Supply Depots

Thread: Supply Depots

  1. Dave Strider's Avatar

    Dave Strider said:

    Default Supply Depots

    I don't have NTW yet, but I will be getting it soon. I have seen a couple campaign vids on youtube and I heard about supply depots several times. Would anyone mind telling me what they are and what they do?
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.
     
  2. Eikki's Avatar

    Eikki said:

    Default Re: Supply Depots

    supply posts increase the rate of replenishment of troops in the region it has been built. For example in the italian campaign you have to conquer cunco and build a supply post there urgently as your army is small and needs to replenish fast and move on to conquer other territories at a fast rate. In short, since you cannot manually heal troops in NTW you build supply posts where you think you may need to replenish troops, ie battle fronts.
     
  3. Dave Strider's Avatar

    Dave Strider said:

    Default Re: Supply Depots

    Ah, okay.

    Does it replenish ammunition as well? Or is ammo magically replenished?
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.
     
  4. Propaganda's Avatar

    Propaganda said:

    Default Re: Supply Depots

    Ammo is magically replenished.
    2k18
    Bigger & Badder.
     
  5. King Sama's Avatar

    King Sama said:

    Default Re: Supply Depots

    Ammo is always full at the start of a battle, like in the other TW games. So magic replenishment I guess.

    EDIT: damn, too slow
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.
     
  6. Eazyrider's Avatar

    Eazyrider said:

    Default Re: Supply Depots

    NTW Slogan: ''In NTW our troops are eco-friendly, making sure to pick up after themselves after every battle. All for a cleaner, neater and happier enviroment!''

    Hence no need for the creation of more ammunition. As for artillery ammo, heck you can find that if you
    dig deep enough.
     
  7. YD23's Avatar

    YD23 said:

    Default Re: Supply Depots

    Moved to Gameplay and Strategy Discussion.
     
  8. MortenJessen's Avatar

    MortenJessen said:

    Default Re: Supply Depots

    Hi there
    Supply depots are also usefull, albeit at a higher building-level, all over the theater. If I am not mistaken, the highest tier gives a +5 to replentishment all over the campaign map. And the bonus is stacked, so multible supply depots at highest level gives a huge bonus. So they really are an important part of your "5 year plans" when you are choosing what to build.
    Y.S.
    M. Jessen
     
  9. Ikarash said:

    Default Re: Supply Depots

    bareuh, your post doenst make any sense.

    Heres how it is.
    A supply depot fits in the slot in which you can fit a banking house as well.
    - Banking house giving an increase to wealth per turn and regoin Wealth.
    - Supply depot (obviously) increases the replenishment rate of your units (more men per turn).

    On the top tier:
    - A banking house gives you a global +2 to wealth per turn (per region).
    - A supply depot gives you a global +2% to retraining rate (per region).
    On top of somethings like either a +20 to wealth per turn in the region or a +15% replenishment in the region.

    So it basicly depends on how you are gearing your territory. Will you go for a barracks (also increases replenishment)+ supply depot. Or will you go for a tax office + banking house.

    A supply depot works awesome and really helps when you got some early elites (silesian shutzen), who get a low replenishment rate because you either, cannot build them yet (because you barracks are not able), or you cannot recruit them in that region. All in all, both buildings are very good but it depends on how you are planning to use that region.

    Greetings
    Last edited by Ikarash; October 20, 2010 at 01:31 PM.
    Sold my Soul for Rock NRoll
     
  10. Dave Strider's Avatar

    Dave Strider said:

    Default Re: Supply Depots

    Ah, so it's kinda like building a city or a castle in M2TW, yes?
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.
     
  11. daniu's Avatar

    daniu said:

    Default Re: Supply Depots

    Quote Originally Posted by Vladimir Fred-nin View Post
    Ah, so it's kinda like building a city or a castle in M2TW, yes?
    No.
    You see, since ETW you can construct buildings in towns other than just capitals.
    There are different spots where specific buildings are available (for instance, there are "industrial centers" where you can build a manufacture to improve the region's industry/income or a gunsmith to make infantry recruitment cheaper there).
    Then, there are "commercial centers" which make available "markets" (good for the economy) and "supply depots".

    Also, since NTW, armies regenerate previous losses without you needing (or being able to) pay money to reinforce them. This has the advantage that you don't need to move your units to a city in which you're able to recruit it to bring it back to full strength; otoh, this can take quite some time.
    Moving armies into a region which has a supply depot speeds this up.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum
     
  12. Princess Cadance's Avatar

    Princess Cadance said:

    Default Re: Supply Depots

    Suppy Posts cause your troops to replenish faster.
    "Sing to the LORD a new song;sing to the LORD, all the earth."-Psalm 96:1
    "A true man hates no one."-Napoleon Bonaparte
     
  13. Tusk's Avatar

    Tusk said:

    Default Re: Supply Depots

    How quick can you bring units up to speed with the supply stations? Or is it better to create new units and merge them like in Medieval and Rome TW? I have just aplyed the itailian campaign and was hanging around for ages to get the units up to speed. With a top tier supply station can you fully replenish in two turns like in empire?
     
  14. Jackhammer's Avatar

    Jackhammer said:

    Default Re: Supply Depots

    Quote Originally Posted by Tusk View Post
    How quick can you bring units up to speed with the supply stations? Or is it better to create new units and merge them like in Medieval and Rome TW? I have just aplyed the itailian campaign and was hanging around for ages to get the units up to speed. With a top tier supply station can you fully replenish in two turns like in empire?
    Italy & Egypt are basically races against the clock; there is no research tree developement to get the better facilities for this reason. You should upgrade the buildings that are available to you & merge or recruit new units ( if you can afford them ). Keep driving forward toward your victory targets as time is your enemy. Supply stations, like all the most advanced facilities, are only relevant in the grand campaign.
     
  15. Tusk's Avatar

    Tusk said:

    Default Re: Supply Depots

    Thanks jackhammer. I realise the short campaign are a race against time. However i am interested in finding out what people do in the grand campaign do they recruit and merge or move the army into a city to resupply?

    Opinions?
     
  16. Jackhammer's Avatar

    Jackhammer said:

    Default Re: Supply Depots

    Quote Originally Posted by Tusk View Post
    Thanks jackhammer. I realise the short campaign are a race against time. However i am interested in finding out what people do in the grand campaign do they recruit and merge or move the army into a city to resupply?

    Opinions?
    The only time I Recruit losses in-city is immeadiately after a successfull siege. This has the effect of keeping a rebellious population in order whilst you repair the city's buildings damaged by your siege, recruit a militia garrison AND replace said losses slightly quicker.

    On all other occasions I recruit on the march within friendly territories, my own for preference, as theoretically I have managed to build at least 1 Supply Depot ( you can replace losses within Protectorate boundaries also, but at a reduced rate ).

    The ideal scenario would be to recruit replacements whilst safe from attack within your own territory & have several Supply Depots maxed out. If unfortunately you find yourself on the 'front line' so to speak, then the most advantageous thing to do would be to occupy a bridge crossing WITHIN your own territory & in a fortified position ( ie: your stack has held it's ground for 1 full campaign move ). Having your depleted units behind earthworks, AND the enemy having to use bridge choke points to attack you, will certainly help if he's coming at you with a full stack.

    Also having another army stationed near your recovering stack, in an 'overwatch' position, will more often than not deter the AI from hitting you.

    Hope this helps.

    PS: I NEVER merge units if I can help it as this potentially distills several units hard-won experience & worse, I could find myself with a depleted army & a long way from any recruiting centre.
    Last edited by Jackhammer; December 09, 2010 at 10:23 AM.