View Poll Results: How has the optimizations affected your turn time

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  • Much slower (doubtful )

    0 0%
  • Somewhat slower

    1 8.33%
  • About the same

    1 8.33%
  • Somewhat faster

    5 41.67%
  • Much faster

    2 16.67%
  • I don't use the Compilation/Fixes

    3 25.00%
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Thread: Effect of campaign script optimizations

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  1. #1
    Meneth's Avatar I mod, therefore I am
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    Default Effect of campaign script optimizations

    If you're using Fixes 3.0+, or MSC 3.1.1+, you will have gotten my campaign script optimizations, which hopefully decrease turn times quite a bit.
    So now I ask, how much of an effect have they had?
    Note: the campaign script optimizations only apply to new campaigns.

  2. #2
    Meneth's Avatar I mod, therefore I am
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    Default Re: Effect of campaign script optimizations

    I'm considering also optimizing the trait and ancillary triggers, though the improvement in those areas will likely be much smaller, as there's little redundant code in there AFAIK.

    Bit more on topic:
    Personally I have no idea how much of a difference my optimizations have done, since I haven't played SS in a while.
    Logically, though, since I deleted approximately 10% of the code (but likely closer to 25% of the code that gets run often, since a lot of the campaign script is the BAI), and optimized much of the rest, the turn times should be somewhere between 10% and 40% lower (yes, I know that range is huge)
    Ofc, mileage will likely vary a lot depending on people's computers. And if people use BGR, the difference will ofc be much smaller %age wise.

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