End of the Third Age;
Ring Destroyed, Year 1 of the Fourth Age;
Fourth Age Campaign Background Info
This campaign begins at the end of the Third Age before the fall of Sauron, and continues on into the beginning, or Dawn of the Fourth Age.
Tolkien states in Appendix A that Aragorn and Eomer fought many battles together in the North East and South East until Eomer was too old to ride. So that is at least 30-40 more years of war with just Rhun, Harad, and the Variags.
Tolkien also states somewhere (probably the end of book six) that Aragorn spent pretty much all of his time as King reclaiming lands that once belonged to Gondor and Arnor. That is a lot of land, so that means even more wars with the inhabitants, as they are not just going to give it up. And of course all the creatures out in the wilderness are not just going to lie down and die as people reclaim the lands.
The Reunited Kingdom will of course be the biggest, strongest faction, but this is also a hindrance as they will be fighting on multiple fronts and stretched pretty thin (the AI gets a good amount of assistance with this when controlling the faction). They will also be an obstacle for both good and bad factions, as they will grow so large eventually (much like Mordor in the Third Age). Basically, it is a good/bad power flip compared to the Third Age.
Reunited Kingdom Recruitment: Gondor's and Eriador's native units are AOR in terms of recruiting, retraining, and free upkeep. Reunited Kingdom units can still be recruited everywhere, but are the only ones recruitable and free-upkeep outside of Gondor's or Eriador's lands.
Playable Campaign Factions
Reunited Kingdom,
Rohan,
Dwarves of Erebor,
Dwarves of Ered Luin,
Orocarni Dwarves,
Avari Elves,
Dale,
Silvan Elves,
Galadhrim,
High Elves,
Rhun,
Harad,
Far Harad,
Orcs of Gundabad,
Orcs of the Misty Mountains,
Beornings,
Variags,
Balchoth Clan,
Dunlendings,
Isengard, (located in the Shire)
Mordor, (loses all regions and becomes a horde)
Corsairs and Outlaws,
Creations of Eru, (Ents, Huorns, Eagles, Bears, etc.)
Brood of Glaurung- These drakes are very distant relatives of Glaurung, the father of all drakes. They are a mere shadow of their former size and strength, with the exception of a select few that have somehow managed to survive through the ages. Includes all four legged cold drakes. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.
Brood of Ancalagon- These drakes are relatives of the mightiest of all drakes, Ancalagon the Black. Though many perished in the great wars of old, the small amount that survived have grown strong through the ages. Few can match their strength and ferocity. Includes all fire drakes. Strengths: Large and powerful, fire breathing units, flying units, dragon scale armor. Weaknesses: Very low unit numbers.
Brood of Scatha- These relatives of the Great Worm Scatha have been a plague in the North since Scatha himself took residence there. Their numbers have only increased since Scatha’s demise, as the peoples of Middle-Earth hide in their own lands. Includes all serpent cold drakes. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.
Spawn of Ungoliant- Now that Sauron has been cast down taking much of the strength of Elves, Dwarves, and Men along with him, Ungoliant plots for the dominance of all. Without the power of Sauron to contend with, all of Middle-Earth will be covered in her un-light, and everything in it will be hers to devour. Strengths: Variety of strong and weak units, exoskeleton armor. Weaknesses: No ranged units.
Currently Non-Playable Campaign Factions (units still available in custom battles and in the campaign)
A New Shadow playable factions (able to recruit Orcs first and Men later on after events to become hybrid factions.)
Ushtarak - Remnant faction of Mordor, starts as a horde when the Ring is destroyed.
Kashaul - Remnant faction of Dol Guldor, starts as a horde when the Ring is destroyed.
The names are not permanent, I haven't thought on it yet.
Custom Campaigns Quite a few of these.
Installation Info
The Dawn of the Fourth Age Campaign is a part of PCP, find more info HERE.
Optional Dual Install, for those that want a separate mod folder for installation.
The Dawn of the Fourth Age Campaign is a part of PCP, find more info HERE.
Credits;
King Kong and TATW Team.
Tolkien.
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The Dawn of the Fourth Age Campaign is a part of PCP, find more info HERE.
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