Having played EB 1.1 and 1.2 a fair bit an the Extended Realism mod for RTR i wondered if EBII might include anything like the system for recruiting characters and units that there is in Extended Realism 3.5.3.
It allows generals to be recruited in any of a factions starting cities taking 2 turns and costing 3,000 but creating small bodyguard units of 16 men with a total upkeep of 100 per turn.
This greatly reduces the frustration caused by shortages of governors and generals, but since most light cavalry units have an upkeep of 400 to 750 and most medium or heavy cavalry units have an upkeep of 750 to over 1000 it doesn't result in too many cavalry units.
ExRM also makes all recruitment of units depend on the region and the level of 'Auxilia' building you have there - which represents how integrated into the rulers' culture a settlement has become over time, pretty much replacing all barracks buildings with different levels of this building.
They'd both be features EBII might be able to adopt in some form?
(This is not a criticism of EB 1.1 or 1.2 which had lots of great features of their own - i especially liked allied generals an client rulers and historically accurate heavy cavalry capable of skirmishing with javelins - the ExRM features just seem pretty nice too and might make EBII even better than it'll be anyway)




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