Code:
23:10:34.921 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3945, column 12
You have chosen an invalid tile(306, 269) for the settlement of Ciechanów.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
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23:10:34.921 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4655, column 12
You have chosen an invalid tile(206, 204) for the settlement of Lyon.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
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23:10:34.812 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2755, column 12
You have chosen an invalid tile(311, 245) for the settlement of Kraków.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
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The above errors are related to your descr_strat.txt file. Go to the mentioned line for each error to fix them (or you can fix the error in geomod).
Make sure your settlements are on the ground tiles (not water), there are no rivers crossing the settlement and the settlement isnt placed on the same spot of high mountians or dense forrests.
If your using geomod you can use geomods debugger which will find these errors for you.
Code:
23:10:34.656 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1659, column 5
The castle core building level should be EQUAL the settlement level!
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23:10:34.656 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1659, column 5
The castle core building level should be EQUAL the settlement level!
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23:10:34.656 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1678, column 1
The castle core building level should be EQUAL the settlement level!
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23:10:34.656 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1678, column 1
The castle core building level should be EQUAL the settlement level!
23:10:34.921 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5145, column 1
The castle core building level should be EQUAL the settlement level!
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23:10:34.921 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5145, column 1
The castle core building level should be EQUAL the settlement level!
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The above errors are related to your descr_strat.txt file. Go to the mentioned line for each error to fix them (or you can fix the error in geomod).
These errors are saying that the core building (the castle/settlement wall) dosnt match the settlement level type.
The levels are village, town, large_town, city, large_city, huge_city. They each have a limit on the population size and also use their own settlemet core building. The core building needs to match the settlement level. You can find more info on this in tutorials or you can refure back to a working mod and check the cordinated core_buildng to settlement levels.
If your using geomod you can use geomods debugger which will find these errors for you.
Code:
23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15040, column 29
Plug-in/Building level name ballista_range not found in building database
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23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15049, column 29
Plug-in/Building level name catapult_range not found in building database
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23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15058, column 29
Plug-in/Building level name siege_works not found in building database
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23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15130, column 29
Plug-in/Building level name c_gunsmith not found in building database
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23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15139, column 29
Plug-in/Building level name c_cannon_maker not found in building database
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23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15148, column 29
Plug-in/Building level name c_cannon_foundry not found in building database
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23:06:47.734 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15157, column 29
Plug-in/Building level name c_royal_arsenal not found in building database
These errors are in your exprot_descr_advice.txt file. Not sure exactly whats wrong as the error log hasnt told me much about it. But I would as normal go to the mentioned lines, find and fix the errors.
These errors could be related to the:
export_descr_buildings.txt file
export_descr_buildings_enums.txt file
export_buildings.txt.strings file.
and more.
Code:
23:06:47.421 [script.err] [error] Script Error in data/export_descr_ancillaries.txt, at line 3176, column 43
Building level name catapult_range not found as a level in building database
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23:06:47.421 [script.err] [error] Script Error in data/export_descr_ancillaries.txt, at line 3426, column 43
Building level name catapult_range not found as a level in building database
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23:06:47.421 [script.err] [error] Script Error in data/export_descr_ancillaries.txt, at line 3444, column 45
Building level name siege_works not found as a level in building database
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23:06:47.421 [script.err] [error] Script Error in data/export_descr_ancillaries.txt, at line 4908, column 45
Building level name c_gunsmith not found as a level in building database
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These errors are in your export_descr_ancillaries.txt file. My guess is these errors are a result of you changing the names of some structures in another file. But you didnt change the names in the export_descr_ancillaries.txt file. As a result the game is trying to find these structures in the building database but cannot find them because they are renamed (ie: no longer exist). Thats just my guess.
These errors could be related to the:
export_descr_buildings.txt file
export_descr_buildings_enums.txt file
export_buildings.txt.strings file.
and more.
Code:
23:06:47.234 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/export_descr_character_traits.txt, at line 11642, column 42
Building level name siege_works not found as a level in building database
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23:06:47.218 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/export_descr_character_traits.txt, at line 7398, column 8
Could'n find level name description string for trait(PriestLevel) level(Patriarch).
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23:06:47.218 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/export_descr_character_traits.txt, at line 7399, column 21
Could'n find description string for trait(PriestLevel) level(Patriarch_desc).
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23:06:47.218 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/export_descr_character_traits.txt, at line 7400, column 28
Could'n find effect description string for trait(PriestLevel) level(Patriarch_effects_desc).
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These errors are in your export_character_traits.txt file. Not sure how to fix these but its related to your character traits. I'd check them out.
Those errors could be related to the:
export_descr_buildings.txt file
export_descr_buildings_enums.txt file
export_buildings.txt.strings file.
and more.
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And thats all the errors I found thank god.
So many errors, I've never seen so many in one log. Fortunatly it seems you can trace the errors from where they came from, which means you can fix them with little hassle.
I demand rep