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  1. #1
    Babri's Avatar Miles
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    Default Treasury overflowing

    In my current campaign I am have such a huge pile of florins. In turn 100 I had 300k+ florins. I am regularly building up my defences & infrastructure. Is that normal ? The submods I am using are FTT & Live Long and Prosper.
    BTW I am playing as Scotland at normal difficulty. I own whole of the Britain, most of the France & part of Iberian settlements. I've 3 vassals namely England, France & Argon.

  2. #2

    Default Re: Treasury overflowing

    You get every turn , that money what have your vassals. All money what have vassals, are going to you.

  3. #3
    Babri's Avatar Miles
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    Default Re: Treasury overflowing

    So what to do with that money ? It pretty much makes the game quite easier. The troops are quite cheap too to recruit except knights so I am getting 10k+ income every turn.

  4. #4
    Paladin94610's Avatar Senator
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    Default Re: Treasury overflowing

    Quote Originally Posted by Babri View Post
    So what to do with that money ? It pretty much makes the game quite easier. The troops are quite cheap too to recruit except knights so I am getting 10k+ income every turn.
    When I am playing as Genoa, I was extremely rich. I took Marseille, Milan, Ancona and Lyon by force from Rebels. Then I bought Bari, Staufen, Bern and Venice from Sicily, HRE and ERE. I have to keep buying settlements just because I was extremely rich (+80000 florins) There was no war at all.

    And the AI tend to sell many of his settlements quite cheap like 25000 but sometimes it's up to 50000. I have never heard of large-scale "land" trade except the U.S. bought the Louisiana and Alaska from France and Russia.
    Formerly Iberia Auxilia


  5. #5
    Meneth's Avatar I mod, therefore I am
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    Default Re: Treasury overflowing

    Construct buildings in every settlement.
    Make every single unit you can.
    You'll be losing money soon enough

  6. #6
    Babri's Avatar Miles
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    Default Re: Treasury overflowing

    Quote Originally Posted by Meneth View Post
    Construct buildings in every settlement.
    Make every single unit you can.
    You'll be losing money soon enough
    Ok. I'll try to spam buildings then because my treasury is piling up every turn. I've declared war on Moors so that I retrain & create more units in order to solve this problem.

  7. #7
    nhinhonhinho's Avatar Domesticus
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    Default Re: Treasury overflowing

    Use money to bribe cities and generals

  8. #8

    Default Re: Treasury overflowing

    I have 2 vassals as Romans Empire, Hungary (1 teritory) and Vencie, (down to Venice and Zagreb), i had a small boom income from tribute, around 40k/turn, but after around 4-5 turns its 6k only, i guess mine is scripted...?
    Last edited by HolyDevil; October 15, 2010 at 08:26 AM.

  9. #9
    Medkirtys's Avatar Senator
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    Default Re: Treasury overflowing

    I would think of that, as draining vassal treasuries, so they only are left with the regular income

  10. #10

    Default Re: Treasury overflowing

    I just role-play. I began spamming buildings everywhere, especially building luxurious buildings in my capital, aiming to make it the single most advanced city in the world. That's what usually happen IRL as well I think.
    "My brothers. I see in your eyes the same fear that would take the heart of me. A day may come when the Arsenal is no more, when we forsake our friends and break all bonds of gooner-ship, but it is not this day. An hour of Spuds and shattered cannons when the Highbury Emirates comes crashing down, but it is not this day! This day we fight! By all that you hold dear on this good earth, I bid you stand, Men of North London!"
    - Aragooner

  11. #11

    Default Re: Treasury overflowing

    later when u want to luanch a lightning invasion, those money are useful, as Genoa i once captured 35 cities with like 40 stacks in one single round against Byz, i remembered during the launch, it costed like 300k florins upkeep every single turn
    my hobby is to turn the 2nd largest faction into destructionin several turns XD

  12. #12

    Default Re: Treasury overflowing

    Quote Originally Posted by Babri View Post
    In my current campaign I am have such a huge pile of florins. In turn 100 I had 300k+ florins. I am regularly building up my defences & infrastructure. Is that normal ? The submods I am using are FTT & Live Long and Prosper.
    BTW I am playing as Scotland at normal difficulty. I own whole of the Britain, most of the France & part of Iberian settlements. I've 3 vassals namely England, France & Argon.
    So, you have a lot of money, but no ideas on how to spend it. Well, the typical response would be to go on a building and recruitment spree, but that lacks the creativity and finesse that a true global dictator would have.

    Instead, use your immense wealth to manipulate world events.

    1. Give Generously to the Papal Perfect Relations Fund (unless you already do so).

    2. Give Generously to your vassals. Build them up and have them fight your wars for you. A one-time shot of florins (or a continuous IV treatment) should bolster your relations and their building and recruitment programs. They will love you, and will go after their enemies with a renewed vigor.

    3. Manipulate world events by donating to a weakened faction you may not have a relationship with, and generously encourage them to make war on their stronger neighbors. You'll make a grateful friend, and may turn the tide of war. Your donations shall remain anonymous to the enemies of said grateful friend, so they won't know who their enemy's benefactor is.

    4. Even better would be to find two evenly matched neighbors who just need a bit of Scotish Florins and encourage them to war against each other. Fund both sides of the war and see how much death and destruction your money can buy.

    5. Donate generously to all the factions and buy up your relations with everyone until you are loved by the world. Encourage acts that will bolster your Global Reputation and be the most trusted. Allow your money to defend your lands as who would attack someone who has been so generous as one as great as you!


    You know you have made it when the world answers to your beck and call.

    The above ideas may have good or not so good results depending on the AI you use. Sadly I don't think Gracul AI will care about #5... there will always be someone who will randomly decide they don't like you and send a single fleet to blockade a port

  13. #13
    Losthief's Avatar Campidoctor
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    Default Re: Treasury overflowing

    personally, i get one or two vassals...then i start buying and selling countries till i create a barrier of vassal countries between my 'homeland' and the 'enemy barbarians'.....this gets super expensive after awhile......

  14. #14

    Default Re: Treasury overflowing

    Quote Originally Posted by sbroadbent View Post
    The above ideas may have good or not so good results depending on the AI you use. Sadly I don't think Gracul AI will care about #5... there will always be someone who will randomly decide they don't like you and send a single fleet to blockade a port
    Gracul cares not how good your relations are. If it wants a particular city it will attack.

  15. #15

    Default Re: Treasury overflowing

    I started a game as Venice H/H Savage AI and I noticed I was making a lot more money right from the start then I would expect. Is this normal? I think I read a thread earlier where people were finding themselves with more money than expected in their early games... Is this balanced correctly? Thanks!

  16. #16

    Default Re: Treasury overflowing

    Quote Originally Posted by AstroCat View Post
    I started a game as Venice H/H Savage AI and I noticed I was making a lot more money right from the start then I would expect. Is this normal? I think I read a thread earlier where people were finding themselves with more money than expected in their early games... Is this balanced correctly? Thanks!
    There just aren't any checks to keep a player from amassing vast amounts of cash, besides the pirate one which is really rather minuscule. If you expand rapidly from the getgo, and stay at peace for a really long time, while keeping a small military force, the treasury gets pretty fat.

    It would be nice to have some huge money sinks, which provided ample bonuses. Like buy favor with a certain guild for $400,000. Buy a priceless antique ancillary for your leader, which provides a big reputation/fame/relations bonus for $600,000. Hire a master military logician to provide faction-wide troop bonuses for $500,000. Or invest in the merchant guild, which provides trade bonuses on all cities with a merchant guild, and uncovers new valuable resources for $800,000. Hire the master of the assassins guild for $300,000. I could go on and on.

  17. #17

    Default Re: Treasury overflowing

    i love the above idea..can someone implement this immecdiately??!?!?1

  18. #18
    Tears of Destiny's Avatar Senator
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    Default Re: Treasury overflowing

    Quote Originally Posted by agc28 View Post
    i love the above idea..can someone implement this immecdiately??!?!?1
    No.

    Any change takes time to implement unless it is a simple line or three of code.

    Also, this requires a new menu and user interface addition, which is rather hard (Read: arguably impossible) to implement considering the hard coded nature of the game when it comes to UI menus.

    I may be wrong of course...

  19. #19

    Default Re: Treasury overflowing

    Just wishful thinking on my part. But theoretically I suppose it could be set up similar to the great council, and troubador events. So say you have a master merchant guild somewhere, and every turn there is a chance the guild asks you to invest in them, provided you have the gold.

    But heck I'd even be happy with more penalties like the pirate raids. More representation of the difficulties in accumulating such vast amounts of wealth.

  20. #20

    Default Re: Treasury overflowing

    Quote Originally Posted by Tears of Destiny View Post
    No.

    Any change takes time to implement unless it is a simple line or three of code.

    Also, this requires a new menu and user interface addition, which is rather hard (Read: arguably impossible) to implement considering the hard coded nature of the game when it comes to UI menus.

    I may be wrong of course...

    You could just have a trigger fire off when you have more than like 200,000 or something. Like a great council event where you get the option of purchasing some random expensive goody.

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