Just thought I'd ask around as I am curious.
I was looking around today (haven't played in a while) and I noticed for one that the Axe/Sword Heerban problem has been fixed.
It used to be that the two were so near identical that axe heerban were rendered pointless.
Now though Axe Heerban have had their attack value reduced but they have been given an armour piercing bonus ability.
So now you have sword heerban for unarmoured units and axe heerban for taking on armoured units.
What other tweaks have their been?, include tweaks made to the original campaign too if you want.