One of my favorite parts of TATW is using a member of the fellowship as my general because I can relate to their personality and connect with them on a deeper level than /randomly-generated-name #4.
I thought to myself; how cool would it be to have the ENTIRE fellowship as generals? Well, that's what I've set out to do and this is the result!
What does this mod do: this mod moves all 9 members of the Fellowship from other factions to Gondor complete with portraits, strat map and battle models, mouse-over names, bodyguard units and traits. They are located in the dead center of Gondor ranging from the northern border near Edoras to the southern coast.
Requirements: a clean TATW 2.1 install + Baron Samedi's Gameplay Enhancement Compilation 2.0 (found here http://www.twcenter.net/forums/showthread.php?t=390535 )
Q: why does this require Samedi's mod?
A: because it's awesome and I don't play without it, neither should you
Q: you say "fellowship" who exactly do you mean and what bodyguards do they use?
A: Aragorn; Ithillien Rangers (couldn't get Grey Company textures to work properly yet)
Gandalf; Gondor Bodyguard cavalry
Legolas; Elf Archer Bodyguard
Gimli; Dwarf Bodyguard infantry
Boromir; Kingsguard spears
Frodo, Samwise, Merry, Pippin; Hobbit Bodyguard infantry
Q: were these guys replaced in their original factions so that the AI isn't gimped?
A: yes, I replaced each with a vanilla general and injected them into family trees as needed.
Q: can any of them besides Boromir join the Gondor family tree?
A: yes, Aragorn replaces Imrahil as one of the heirs alongside Boromir and Faramir, also any of the Fellowship members can be adopted into the family if their actions warrant it.
Q: are the bodyguard units overpowered?
A: no, I didn't tweak any stats except the Hobbit bodyguard because they were getting wiped out in combat within 15 seconds of contacting the enemy. They now have the same stats and unit size as Dwarven bodyguard (these are the toughest Hobbits in the Shire, banded together for the common good.) Oh, and I also upgraded armor and xp levels to differentiate these guys from your standard general unit. They are NOT immortal by any means, I've had to reload several times after losing someone in a scrap, heh, I'm hoping to march them all right to Mt. Doom some day!
Q: is this lore friendly?
A: heck no! From what I've heard the date is several years BEFORE the fellowship formed so no, it doesn't really make sense BUT since the entire TATW mod is "alternate history" you could rationalize that the ring was handed over to Frodo a decade or two early because Bilbo got sick or Gandalf discovered the truth of his ring; hence the Fellowship formed early and instead of going about their mission solo (9 men against the world) they each decided to bring a contingent of bodyguards and Boromir convinced them to begin in Gondor; a place of strength . . . which, if you think about it is a bit more logical anyway /shrug
Q: is this save game compatible?/will the fellowship campaign still work?
A: no and no, this will break your save games and the fellowship campaign
Q: can I still play with factions other than Gondor?
A: . . . yes, but why would you want to?
Q: is this compatible with your Mercenaries of Middle Earth sub-mod?
A: heck yeah, glad that you mentioned that, find it here http://www.twcenter.net/forums/showthread.php?t=391397! Use only the descr_mercenaries file of your choice as the EDU from this Fellowship sub precludes the need for a new EDU.
Instructions: download the .zip file below and open with 7Zip or Winzip, copy or drag the /data folder within to your Sega/Medieval II/mods/TATW folder and overwrite EVERYTHING it asks you to. Start a new game as Gondor and enjoy the gooey goodness of having 9 of your favorite characters of all time working for you!
Caution: I have only tested this myself, I recommend making a complete backup of your /data folder before installing, just in case!
Report any bugs or errors here and I will correct them as soon as possible.
Known issues: Merry and Pippin use Sam's strat map and battle model because they were originally setup as spies and had none that I know of . . .
DOWNLOAD:
http://www.filefront.com/17407029/Fellowship-in-Gondor-Mod.7z/
Full credits for this sub go to the TATW team, who inspired me to stop lurking and give modding a shot.
Extra thanks to Baron Samedi for his stellar compilation sub-mod and all the contributors that he credits for his work.




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