Let's keep this thread civil and friendly please.
Let's keep this thread civil and friendly please.
Well i usually try to use this kind of formation with my Julii campaign all the time:
Spoiler Alert, click show to read:
Still i think this formation is good, tough i want to hear if there're some tips or tricks that can improve my skills on the battlefield. So what i need to change on my formation Any help would be very helpfull.
EDIT: remind that this is mostly used on SP, i've not used it so much at MP since i don't play MP very much (slooooow computer)
Last edited by HanatielHawk; January 22, 2010 at 03:07 PM.
You could spread out the cavalry a little bit and slightly move them up front. I think your second formation example is better than the first one.
Are you sure that would do well? Because i most of the time use the whole army to fight the enemy, and that causes also a bit of distraction so i'd put my cavalery most of the time more away from the army like this
Army
LC________LC
To prevent the LC to get involved in the battle, and when the heat of the battle is active i'll swirl my LC around the army to chase the enemy peltasts and archers like this.
Black = Archers and Peltasts
Red = Enemy army
Blue = Own army
Green = Light Cavalery
Purple = Heavy Cavalery
Well yeah, my idea was that the closer the LC is to the enemy, the sooner you will attack him from the back. They're just well protected if they stay in the back but there's not that much to it. That's why I liked your second formation more than the first one. In the first one you had the LC all the way in the back, even though LC isn't all that vulnerable because of their high speed. I suggest keeping HC protected until critical moments and LC on the sides, close to the main line. It is a bigger loss if you lose 1 soldier out of a HC unit than if you lose one out of a LC unit.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
Relocated
Last edited by Delta21; February 11, 2010 at 12:27 PM.
CARTHAGE- When i was facing two massive SPQR armies outside Rome-
__P____S____S____S___P___P
P SC SL MP SL SC P
IB LS G LS IB
AE AE AE AE
KEY-
P-poeni infantry
S-sacred band
SC-sacred band cavelry
MP-mercenary peltasts
G-general
IB-iberian infantry
SL-slingers
LS-libyan spearmen
You missed the most important part...telling us how it worked out
combination of camel cataphract and persian cavalry is deadly to every nation, if enyone doesn't agree please reply.
#error
Last edited by Arcterius Victor; February 20, 2010 at 10:19 AM.
My deployment conists of using a speartip tactic which involves lunging at the heart and splitting an army in 2 with my forces still concentrated as one
Can be applied to any faction
HI- heavy infantry
SM- spearmen
A- archers
HC- heavy cavalry
! - Points of engagement from HI
HC (G)
HC A A A A A HC
a typical enemy line -->HI HI HI HI HI HI HI HI
My Speartip --> HC SM HI HI HI HI SM HC
A A A A HI HI HI A A A A
HC (G)
Now the concentrated block of HI in the centre is use to use extre weight of numbers to force through the enemies centre towards the enemy (G)General) ( i cant show this very well by the image below but keep the you spearmen and HC away from line and advance 50-70% of your HI to breach the enemy line. your archers can shoot at the enemy groupings of other archers.
HC (G)
HC A A ! A A A HC
Typical enemy line --> HI HI HI ! HI ! HI ! HI HI HI
My Speartip --> HC SM HI HI HI HI SM HC
A A A A HI HI HI A A A A
HC (G)
The breach in the line will cause them to supplement the breach with eaither the cavalry, HI or both. this is when you use your HC and spearmen. SM to attack and pin both the cavalry and HI and the cavalry can either be used go round the shruken line and cahse of archers, overwelm the general or charge the enemy line (Whatever will cause the most damage). eitherway by this point the enemy will start to waver as the army as been split and both split halves of the army are between your HI in the middle and your SM and HC on the outside.
heavy losses will cause a rout very soon after the spearmen and cavalry press there flanks and the HC (G) can then move and chase down with other HC the routing army or charge onmasse any remaining Stalwart enemy soldiers.
This Tactic is excellent when it comes to attack an army larger than you as it splits the army into 2 manageable masses. 100% concentration is required as timing is essential. Allowing the enemy to close on your speartip of HI will cause casualites and if the spearman and HC are not prompt on arrival you will suffer uneccesasry casuailites. If you have any questions regarding this deployment etc please dont hesititate to ask
Last edited by Arcterius Victor; February 20, 2010 at 10:16 AM.
Basically, I create a long line of infranty, with a second row of it at the flanks and my calvary at the flanks. A couple archers and my General behind the center of my line. Then I pretty much use Alexander's hammer and anvil strategy. Hold the enemy with my heavy infantry, and smash the rear with my calvary.
I've been trying to use this tactic, let's call it The Three Column Formation. My troop handling is not very good yet, but I find it more satisfying than simply a line of infantry with cavalry on the wings.
There are three column - Left, Right, and Center.
Left and Right columns are identical. There are three rows to each. The first row is ranged units (I'm currently playing Carthage, so they're slingers - I don't like skirmishers because their range and ammo supply are terrible). Second row is main infantry (something heavy and phalanx-like), and the last row is secondary infantry (I've been using Iberian infantry or even town militia). The last row is slightly offset, set wider than the first two rows in the overall formation.
The Center column varies depending on what I have. Elephants are the perfect ingredient (but I feel a bit like cheating using them). It can also be other infantry, but doesn't have to be your best stuff.
Cavalry is generally behind the lines. Either directly behind the Left and Right columns, or further out on the wings.
The battle proceeds like this.
The ranged units engage enemy first. As the enemy begins to close, range units shift sideways. The outermost units move further to the sides, beginning to encircle the enemy. The units on the inside retreat behind the cover of the Center column, then move sideways behind their original columns, and then begin to circle the enemy.
The whole formation advances quickly, to minimize the number of volleys the opposing ranged units can get.
The Center column charges first - if it's the elephants, the enemy line will be instantly cut in half.
Ranged units continue to move around the enemy formations, feinting retreats and covering each other as possible. I like using staggered retreat-and-fire tactic, though it's kind of awkward. Maybe I can get better at it. Skirmish mode should definitely be turned off, because on their own they'll frequently retreat into tactically undesirable spots.
Right and Left column charge with a small delay. The second row (main infantry) charges straight at the enemy, aiming at the outside units. The third row (secondary infantry), circles around. Their value is not so much the kills they can inflict, but to surround the edges of the enemy line and make them rout faster.
Once the elephants make contact, turn them sideways, along the line of enemy units. They won't cause a lot of kills, but they will disrupt formations right before your assault arrives. I sometimes use the general to charge in behind the elephants, so he can do a heavy cavalry charge into a mass of disorganized soldiers.
If you don't have elephants (they make this tactic easier, but they are not essential), the Center column simply prevents either wing from getting flanked from the middle. I like using barbarian mercenaries, since they take up a lot of space. I've even omitted the Center column entirely.
During all this, cavalry shadows near the ranged units to give them cover should enemy cavalry come after them. Once enemy units begin to rout, re-target infantry on the still standing enemy formations, and use cavalry to pursue those running away to make sure they don't return.
Hopefully, at the cost of a solid center, you have a way of flanking and collapsing the enemy formation.
As Carthage, I've been using this against Rome, Gaul, and Spain (I don't consider Numidia to be really a threat). It probably won't work as well against phalanx-using factions. I almost feel bad charging a mass of elephants against a line of principes. If you got enough of those things (and a way to keep archers away from them), you don't even need tactics.
I use lots of different formations, but what I mostly use for defensive is the following:
The first defensive line
- Wide.
- Over stretched.
- Has most spearmen.
Second defensive line
- Has small gaps.
- Thick swordman formations.
Third defensive line
- Has large gaps.
- Is more like a reserve than a solid line.
- Has atleast one spearman formation for countering any cavalry that are breaking through.
- Has all leftover formations (if any) for deployment in areas that require more men.
- Has all skirmishers (I rarely use archers).
- Has the general (not captain).
Flanks
- Have all cavalry formations...
- ...Which deploy against enemy's flanks and rear once either or both sides are wearing down.
On a sidenote I also like to slightly change the formation when the enemy is getting close to distrupt their plans.
Edit: and the lines are very close to each other
Last edited by Tomahawk; March 21, 2010 at 05:24 PM. Reason: fixed a typo