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Thread: Scout's Extended Edition WIP - Version 1.5.1 Released

  1. #1

    Default Scout's Extended Edition WIP - Version 1.5.1 Released

    Scout's Extended Edition

    Information
    The main goal of this sub-mod is to make Third Age more lore accurate.

    I suggest to use also cedrics37 AUI-mod! http://www.twcenter.net/forums/showthread.php?t=351984


    Plans for the future
    - More unique buildings
    - More Ancillarys


    Settlement Overhaul:

    - I will change some settlements which are no real settlements in the books. Like Fangorn and the Dead Marches.

    Project Osgiliath:

    - Osgiliath is also no real settlement in the books, because it is destroyed. In the future there are only ruins in Osgilath, but the Player can choose to rebuild it. But this will be very expensive and take a lot of time.



    New Recruitment-System:

    - In future you will be only be able to build all of your Units in your Core-Regions. In all other regions, you can only recruit the weaker Units for more realism.




    Download

    Vanilla SEE - V.1.0 - Vanilla (Requires TA 2.1)


    FROME
    SEE - V1.0 - FROME (Requires FROME 2.0)

    SEE - V.1.5.1 - FROME - PATCH(Contains 1.5 + 1.5.1)





    Installation:

    Copy the data-Folder to: ...mods\Third Age



    Fixes



    Included work
    - Lore-Mod by Aikanar and Louis Lux (http://www.twcenter.net/forums/showthread.php?t=269194)

    - Free Ancillary Resources MOD by patrician1 (http://www.twcenter.net/forums/showthread.php?t=394589)

    - Immortal Nazguls by Baron Samedi and kai (http://www.twcenter.net/forums/showthread.php?t=390535)

    - Passing Elves by Baron Samedi and patrician1 (http://www.twcenter.net/forums/showthread.php?t=390535)

    - Sauron by Baron Samedi (http://www.twcenter.net/forums/showthread.php?t=390535)

    - Small Projects Mod by patrician1 (http://www.twcenter.net/forums/showthread.php?t=344111)

    - Some Stuff from RC/RR by Point Blank (http://www.twcenter.net/forums/showthread.php?t=259833

    Please give them all +rep, for the great work!

    Thanks to the TA & FROME Team for their work that can't be described in words! Hannon le!



    _____________________________________________________________________________________________________________________________

    Vanilla (V. 2.1)
    General
    - New Music ( Movie Soundtrack, Battle for Middle-Earth, The Lord of the Rings Online)

    - You are not able to build in the following provinces:
    Fangorn, Death Marches, Shire (except Farms), Dunland (except Farms, Leather Tenner), Barrow-Downs

    - [Ancillary] Wine of Dorwinion (Thranduil's Halls, Dorwinion, Esgaroth)
    - [Ancillary] Old Winyards (Shire)

    Faction Specific
    Good Factions
    Gondor
    - [Trait] House of Húrin from Emyn Arnen (Only for Stewards)

    - [Ancillary] Palantir of Minas Anor

    Rohan
    - [Trait] House of Fréaláf (Only for the Royal Family)

    Eriador/Arnor
    - New Region: Buckland with Bucklebury
    - In the Shire provinces you can only recruit Hobbits

    - [Unique Buildings] Barrow-Downs

    - [Trait] House of Isildur (Only for the Royal Family)

    Dale
    - [Trait] House of Girion (Only for the Royal Family)

    - [Ancillary] Dragonslayer (for Bard)

    Dwarves
    - Possibility to restore Durin's Realm

    - [Trait] Longbeard Clan
    - [Trait] Firebeard Clan
    - [Trait] Broadbeam Clan
    - [Trait] Ironfist Clan
    - [Trait] Stiffbeard Clan
    - [Trait] Blacklock Clan
    - [Trait] Stonefoot Clan
    - [Trait] House of Durin
    - [Trait] House of Azaghâl
    - [Trait] House of Telchar
    - [Trait] Burned Dwarf

    - [Ancillary] King under the Mountain
    - [Ancillary] Lord of the House of Azaghâl
    - [Ancillary] Lord of the House of Telchar
    - [Ancillary] Durin's Bane
    - [Ancillary] Durin's Realm

    High Elves
    - Possibility to restore the Realm of Lindon
    - Cirdan is now the Lord of Mithlond

    - [Trait] Noldor
    - [Trait] Lindar
    - [Trait] Sindar
    - [Trait] House of Elrond
    - [Trait] House of the Golden Flower
    - [Trait] House of Finarfin
    - [Trait] House of Fingolfin
    - [Trait] House of Fëanor
    - [Trait] House of Círdan
    - [Trait] House of Denethor
    - [Trait] Eldest Eldar (for Cirdan)

    - [Ancillary] Lord of the House of the Golden Flower
    - [Ancillary] Maternal relative of Fëanor
    - [Ancillary] Maternal relative of Finarfin
    - [Ancillary] Maternal relative of Fingolfin
    - [Ancillary] Maternal relative of Círdan
    - [Ancillary] Maternal relative of Denethor
    - [Ancillary] Reincarnate
    - [Ancillary] Lived for Ages
    - [Ancillary] Asfaloth
    - [Ancillary] Lindon
    - [Ancillary] High King of the Noldor
    - [Ancillary] Foresight (for the House of Cirdan and the House of Elrond)
    - [Ancillary] Elven Shipwright (Mithlond)
    - [Ancillary] Light of Aman (for Glorfindel)

    Silvan Elves
    - Possibility to restore the Great Woodlandrealm

    - [Trait] Sindar
    - [Trait] Nandor
    - [Trait] House of Amdír
    - [Trait] House of Elwë
    - [Trait] House of Oropher
    - [Trait] House of Lenwë

    - [Ancillary] Lord of the House of Elwë
    - [Ancillary] Maternal relative of Amdír
    - [Ancillary] Maternal relative of Lenwë
    - [Ancillary] Greenwood the Great
    - [Ancillary] King of the Woodland Realm
    - [Ancillary] Leaf Crown (for the King of the Woodland Realm)
    - [Ancillary] Emeralds of Girion (for the King of the Woodland Realm)


    Evil Factions
    Mordor
    - Dol Guldur is now a castle
    - Khamul is now the Commander of the northern troops and starts in Dol Guldur
    - New "Names" for the Nazgul

    I decided to give them the names from the Games Workshop, because I think that this are more titles than names and the Nazgul become so more personality.

    - [Unique Buildings] Dol Guldur

    - [Trait] The Dwimmerlaik
    - [Trait] The Tainted
    - [Trait] The Undying
    - [Trait] The Shadow Lord
    - [Trait] The Dark Marshal
    - [Trait] The Knight of Umbar
    - [Trait] The Betrayer

    - [Ancillary] Flail of the Witchking
    - [Ancillary] Nazgul Sword
    - [Ancillary] Morgul Blade
    - [Ancillary] Orc Draught
    - [Ancillary] Palantir of Minas Ithil

    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Boldog

    Isengard
    - Isengard can now recruit "Orc Scouts", "Orc Archers", "Orc Bands" and "Orc Raiders".
    - In the Dunland regions your are only able to build Dunlendings.

    - [Unique Buildings] Dunlandhut

    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Half-Man
    - [Trait] Half-Orc

    - [Ancillary] Grima Wormtongue
    - [Ancillary] Orc Draught

    Orcs of the Misty Mountains
    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Boldog

    - [Ancillary] Greatorc of Goblin Town
    - [Ancillary] Orc Draught
    - [Ancillary] Palantir of Orthanc

    Orcs of Gundabad
    - Snow Trolls can now only be recruited in the northern regions

    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Boldog

    - [Ancillary] Greatorc of Goblin Town
    - [Ancillary] Orc Draught

    Rhûn


    Harad


    FROME (V.2.0)

    General
    - New Music ( Movie Soundtrack, Battle for Middle-Earth, The Lord of the Rings Online)

    - You are not able to build in the following provinces:
    Fangorn, Death Marches, Shire (except Farms), Barrow-Downs

    - Changed recruitment system. All units need more culture "points" to recruit them.

    - You can now choose at the beginning if you want play with or without the Barracksevent.

    - New and reworked Ancillaries (like Kingsfoil, Lord of Moria, Barrow-weight).

    - A few bugs fixed

    - [Unique Building] Carrock

    - [Regional Video] Mount Doom
    - [Regional Video] Cirith Ungol
    - [Regional Video] Fangorn
    - [Regional Video] Osgiliath

    - [Ancillary] Wine of Dorwinion (Thranduil's Halls, Dorwinion, Esgaroth)
    - [Ancillary] Old Winyards (Shire)

    Faction Specific
    Good Factions

    Gondor
    - When Gandalf dies, he came back as Gandalf the White to support Gondor.

    - [Trait] House of Húrin from Emyn Arnen (Only for Stewards)

    - [Ancillary] Palantir of Minas Anor

    - [Unique Building] Argonath
    - [Unique Building] Amon hen

    Rohan
    - [Trait] House of Fréaláf (Only for the Royal Family)

    Eriador/Arnor
    - New Region: Buckland with Bucklebury
    - In the Shire provinces you can only recruit Hobbits

    - [Unique Buildings] Barrow-Downs

    - [Trait] House of Isildur (Only for the Royal Family)

    Dale
    - [Trait] House of Girion (Only for the Royal Family)

    - [Ancillary] Dragonslayer (for Bard)

    Dwarves of Erebor
    - As Dwarves of the Erebor, you are able to restore Durins Realm, but you need now also the alliance with the Ered Luin Dwarves

    - [Trait] Longbeard Clan
    - [Trait] Firebeard Clan
    - [Trait] Broadbeam Clan
    - [Trait] Ironfist Clan
    - [Trait] Stiffbeard Clan
    - [Trait] Blacklock Clan
    - [Trait] Stonefoot Clan
    - [Trait] House of Durin
    - [Trait] House of Azaghâl
    - [Trait] House of Telchar
    - [Trait] Burned Dwarf

    - [Ancillary] King under the Mountain
    - [Ancillary] Lord of the House of Azaghâl
    - [Ancillary] Lord of the House of Telchar
    - [Ancillary] Durin's Bane

    - [Unique Building] Durins Tower
    - [Unique Building] Moria Gate

    Dwarves of the Ered Luin
    - [Trait] Longbeard Clan
    - [Trait] Firebeard Clan
    - [Trait] Broadbeam Clan
    - [Trait] Ironfist Clan
    - [Trait] Stiffbeard Clan
    - [Trait] Blacklock Clan
    - [Trait] Stonefoot Clan
    - [Trait] House of Durin
    - [Trait] House of Azaghâl
    - [Trait] House of Telchar

    - [Ancillary] Lord of the House of Azaghâl
    - [Ancillary] Lord of the House of Telchar

    - [Unique Building] Durins Tower
    - [Unique Building] Moria Gate

    High Elves
    - Possibility to restore the Realm of Lindon
    - Cirdan is now the Lord of Mithlond
    - Warriors of Mithlond are now only recruitable in Mithlond

    - [Trait] Noldor
    - [Trait] Lindar
    - [Trait] Sindar
    - [Trait] House of Elrond
    - [Trait] House of the Golden Flower
    - [Trait] House of Finarfin
    - [Trait] House of Fingolfin
    - [Trait] House of Fëanor
    - [Trait] House of Círdan
    - [Trait] House of Denethor
    - [Trait] Eldest Eldar (for Cirdan)

    - [Ancillary] Lord of the House of the Golden Flower
    - [Ancillary] Maternal relative of Fëanor
    - [Ancillary] Maternal relative of Finarfin
    - [Ancillary] Maternal relative of Fingolfin
    - [Ancillary] Maternal relative of Círdan
    - [Ancillary] Maternal relative of Denethor
    - [Ancillary] Reincarnate
    - [Ancillary] Lived for Ages
    - [Ancillary] Asfaloth
    - [Ancillary] Lindon
    - [Ancillary] High King of the Noldor
    - [Ancillary] Foresight (for the House of Cirdan and the House of Elrond)
    - [Ancillary] Elven Shipwright (Mithlond)
    - [Ancillary] Light of Aman (for Glorfindel)

    Elves of Mirkwood
    - Possibility to restore the Great Woodlandrealm
    - When the Great Woodlandrealm is restored, you are able to recruit the Heavy Troops (with the golden Armour).
    - You are not longer able to recruit the Light Elven Archers

    - [Trait] Sindar
    - [Trait] Nandor
    - [Trait] House of Amdír
    - [Trait] House of Elwë
    - [Trait] House of Oropher
    - [Trait] House of Lenwë

    - [Ancillary] Maternal relative of Lenwë
    - [Ancillary] Greenwood the Great
    - [Ancillary] King of the Woodland Realm
    - [Ancillary] Emeralds of Girion (for the King of the Woodland Realm)

    - [Unique Building] Thranduil's Halls
    - [Unique Building] Mallorn Trees

    Elves of Lórien
    - [Trait] Sindar
    - [Trait] Nandor
    - [Trait] House of Amdír
    - [Trait] House of Elwë
    - [Trait] House of Oropher
    - [Trait] House of Lenwë

    - [Ancillary] Lord of the House of Elwë
    - [Ancillary] Maternal relative of Amdír
    - [Ancillary] Maternal relative of Lenwë



    Evil Factions

    Mordor
    - Dol Guldur is now a castle
    - Khamul is now the Commander of the northern troops and starts in Dol Guldur
    - Morannon Guard is now only recruitable at the Black Gate
    - New "Names" for the Nazgul

    I decided to give them the names from the Games Workshop, because I think that this are more titles than names and the Nazgul become so more personality.

    - [Unique Buildings] Dol Guldur

    - [Trait] The Dwimmerlaik
    - [Trait] The Tainted
    - [Trait] The Undying
    - [Trait] The Shadow Lord
    - [Trait] The Dark Marshal
    - [Trait] The Knight of Umbar
    - [Trait] The Betrayer

    - [Ancillary] Flail of the Witchking
    - [Ancillary] Nazgul Sword
    - [Ancillary] Morgul Blade
    - [Ancillary] Orc Draught
    - [Ancillary] Palantir of Minas Ithil

    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Boldog

    - [Unique Building] Minas Morgul
    - [Unique Building] Cirith Ungol

    Isengard
    - Isengard can now recruit "Orc Scouts", "Orc Archers", "Orc Bands" and "Orc Raiders".
    - In the Dunland regions your are able to hire: "Dunlendings", "Tribal Axemen", "Dunland Hunters".

    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Half-Man
    - [Trait] Half-Orc

    - [Ancillary] Grima Wormtongue
    - [Ancillary] Orc Draught
    - [Ancillary] Palantir of Orthanc

    Dunland


    Orcs of the Misty Mountains
    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Boldog

    - [Ancillary] Greatorc of Goblin Town
    - [Ancillary] Orc Draught

    Orcs of Gundabad
    - Snow Trolls can now only be recruited in the northern regions

    - [Trait] Snaga
    - [Trait] Uruk
    - [Trait] Boldog

    - [Ancillary] Greatorc of Goblin Town
    - [Ancillary] Orc Draught

    Rhûn


    Harad




    Last edited by Scout of Imladris; February 03, 2011 at 08:21 AM.

  2. #2
    Makrell's Avatar The first of all fish
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    Default Re: Scout's Extended Edition WIP

    This looks cool, and i look forward to it. I would suggest using frome submod as a base as they already have many of the features you are using. This would also allow for the ered luin dwarves to restore the lost realms of Belegost and Nogrod.
    Also for the burned dwarf trait, shouldn't it rather be son of a burned dwarf as the burned dwarves died in the battle.

  3. #3
    Campidoctor
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    Default Re: Scout's Extended Edition WIP

    Good luck.

  4. #4

    Default Re: Scout's Extended Edition WIP

    Thanks. =)

    Quote Originally Posted by Makrell View Post
    This looks cool, and i look forward to it. I would suggest using frome submod as a base as they already have many of the features you are using. This would also allow for the ered luin dwarves to restore the lost realms of Belegost and Nogrod.
    Also for the burned dwarf trait, shouldn't it rather be son of a burned dwarf as the burned dwarves died in the battle.
    The name of the Burned Dwarf Trait in-game is Relative of a Burned Dwarf. =)

    I was thinking about using FROME as base, but then I decided against it. FROME is a great mod, but personally I don't like all of it.

    In my opinion it isn't necessary to split the dwarves. Most of the dwarves went back to Erebor after the death of Smaug. Thorin's Halls are more an additional mine in the west and not a own realm. There are rumors that the ruins of Belegost are still existing in the southern part of the Ered Luin, but I can't imagine that the dwarves are able to rebuild it, because it's fully destroyed by earthquakes and flash floods in the First Age. And I must say that I don't like how the units look like. But maybe I will add later the Ered Luin Warriors and Scouts as a AOR unit. =)

    For the elves I will wait for Louis Lux's Elven Re-Development and will then decide which elves I will add to game (when I have permission of course).

    At first I will improve the existing factions, and then I split some factions maybe.


    Update:

    Included Submods
    - Immortal Nazguls by Baron Samedi and kai
    - Passing Elves by Baron Samedi
    - Sauron by Baron Samedi

    General
    - You are not able to build barracks, stables and ranges in the following provinces:
    Fangorn, Death Marches, Michel Delving, Hobbiton, Longbottom, Bucklebury, Dunland (both provinces), Barrow-Downs

    - [Ancillary] Wine of Dorwinion (Thranduil's Halls, Dorwinion, Esgaroth)
    - [Ancillary] Old Winyards (Shire)

    High Elves
    - Cirdan is now the Lord of Mithlond

    - [Trait] Eldest Eldar (for Cirdan)

    - [Ancillary] Foresight (for the House of Cirdan and the House of Elrond)
    - [Ancillary] Elven Shipwright (Mithlond)
    - [Ancillary] Light of Aman (for Glorfindel)

    Silvan Elves
    - [Ancillary] Leaf Crown (for the King of the Woodland Realm)
    - [Ancillary] Emeralds of Girion (for the King of the Woodland Realm)

    Dale
    - [Ancillary] Dragonslayer (for Bard)

    Eriador/Arnor
    - In the Shire provinces you can only recruit Hobbits

    - [Unique Buildings] Barrow-Downs


    Mordor
    - Dol Guldur is now a castle
    - Khamul is now the Commander of the northern troops and starts in Dol Guldur
    - New "Names" for the Nazgul

    I decided to give them the names from the Games Workshop, because I think that this are more titles than names and the Nazgul become so more personality.

    - [Unique Buildings] Dol Guldur

    - [Trait] The Dwimmerlaik
    - [Trait] The Tainted
    - [Trait] The Undying
    - [Trait] The Shadow Lord
    - [Trait] The Dark Marshal
    - [Trait] The Knight of Umbar
    - [Trait] The Betrayer

    - [Ancillary] Flail of the Witchking
    - [Ancillary] Nazgul Sword
    - [Ancillary] Morgul Blade
    - [Ancillary] Orc Draught

    Orcs of the Misty Mountains and Gundabad
    - Snow Trolls can now only be recruited in the northern regions

    - [Ancillary] Greatorc of Goblin Town
    - [Ancillary] Orc Draught

    Isengard
    - [Unique Buildings] Dunlandhut

    - [Ancillary] Grima Wormtongue
    - [Ancillary] Orc Draught

    Last edited by Scout of Imladris; October 23, 2010 at 10:29 AM.

  5. #5
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Scout's Extended Edition WIP

    So far so good
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  6. #6

    Default Re: Scout's Extended Edition WIP

    I've decided the make this Sub-Mod mainly for FROME. The first release will be for FROME and the vanilla TATW, but further versions mainly for FROME.

  7. #7

    Default Re: Scout's Extended Edition WIP

    Updatet first post with changes for FROME. Tomorrow I will release the first version for both. =)

  8. #8
    TiFlo's Avatar Semisalis
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    Default Re: Scout's Extended Edition WIP

    Looking good.

  9. #9

    Default Re: Scout's Extended Edition WIP

    Atlast Scout! I've been waiting silently on the fringe...I've been holding off fully playing frome...LOL

    The Gentle Touch Of A Woman's Hand Can Soothe The Tempest Of A Man's Heart Especially If They Cook Something Tasty
    =========================================================

  10. #10

    Default Re: Scout's Extended Edition WIP

    Version 1.0 Released.

  11. #11
    michell's Avatar Tiro
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    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Something is wrong with vanilla TATW link - there arent any files

  12. #12

    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    I think there is something wrong with MegaUpload. Try it again later. =)

  13. #13
    michell's Avatar Tiro
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    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Hmm, I try to download for 4 hours, but its still nothing. Ok, I will try tomorrow

  14. #14
    michell's Avatar Tiro
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    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Downloading is still impossible. Can you upload this file in filefront?

  15. #15

    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    I can't. =/ Filefront says hat my files are too big. When tomorrow the MU links still doesn't work, I will search for an other solution.

  16. #16
    michell's Avatar Tiro
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    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Ok. I like submods that make TATW more accurate with Tolkien books

  17. #17
    Aikanár's Avatar no vaseline
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    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Dear Scout of Imladris,

    I just stumbled over "your" mod and am wondering who gave you permission of using my work?
    If Louis Lux gave you permission while I had to abstain from TWC, then, by all means, you are entitled to continue using my work. But if that may be so, I request to see the PM in which my dear father granted you permission.
    If you do not have permission by Louis Lux, than I consider the use of my work a breach of the ToS of TWC and will report this to the Administration of the site.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  18. #18

    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Hello Aikanár. =)

    Of course I have the permission of Louis Lux!

    Quote Originally Posted by Aikanár View Post
    Dear Scout of Imladris,

    I just stumbled over "your" mod and am wondering who gave you permission of using my work?
    If Louis Lux gave you permission while I had to abstain from TWC, then, by all means, you are entitled to continue using my work. But if that may be so, I request to see the PM in which my dear father granted you permission.
    If you do not have permission by Louis Lux, than I consider the use of my work a breach of the ToS of TWC and will report this to the Administration of the site.
    Quote Originally Posted by Scout of Imladris
    Hey Louis Lux. =)

    I'm thinking about to making a Sub-Mod. The goal is to add new content to make the mod more lore accurate. And there is one sub-mod that shouldn't missing then: The great Lore mod of Aikanár. And I want to ask for permission for his sub-mod. Maybe I also want to continue his work, because he also wants his system for the men of Eriador, Gondor, Dale and Rohan.

    I want to say it directly: Mostly I will put the work of other sub-mods together, where I think they are lore accurate.

    Then I want to ask for permission for your Heroes-mod,too.

    Other things that I will add:

    - New Music
    - New Traits and Ancillaries
    - New buildings and units
    - Maybe new regions and overhaul of some regions
    (for example regions that are not really settlements in the books)



    Greetings


    Scout of Imladris
    Quote Originally Posted by Louis Lux
    You have my permission to use the lore mod. For the heroes since it's still under development I prefer to not have it included in other sub mods.

  19. #19
    Aikanár's Avatar no vaseline
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    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    That's what I like to read
    Thank you for providing the info!
    Enjoy modding and good luck


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  20. #20

    Default Re: Scout's Extended Edition WIP - Version 1.0 Released

    Thank you Aikanár!

    Give him all +rep! He is the man behind the Lore-Mod. =)

    The Download-Files are working now.

    Maybe some Feedback? About the new music for example?

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