Since Isengard will be playable will they also get Uruks or just the ruffians and thugs ect etc.?
Since Isengard will be playable will they also get Uruks or just the ruffians and thugs ect etc.?
Last edited by alreadyded; October 11, 2011 at 04:55 PM.
I think Isengard is going to be my new favourite faction to play with! Its going to be a struggle but the best campaigns always are, being able to set up your faction capitol where you choose is exciting. I know you have a load on your plate already and your a one man army but is it possible in the future to add scripts to Isengard to make it more engrossing, scourge of the shire?
Thanks for the quick response! Omg I cant wait!...shall have to find a way to be patient...*beats orc minions* Wish I was better versed with computers or I'd try and help you on your epic submod><I already have some great ideas rolling around in my head to make the campaign even more unique for Isengard.
Honestly, go ahead
http://www.twcenter.net/forums/showthread.php?t=92488
http://www.twcenter.net/forums/forumdisplay.php?f=272
4-5 months ago I had never modded in my life but its a real fun ecperience (the exhausting head banging countered by awesome Eureka-moments haha) and if you begin small you learn step by step more and more complicated aspects and crafts
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Thanks for the encouragement, I might just give my self a couple of headaches +rep4-5 months ago I had never modded in my life but its a real fun ecperience (the exhausting head banging countered by awesome Eureka-moments haha) and if you begin small you learn step by step more and more complicated aspects and crafts
Im really excited to hear about Mordor and Isenguard. It will be fun to try and preserve those evil elements in the world and spread across the land in a new age. Followers of evil will endure. afterall, "evil always finds a way."
Do you need help with coding, i could do some and I really like the idea of the fourth age campaign. I can also do very little scripting.
End of the Third Age;
Beginning of the Fourth Age;
Great sub-mod, really good. Are you planing extend the map further to south or this is the final map size for the sub-mod?
Good job, best regards
cant wait till this sub mod is finished!
I originally planned to extend it south and east, but extending it south means someone will have to go through and change all the Y coordinates in descr_strat for all the starting positions. Seeing as that is too much work I just expanded it north and east instead. I am pretty sure this will be the final map size unless someone is willing to do a bunch of boring coordinate changes to allow an extension south.
Also, the "playable Mordor" script is done. Instead of the faction being destroyed along with the ring, they start out with scattered armies and no settlements after the ring is destroyed. Isengard is also done and now playable as well.
Last edited by alreadyded; November 02, 2011 at 08:16 PM.
When is the new version released?
interesting news. looking forward for the next release
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I just need to sort out the files and upload the new Beta. I will probably post a link tomorrow.
i like the "ruins"-regions in the 0.6 version. Is it possible to limit the city-growth for them, to let them stay as small villages?
probably a unique building with -5% population growth
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
It's probably possible to make a hidden rescource in the regions which make it impossible to convert them up. But u can also change the name of the regions and let them become cities, theres no need in villages after all.
Beta 07 released.
Huzzah!