Originally Posted by
Flavious
Just thought of a couple more Union strategies for this map:
1. "Meade Takes Command" (What-If) -- What if Meade noticed Sickles' exposed position in time and overruled him, forcing him to return to the main Union line? In this strategy, Union player #1 doesn't stand and fight at all -- just leaves a rearguard in the woods near Rose Farm to screen the withdrawal and fool the Confederates into thinking the main body is still there. In the meantime, Union PLayer #1 runs like hell for a position along the N. half of Little Round Top to Cemetery Ridge, while Union Player #2 takes the line from the S half of Little Round Top to the "saddle" between the round tops.
2. "Custer's Grand Stand" -- Union Player #1 stands and fights along the Wheatfield-Houck's Ridge line. Union PLayer #2 makes an army of 50% infantry/artillery (moving the infantry/artillery half into position as reserve/flank/maneuver element to support Player #1), and 50% cavalry-horse artillery. This mobile force screens the entire Union left, slowing and harassing any Confederate flanking effort to the point that it becomes isolated and can't really make any meaningful impact on the battle. The cavalry's scouting ability also gives the Union players "eyes and ears" all over the southern half of the map, minimizing the chances of any suprise in that area.
Come on, you generals -- put forward your battle plans and let's see what you've got!