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  1. #1

    Icon5 Need some help making a new unit

    I wanted to make a Dunedain Spearmen unit. What I was thinking of doing is replacing the model of the Arnor militia with the model from the battle-ready Dunedain. Or I was going to take the mounted battle-ready Dunedain and dismount them. I have been doing some research in the mod workshop section and what I have found is that I would have to use a milkshape program and edit the models, which is beyond my modding experience. So what I was wondering if someone could please explain to me a simpler (if there is one) way to make a Dunedain spear unit.
    Last edited by Stitch074; October 13, 2010 at 09:05 PM.

  2. #2

    Default Re: Need some help making a new unit

    There is a way you can change things around and its actually kinda simple once you get the hang of it. I have read that you have found how to dismount a unit right? Well the next step would be to give that unit a new mesh. Giving the unit a new mesh involves starting with a similar model and to be more specific a model that has the same skeletal structure where the mesh file will fit correctly on. The only problem is changing colours and shapes. If you want to do that there is no easier way other than switching mesh files around. All of this stuff can be done in the battle_models.modeldb file.

    **If you are going to be ADDING a unit make sure you increase the unit # size on the top of the modeldb file ((22 serialization::archive 3 0 0 0 0 1337 0 0 )) You would replace the 1337 with 1338. Though if you are replacing a unit you do NOT need to change this number. Try not to forget this because if you do the computer wont pick up that there is another script it needs to read.

  3. #3

    Default Re: Need some help making a new unit

    Quote Originally Posted by Rusery View Post
    There is a way you can change things around and its actually kinda simple once you get the hang of it. I have read that you have found how to dismount a unit right? Well the next step would be to give that unit a new mesh. Giving the unit a new mesh involves starting with a similar model and to be more specific a model that has the same skeletal structure where the mesh file will fit correctly on. The only problem is changing colours and shapes. If you want to do that there is no easier way other than switching mesh files around. All of this stuff can be done in the battle_models.modeldb file.

    **If you are going to be ADDING a unit make sure you increase the unit # size on the top of the modeldb file ((22 serialization::archive 3 0 0 0 0 1337 0 0 )) You would replace the 1337 with 1338. Though if you are replacing a unit you do NOT need to change this number. Try not to forget this because if you do the computer wont pick up that there is another script it needs to read.

    Thanks for the help. I think I will try to replace a unit instead of making a new one so I shouldn't have to change any numbers around. I think I am going to give the Milkshape program a try and edit the meshes.

    @Jean=A=Luc.... I have already used the additional unit mod. It is a great mod, but I am currently running FRoME 2.0 right now, so I can't use the additional unit mod.

    Edit: I downloaded milkshape, but when I go the unit_models folder there is and I try to open something it says there is nothing in the folder. What should I do know?
    Last edited by Stitch074; October 14, 2010 at 03:25 PM.

  4. #4

    Default Re: Need some help making a new unit

    The best way, imo, to go about this would be to take an Arnorian Pikeman and make a spear out of the pike by simply shortening it and assigning the proper animation in the modeldb. But I guess you'd need to also import the shield from from another unit.

    Or you could just install this sub-mod.

    Spoiler Alert, click show to read: 


    Edit: Oh, I guess you want it for the Eriador-era Dunedain. :/ Well, there's no simple way to do it that would avoid using Milkshape or a similar program. But believe me when I say that you don't need any modeling skills to make these sort of changes.
    Last edited by Jean=A=Luc; October 14, 2010 at 07:35 AM.

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