I like this idea too since it's realistic, but they should
not be effective against infantry. While wielding a spear and a shield is awkward, it's worth it 10 times over when the enemy closes in, and you can switch to a sword. I think any soldier would rather have a shield, and a sword to go with his spear, but the scots probably didn't have much choice in the matter.
1. Islamic factions had better swords early on. Their well-crafted curved blades could be swung much faster then a European equivalent. European swords were better at finding weak spots in armor though. I propose that Islamic swords get a -1 to attack, but swing much faster.
2. Ismalic factions don't get many armor upgrades. The Islamic factions did a great job adapting to fight the crusaders. They did not have heavy armor because it's suicide in the desert, but they did have the resources to make heavy armor if they wanted to. I propose giving the Islamic factions full armor upgrades even at the cost of lowering a units initial armor. This way they can keep light units in the desert, and heavy units farther north.
3. Europeans are inaccurately portrayed as being more advanced then the Islamic factions. Check this out...
http://www.history-science-technolog...ticles%202.htm . Gunpowder started in asia, and in medieval 2 it somehow 'magically' jumped over islam right into europe. Based on this I feel that the islamic factions should have more, and better gunpowder units, and they should be available at an earlier time period.
4. If possible early Islamic fortifications should be stronger then the European equivalent.
5. Higher armor penalties in the desert. Saladin defeated many knights by simply letting the desert do the deed for him. There are many ways to simulate this..
* higher desert penalty statistic for armored units.
* Western General's bodyguard size decays in the desert rather then acumulate.
* Chance of some sort of bad event triggering when western factions end turn in the desert. Possible results would be unit losses(berber ambush, sandstorm),temporary bad general traits (the sand, and heat causes a horrible cold-like sickness. Many soldiers in iraq get it when they first arrive), and moral penalties for units not accustomed to the desert.
One last suggestion. gunpowder units should get the 'scares horses' attribute if they don't already.
I welcome criticism!!