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Thread: Scout's Extended Edition WIP - Version 1.5.1 Released

  1. #121

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Any news for 1.6? Holding off on an Isengard campaign until its out.
    I was a bit lazy the last time, but this week I will continue the work. =)

    This mod is awesome but I have question about recruitment. Do I still have to wait barracks events to get powerfull units like trolls?
    You can choose at the beginning, if you want play with or without the Barracksevents.

  2. #122
    Ixor_Drakar's Avatar Senator
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    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Haha alright cool, looking forward to it.
    I survived the Mayan Apocalypse 12/21/12

  3. #123

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Quote Originally Posted by Scout of Imladris View Post
    Yes, wait a minute. =D

    Go to:

    data/ui/units/ and rename the folder merc to mercs.

    Then go to:
    data/unit_models and copy this File to the folder.

    http://www.filefront.com/17662403/battle_models.modeldb


    Please give me an feedback if it works.
    This link doesn't work for me since days (ERROR_CONTENT_QUICKKEY_INVALID). Could you please look into this? I really would like to fix this Dunland problem.

    I like your mod very much! Playing the Frome version as Mirkwood and have been pleasently surprised. Giving them the Silvan heavy troops after reunification is a great idea. It really feels appropriate before fighting Mordor on a greater scale.

    1st post ever here, after reading and lurking for years on this forum.
    Last edited by The_Gimp; January 04, 2011 at 11:59 PM.

  4. #124
    Shocked's Avatar Campidoctor
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    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    I love the ancillaries/traits you put in this mod, I remember playing with them in RR/RC ages ago
    Last edited by Shocked; January 05, 2011 at 09:48 AM.
    Computer specifications -
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  5. #125

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Here is it again:

    Download

  6. #126

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Thanks a lot!

  7. #127
    Foederatus
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    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    This mod merges SOME of my VERY favorite features from RR/RC AND FROME (two mods that are a must for me) if RR/RC were completely compatible my life would be complete... as they aren't, I'll live in short you have my biggest thanks and favor for your work... with only one teeny request

    would it be possible to add in the FROME anniversary patch with the few bug fixes and new unit?

  8. #128

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Well I merged them and was able to start a game at least. Maybe it could be bugged somewhere but I doubt it. Haven't played more then a costum battle. I still need to re-ad AUM before getting to the campaign again

    Odenat

  9. #129

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    osgiliath in ruins also on battle map?


  10. #130

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    would it be possible to add in the FROME anniversary patch with the few bug fixes and new unit?
    Yes, I will make this at the weekend. Do not install it over the current installation, because it would overwrite many important files.

    osgiliath in ruins also on battle map?
    No, and I can't do this. Also the Osgiliath system is not ready at the moment.



    There is still process, but slowly at the moment. What I can announce is, that Gondor will be in future able to recruit the Dol Amroth units from Taro_M.

  11. #131
    Hero of the West's Avatar Artifex
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    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Quote Originally Posted by Scout of Imladris View Post
    Yes, I will make this at the weekend. Do not install it over the current installation, because it would overwrite many important files.



    No, and I can't do this. Also the Osgiliath system is not ready at the moment.



    There is still process, but slowly at the moment. What I can announce is, that Gondor will be in future able to recruit the Dol Amroth units from Taro_M.
    very cool so more area of recruitment units?

  12. #132

    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Here is a Mini-Patch. It fixes again the Dunlandbug and contains the new Khazad Reclaimers by koultouras. Give him +rep!

    http://www.filefront.com/17796176/SE...ME - PATCH.rar

  13. #133

    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    Good to hear , I especially love the the way you put music into game , it's far more epic now and for other changes , it's also great .

  14. #134

    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    Are you planning to change family trees? Because I really hate Eriador´s family tree...



  15. #135

    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    Well, I'm having a problem here

    I was playing the 1.0 version with FROME normally, but when I installed the 1.5 patch , i have a CTD on the opening screen.
    Edit - The problem seens to be in the export_descr_buildings file of 1.5 patch.

    any idea what could be?
    Last edited by Pontius Pilate; January 17, 2011 at 01:09 PM.
    "Fwiends, Womans, Countwymen"

  16. #136
    srdak's Avatar Laetus
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    Default Re: Scout's Extended Edition WIP - Version 1.5 Released

    Quote Originally Posted by Scout of Imladris View Post
    Here is it again:

    Download

    you can upload the file again, that still gives me the same problem

    ERROR_CONTENT_QUICKKEY_INVALID
    Spoiler Alert, click show to read: 

  17. #137

    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    I am not sure if this bug has been reported.As the Mirkwood Elves,it is not possible to build the highest tier smith in a castle since it is not possible to build a citadel.

  18. #138

    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    There is another error with this mod. In the beginning the Lord of Mordor..dies everytime. I dont knwo if its the Witchking or Sauron then, but you get the message. nd its NOT pope sauron.
    I suspect it may be a problem with an added submod to this submod.

  19. #139
    Ixor_Drakar's Avatar Senator
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    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    Just played Mirkwood elves and the Lord of Mordor has died twice for me as well. Perhaps its a 1.51 issue as it never happened before.
    I survived the Mayan Apocalypse 12/21/12

  20. #140

    Default Re: Scout's Extended Edition WIP - Version 1.5.1 Released

    I have a clean 2.1 version of TATW. I'm interested in installing this sub-mod. I'm also interested in the FRoME sub-mod. How does one go about installing both so they combine? Is it doable?

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