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Thread: Sensible Unit Balance Submod (WiP)

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  1. #1

    Default Sensible Unit Balance Submod (WiP)

    I've seen some ridiculous things in the export_descr_units,
    such as Italian Cavalry Militia having a higher charge value than
    Mailed knights...
    If you don't believe me, here are the stats directly from the EDU:
    Spoiler Alert, click show to read: 
    type Italian Cavalry Militia
    dictionary Italian_Cavalry_Militia ; Cavalry Militia, u
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Italian_Cavalry_Militia, 24, 0, 1
    officer northern_captain_early_flag
    mount medium horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
    formation 2, 4.4, 3, 6, 2, square, wedge
    stat_health 1, 2
    stat_pri 1, 14, no, 0, 0, melee, melee_blade, piercing, spear, 120, 1
    stat_pri_attr no
    stat_sec 5, 6, no, 0, 0, melee, melee_blade, piercing, sword, 60, 1
    stat_sec_attr no
    stat_pri_armour 6, 3, 3, metal ;
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground -1, -2, -3, -1
    stat_mental 9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 345, 170, 100, 75, 380, 4, 130
    armour_ug_levels 11, 15, 16, 23
    armour_ug_models Italian_Cavalry_Militia, Italian_Cavalry_Militia, Italian_Cavalry_Militia_ug1, Italian_Cavalry_Militia_ug1
    ownership milan, venice, papal_states, sicily
    era 0 milan, venice, papal_states, sicily
    era 1 milan, venice, papal_states, sicily
    recruit_priority_offset 20

    type Mailed Knights
    dictionary Mailed_Knights ; Mailed Knights, f
    category cavalry ; superior mounted melee, early lance/sword
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mailed_Knights, 24, 0, 1
    officer Feudal_Knights
    officer northern_captain_early_flag
    mount early heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
    formation 1.5, 4.4, 2, 6, 2, square, wedge
    stat_health 1, 3
    stat_pri 4, 12, no, 0, 0, melee, melee_blade, piercing, spear, 75, 1
    stat_pri_attr no
    stat_sec 8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1
    stat_sec_attr no
    stat_pri_armour 4, 4, 5, metal ;
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground -1, -2, -3, -1
    stat_mental 14, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 790, 450, 120, 95, 790, 4, 170
    armour_ug_levels 7, 11, 15, 23
    armour_ug_models Mailed_Knights, Mailed_Knights_ug1, Mailed_Knights_ug1, Mailed_Knights_ug1
    ownership scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states, slave
    era 0 scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states
    era 1 scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states
    recruit_priority_offset 30



    This submod-to-be will attempt to rectify such issues by:
    1. Adding AP attribute to lance-armed cavalry, at the cost of their current high base attack, while increasing or decreasing their charge value accordingly based on their quality, recruitment type(Mercenary, Feudal, etc.), and other factors.
    2. Rebalancing spear-armed charge cavalry stats to be realistic, and based on the factors listed above. Also, they won't get AP on their charge weapon, so they might get better base attack and charge values.
    3. Taking input from the user A.K.A. all players of SS6.3. interested in this sub mod and using it to balance unit stats.


    Would anyone mind running a few custom battles with the units affected by this submod?
    Also, name the submod you would like this to be compatible with, and it will be done; I have at least 3 edited into my personal EDU, so I know the feeling; starting off, this submod will be for the original SS6.3, no submods applied.

    EDIT: Here's the EDU I just came up with; I'm pretty sure I gave all lance-armed cavalry the AP attribute on their lances, while some good quality spear-armed cavalry have had their attack buffed, and all spear-armed cavalry have a default charge value of 8, if you think they need more(since they don't get AP), let me know, and I'll get on it.

    If there are any glaring errors in this EDU that come up, post away.

    Good hunting!

    If you guys feel that this EDU would be weird without the proper EDB, or feel that you want sub mods like Ignasigh's BIGGER battles
    submod in an already-functioning EDU, let me know, and I'll post the appropriate files.

    HUGE EDIT: This submod will now encompass all of the EDU(and the descr_mount), attempting to balance all of the units and their stats, including mass in Vanilla SS6.3 and selected submods. One. At. A. Time.
    Last edited by Silver Legionary; October 16, 2010 at 06:34 PM. Reason: Lolgrammar.

  2. #2

    Default Re: Cavalry Charge Value Submod (WiP)

    what submods do u have installed if any?

  3. #3

    Default Re: Cavalry Charge Value Submod (WiP)

    The EDU I posted is for regular SS 6.3(with this topics sub mod applied), while I have these submods in my personal EDU:
    Ignasigh's BIGGER/HUGER Battles sub mod,
    Shoryn's Teutonic Crusades sub mod,
    RollingWave's Improved Moorish Roster Project Submod,
    Ritterbruder for the Crusader States(a mod made for EnglishKnight and me),
    and as of now, the one this topic is all about, the CCVS.

    However, this EDU would be kinda weird to use without the same
    export_descr_buildings that I have(it's also a 2TPY EDB); you would most likely want the same battle_models.modeldb that
    I have in my SS6.3\data\unit_models folder,
    if you use the same EDU as me.

  4. #4

  5. #5

    Default Re: Cavalry Charge Value Submod (WiP)

    I know right?
    Glad to be of assistance.


    IMPORTANT EDIT: From here on in, this submod, when I can work on it,
    will not only be working on cavalry charge values, but also the entirety of the SS6.3
    export_descr_unit, as inspired by this post:
    http://www.twcenter.net/forums/showt...45#post8278745

    Ichon has made many valid points in that post,
    one of the most relevant ones being that not all lance cavalry should get armor-piercing
    on their lances...which will be implemented shortly in this submod, first off.

    As for the rest of the EDU(and the descr_mount, too), I'll be working on unit mass,
    attack, defense, and morale, all trying to emulate what these units would be like in reality;
    A.K.A., light horse archers, say, Turkish Horse Archers, that charge heavily armed and armored
    infantry, say, for example, English Heavy Swordsmen, aren't going to inflict much more than
    4 or 5 kills from the front(the flanks/rear are a different story), as
    that was the case in reality.

    If anyone has any ideas for unit stats, post away.
    Last edited by Silver Legionary; October 16, 2010 at 06:30 PM.

  6. #6

    Default Re: Sensible Unit Balance Submod (WiP)

    Quote Originally Posted by Silver Legionary View Post
    I've seen some ridiculous things in the export_descr_units,
    such as Italian Cavalry Militia having a higher charge value than
    Mailed knights...
    If you don't believe me, here are the stats directly from the EDU:
    Spoiler Alert, click show to read: 
    type Italian Cavalry Militia
    dictionary Italian_Cavalry_Militia ; Cavalry Militia, u
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Italian_Cavalry_Militia, 24, 0, 1
    officer northern_captain_early_flag
    mount medium horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
    formation 2, 4.4, 3, 6, 2, square, wedge
    stat_health 1, 2
    stat_pri 1, 14, no, 0, 0, melee, melee_blade, piercing, spear, 120, 1
    stat_pri_attr no
    stat_sec 5, 6, no, 0, 0, melee, melee_blade, piercing, sword, 60, 1
    stat_sec_attr no
    stat_pri_armour 6, 3, 3, metal ;
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground -1, -2, -3, -1
    stat_mental 9, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 345, 170, 100, 75, 380, 4, 130
    armour_ug_levels 11, 15, 16, 23
    armour_ug_models Italian_Cavalry_Militia, Italian_Cavalry_Militia, Italian_Cavalry_Militia_ug1, Italian_Cavalry_Militia_ug1
    ownership milan, venice, papal_states, sicily
    era 0 milan, venice, papal_states, sicily
    era 1 milan, venice, papal_states, sicily
    recruit_priority_offset 20

    type Mailed Knights
    dictionary Mailed_Knights ; Mailed Knights, f
    category cavalry ; superior mounted melee, early lance/sword
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mailed_Knights, 24, 0, 1
    officer Feudal_Knights
    officer northern_captain_early_flag
    mount early heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
    formation 1.5, 4.4, 2, 6, 2, square, wedge
    stat_health 1, 3
    stat_pri 4, 12, no, 0, 0, melee, melee_blade, piercing, spear, 75, 1
    stat_pri_attr no
    stat_sec 8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1
    stat_sec_attr no
    stat_pri_armour 4, 4, 5, metal ;
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground -1, -2, -3, -1
    stat_mental 14, low, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 790, 450, 120, 95, 790, 4, 170
    armour_ug_levels 7, 11, 15, 23
    armour_ug_models Mailed_Knights, Mailed_Knights_ug1, Mailed_Knights_ug1, Mailed_Knights_ug1
    ownership scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states, slave
    era 0 scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states
    era 1 scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states
    recruit_priority_offset 30




    6.3 stats are based on (year-old) RC stats. Mailed knights use the lighter type of lance in use at the time, whereas Italian Cav Militia use a heavier lance that was less maneuverable but was more sturdy and transmitted charge force better. Did you note the attack difference, not just the charge difference? Or the attack delay difference?


    This submod-to-be will attempt to rectify such issues by:
    1. Adding AP attribute to lance-armed cavalry, at the cost of their current high base attack, while increasing or decreasing their charge value accordingly based on their quality, recruitment type(Mercenary, Feudal, etc.), and other factors.

    This is already a part or RC. Also note that spear-armed (ie non-couched lance) cavalry operates quite differently due to different attack values, charge values, attack delays and especially charge distance variations.


    2. Rebalancing spear-armed charge cavalry stats to be realistic, and based on the factors listed above. Also, they won't get AP on their charge weapon, so they might get better base attack and charge values.
    3. Taking input from the user A.K.A. all players of SS6.3. interested in this sub mod and using it to balance unit stats.


    Would anyone mind running a few custom battles with the units affected by this submod?
    Also, name the submod you would like this to be compatible with, and it will be done; I have at least 3 edited into my personal EDU, so I know the feeling; starting off, this submod will be for the original SS6.3, no submods applied.

    EDIT: Here's the EDU I just came up with; I'm pretty sure I gave all lance-armed cavalry the AP attribute on their lances, while some good quality spear-armed cavalry have had their attack buffed, and all spear-armed cavalry have a default charge value of 8, if you think they need more(since they don't get AP), let me know, and I'll get on it.

    AP-armed cavalry makes no sense, frankly.


    If there are any glaring errors in this EDU that come up, post away.

    Good hunting!

    If you guys feel that this EDU would be weird without the proper EDB, or feel that you want sub mods like Ignasigh's BIGGER battles
    submod in an already-functioning EDU, let me know, and I'll post the appropriate files.

    HUGE EDIT: This submod will now encompass all of the EDU(and the descr_mount), attempting to balance all of the units and their stats, including mass in Vanilla SS6.3 and selected submods. One. At. A. Time.

  7. #7

    Default Re: Sensible Unit Balance Submod (WiP)

    I didn't know about the attack delay difference, I'm going to assume
    that M. Knights are much faster.


    Now that you mention it, would it be better if this sub-mod
    just updated SS6.3's unit stats to be current with the RR/RC
    compilation, besides modding unit masses a bit? I think that(disregarding the time it
    would take)it would be worth it.

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