
Originally Posted by
Y@$!N
im sure they dont render the men individually.they render the vectors and paths of the soldiers-seeing as both players game versions are identical then the game engine renders the battle exactly the same. if you look at a replay, its less than 150KB for most battles.only the paths of the soldiers and units need to be sent over the internet.so the graphics levels only affect the speed at which the battle is rendered by the engine.but any lag in rendering on any end users end will cause the lag to surface.the quality of the connection will make a difference too.most games nowadays need about 256KB, but 512 is enough, the quality is what makes a difference usually.when i play cod, i know it tests latencies amongst ps3 consoles to test what the best host would be.but thats a different thing...
CA need to put some money into the game-its not good enough that they make no significant headway in tackling this issue.lag is a part of like quite a lot of battles i play, but you learn to live with it tbh.with 4vs4s the main issue is that one or more guys' pcs cant handle rendering everything, causing lag, and it follows from there...