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  1. #1

    Default Dunedain knights --- Newb Question

    I have played Arnor quite extensively the past week or so and have yet to find the dunedain knights, mounted or not mounted. Just wondering if they are only for custom battles since they are pretty uber.

  2. #2

    Default Re: Dunedain knights --- Newb Question

    No, you can build them, but only in Annúminas - that's why they are called knights of Annúminas.

    EDIT: or are you referring to another unit?

  3. #3

    Default Re: Dunedain knights --- Newb Question

    Dunedain knights you can train mounted in every settlement from knights stables or smth like that, dismounted ones are only in Annuminas once you have restored Arnor. Also knights of Annuminas you can train only there.

    Dismounted knights are awesome, playing Arnor campaing and builded small Dunedain army.

  4. #4

    Default Re: Dunedain knights --- Newb Question

    To be clear: Knights of Arnor can be recruited in every settlement and there is no dismounted version.
    Knights of Annuminas both mounted and dismoutned are only available in Annuminas.

  5. #5

    Default Re: Dunedain knights --- Newb Question

    yea i saw it says only in annuminas, but i even did a lil cheating just to be sure, and nothing, unless they are triggered after the initial professional armies

  6. #6

    Default Re: Dunedain knights --- Newb Question

    Can the AI become Arnor?
    God dam, I wish Boromir survived


  7. #7

    Default Re: Dunedain knights --- Newb Question

    Quote Originally Posted by Hospitallers Kane View Post
    Can the AI become Arnor?
    Becomes automatically around turn 80 if it has Annuminas.

  8. #8
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    Default Re: Dunedain knights --- Newb Question

    at turn 85
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  9. #9

    Default Re: Dunedain knights --- Newb Question

    wait so the knights come after the sceond event then right or am I wrong.

  10. #10

    Default Re: Dunedain knights --- Newb Question

    Well i'm start by saying that you should have posted this in the -- Official 'Ask Questions About TATW 1.0 - 2.1 Here' Thread -- instead of starting a whole new thread, but hey! you'll know for next time as it seems you're new here .

    I can't tell you if they need the second barrack event or not, generally by the time someone has gotten to the point that they become Arnor, all the barracks events have already taken place. They can only be trained at Annuminas and only once every 10 or so turns. Though they are powerful, they are VERY few in number and retraining them is difficult due to geographical isolation. Yes its a tough deal, but if they could be trained everywhere, they would certainly be Over Powered (OP). (ps you may want to refer to the posting rules thread so you'll know to avoid things like this)
    My A-list of mods to play
    Lord of the Rings total war
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    End of Days and its sequel
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    Bringing the light of God(Canadian) Emperor to the fringes of TWC

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