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  1. #1

    Default Houserules

    well like the title says post here some houserules you use in your game to make it more realistic\chalenging...

    for example i think it's very unrealistic that we can load a full stack into a single boat so i must first build a fleet of 4-5 ships (4 units per ship) before loading the whole army...

  2. #2

    Default Re: Houserules

    No stakes at the gate!

    And I usually give the AI some time to build up and expand before I get really active.

  3. #3

    Default Re: Houserules

    Have no housrules, but sometimes I wait till the enemy has 1-2 full stacks, so I can fight an epic battel and slaughter them

  4. #4

    Default Re: Houserules

    No stakes at gate... don't crush enemy agents with 9 units, don't wait for siege if at least 2-3 odds in a field battle, don't use artillery, no armies full of BG(3 is most if its a battle with more than 2 enemy armies), no constant reload on agent missions(each one gets 1 lucky 2nd chance at start of training and another 2nd if they survive to full xp), only use toggle_FoW every 25 turns, no cheat codes other than toggle_FoW and occasionally remove_trait for tavern line traits which seem to occur too frequently.

  5. #5

    Default Re: Houserules

    Quote Originally Posted by Ichon View Post
    don't use artillery
    Now really this one seems a bit much. I mean that's a large part of the game your missing out on.

    Is blasting enemies to bits really so wrong?

  6. #6
    WelshDragon's Avatar Miles
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    Default Re: Houserules

    No stakes at the gate, no reloads unless something REALLY fishy happened (or my heir is born with a terrible name), no attacking enemies until at least 10 turns into a campaign, and a few others I can't recall off the top of my head.
    Men in general are quick to believe that which they wish to be true. - Julius Ceasar


  7. #7

    Default Re: Houserules

    Quote Originally Posted by rockman4417 View Post
    Now really this one seems a bit much. I mean that's a large part of the game your missing out on.

    Is blasting enemies to bits really so wrong?
    It is not so much about exploit of artillery although on bridge battles I consider it that but that is slows down the armies and I just don't like it. I prefer fluid battles and often deploy my army away from the front line of a battle- not all the way along the rear edge, but more close to a ridge, hill, forest, etc to be able to use the terrain. Often in the deployment phase can't quite reach where I want and if had artillery in the army they would be useless except for sieges so I just don't use them. I almost always raze any artillery line buildings as well.

  8. #8
    SonofPeverel's Avatar GLORY TOTHE BROTHERHOOD
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    Default Re: Houserules

    Quote Originally Posted by Ichon View Post
    don't crush enemy agents with 9 units, .
    How do you do this?

    HOUSE OF HADER

  9. #9

    Default Re: Houserules

    Quote Originally Posted by SonofPeverel View Post
    How do you do this?
    You surround the agent you want to kill with military units so every possible place the diplomat could move to is blocked. Then you move an army onto the tile where the agent is standing. The engine now kills the agent because he can't be moved out of the way onto an adjacent tile.

  10. #10

    Default Re: Houserules

    No assassins. No spies opening gates on purpose. No early-game rush. Few blockades, few naval invasions. Always make the enemy declare war first or send units into my territory before I attack them. No stakes. No attacking enemy rams as they march toward the gate.

    In general, I try not to abuse the computer AI too much. I try to limit using tactics that the computer never ever uses or can't use for some reason.

  11. #11
    Campidoctor
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    Default Re: Houserules

    No cheating, no exploiting (if I can avoid it - if the AI stops dead in its tracks during a castle assault I can't do much about that)

    I don't exploit the pope by gifting him 100 coins per turn for example.

    I don't "build up" generals' chivalry or dread; I prefer to halfway roleplay their actions depending on their personalities and what happened to them so far.

    Oh, and I furiously try to maintain the royal bloodline, even though it's next to useless.

    I don't save/reload to make things swing my way or fix my mistakes caused by my genuine stupidity (if my army takes a huge detour only because of bad pathfinding I might though)
    Last edited by SirRobin; October 19, 2010 at 04:34 AM.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  12. #12
    Ottheinrich's Avatar Libertus
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    Default Re: Houserules

    No stakes at gates.
    The heir has to merry a royal princess.
    No cheats (except toggle_fow if I have to find a princess ).
    Alliances with active marriages will not be broken by me.
    A casus belli is needed to declare war against fellow christians (casus belli: Crusade; at war with an ally of mine; a valid claim for the throne, i.e. blood relation, is given; a spy is found in a city of mine etc...).
    No rushing.

    And I don't like to "build up" generals as well.

  13. #13

    Default Re: Houserules

    "Houserules"

    Yes, he does.

  14. #14
    Losthief's Avatar Campidoctor
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    Default Re: Houserules

    Quote Originally Posted by LethaL View Post
    well like the title says post here some houserules you use in your game to make it more realistic\chalenging...

    for example i think it's very unrealistic that we can load a full stack into a single boat so i must first build a
    fleet of 4-5 ships (4 units per ship) before loading the whole army...
    each 'ship' is on huge units which i play...is 75 ships....so lets see...full stack of 120 x 20 is 2400 troops, thats only....about 32 people per ship....is it really that unreasonable...just saying....


    house rules:
    no adoptions
    no stakes at the gate
    i gift alot of money around to people
    try to maintain a immaculate rating...which is really hard to do w/ wars going on...
    other things i can't think of...

  15. #15

    Default Re: Houserules

    Quote Originally Posted by Losthief View Post
    each 'ship' is on huge units which i play...is 75 ships....so lets see...full stack of 120 x 20 is 2400 troops, thats only....about 32 people per ship....is it really that unreasonable...just saying....
    i think the number above the ship picture it's the actual number of sailors aboard the ship and not the number of ships but i can be mistaken

  16. #16

    Default Re: Houserules

    I am trying to play a game with no autoresolve except for sieges.

    Comparing that to the all-auto game earlier, my generals are racking in chivalry fast, fast, fast. (507 French prisoners, all released. Per battle. The French never knew to the English war is but a friendly sport to build up a noble house of knightly spirit.)

  17. #17
    Velico's Avatar Biarchus
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    Default Re: Houserules

    For me,
    No cheats.
    No intentional exploiting (stakes etc).
    No more than 4 elite units per army.
    No defensive bridge battles.
    No assassin hits on crusader/jihad armies.
    No biological warfare (making a spy get the plague and running him around to enemy cities).
    No retraining elite units, only reinforcing with inexperienced ones.
    Wait 30 turns before attacking another faction.
    Don't run, you'll only die tired.
    RS II - Beta Tester, VVV:TW Historical Researcher

  18. #18

    Default Re: Houserules

    Quote Originally Posted by Velico View Post
    No biological warfare (making a spy get the plague and running him around to enemy cities).
    Thats a brilliant idea, but I guess I'll only use it on the mongols and Timuruids

  19. #19
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    Default Re: Houserules

    Quote Originally Posted by Argeus the Paladin View Post
    I am trying to play a game with no autoresolve except for sieges.

    Comparing that to the all-auto game earlier, my generals are racking in chivalry fast, fast, fast. (507 French prisoners, all released. Per battle. The French never knew to the English war is but a friendly sport to build up a noble house of knightly spirit.)
    +chivalry reputation for you
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  20. #20

    Default Re: Houserules

    -only use fow and increase child bearing cheats (if neccsarry ie: no heirs old king)
    -never start war, but defend
    -heirs must marry princess (usually aunt or cousins, lol)
    -also let game choose chivalry and dread and go with it (love rp, have actually had 6 chiv general go dread because moors killed his father and brother in sneak attack making him heir, so he exterminated the moors!)
    -don't conquer catholics or non-crusade targets with crusades (enen if it's say bologna and it's hre, i don't join, just to unrealistic for me. also won't destroy moors with crusade on way to cairo for example)
    -no reloads for bad outcomes
    can't wait for LAST KINGDOM

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