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Thread: [RS 2.1a] RS II Enhanced Campaign Map v1.5

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  1. #1
    chris10's Avatar Primicerius
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    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    Quote Originally Posted by Spartan 666 View Post
    So, finally the RS 2.1 patch has been released. It made very little changes to the campaign map, so I will be able to make a new version of this sub mod very soon!
    yeah...just noticed...a pity that the patch is broken...well...waiting for a working release without CTDs....
    gives me more time to understand scripting as I started working on a garrison script for 1Turn
    to declare end to blitzing...
    there will be beefy garrisons for the 1Turn Roman Players to overcome......obviously once I get it to work...

  2. #2

    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    Spartan 666 any idea when it launched its magnificent mod? thanks

  3. #3

    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    I think you mean when will I release a version compatible with RS 2.1? Quite soon, I hope to make it this weekend.


  4. #4

    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    Yes, sorry no speak English
    Thank you very much for answering

  5. #5

    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    No problem mate! Probably I will upload the new version tomorrow or saturday, so stay tuned!


  6. #6

    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    So be it! thank you sir

  7. #7

    Default Re: [RS 2.0] RS II Campaign Map Tweaks v1.3

    Will you include a file that has all your changes but keeps the Alpine Passes?

    In case you do not leave the Passes in - can you tell me which files to alter in Paint-Net?
    Although I must confess that I do not know much about Paint-Net to make these changes.

  8. #8

    Default Re: [RS 2.1] RS II Campaign Map v1.5

    I have just uploaded the latest 1.5 version of this sub mod. It is compatible with RS 2.1. Check the first post for new features and download link.

    @ Fridericus Rex: yes, I have included optional some map_ground_types.tga files.


  9. #9

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    Thank you master ...

  10. #10

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    v1.5 doesn't work for me on patch 2.1. I cannot start a new campaign, it just loops back to the 'click here to start roman campaign' screen after selecting the difficulties.

  11. #11

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    That's a KTM (kick to menu) error. You should get an error message when you quit the game, can you post it?


  12. #12

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    Script Error in
    play_rome/data/world/maps/campaign/imperial_campaign/descr_strat.
    txt at line 1661, column 26.
    Building level id not found as a level of type civil_order in building database

  13. #13

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5



    I am sorry mates, but this is the typical stupid error that remains hidden and then decides to make its debut in society. I never had that error before this morning, after that report.

    What is it caused by? Easy, because the RS team put some buildings in descr_strat.txt that don't match with the EDB.txt database. Myself was able to play until yesterday, so it's not surprising they left over that error. I will fix and report it immediately.


    EDIT: ERRORS FIXED (HOPEFULLY), NEW VERSION UPLOADED.
    Last edited by Spartan 666; November 29, 2010 at 05:11 AM.


  14. #14

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    Yup, thats the error I get after closing the game.

    Thanks Spartan 666.

  15. #15

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    You're welcome! Don't hesitate to report any other errors you get, although I hope you don't get any! Screenshots of the error screen or the exact error message would help a lot, please don't simply say "i get an error" or "I get a CTD".


  16. #16
    Piros's Avatar Libertus
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    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    I have begun a new item with the update of this mod. And everything works except the blockade of the alpes, not this one blocked, 2 steps

  17. #17

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    Sorry but...what???

    The alps are blocked by default, only Roman campaigns (1 turn and 0 turn) have open passages in the alps.


  18. #18
    Piros's Avatar Libertus
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    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    Quote Originally Posted by Spartan 666 View Post
    Sorry but...what???

    The alps are blocked by default, only Roman campaigns (1 turn and 0 turn) have open passages in the alps.

    mmmmmmmm this is in the first post """-alpine passes have been blocked to prevent premature Roman expansion into Gaul and Germany"

    I play with the Romans in 1 turn with your mod. I will try without your mod to see the step of the alpes
    Last edited by Piros; December 01, 2010 at 08:58 AM.

  19. #19

    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    If you play as Romans (both 0-turn and 1-turn), the alpine passes are open! They are closed for other 0-turn and 1-turn campaigns, to block the Roman AI.


  20. #20
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] RS II Campaign Map Tweaks v1.5

    Quote Originally Posted by Spartan 666 View Post
    If you play as Romans (both 0-turn and 1-turn), the alpine passes are open! They are closed for other 0-turn and 1-turn campaigns, to block the Roman AI.
    hey mate....how is this working now ?...no probs..all stable ?
    Iam asking cause Iam working on some sort of expanson for the Rome Campaign and I would love to include your Map Tweaks once I put things together.

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