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Thread: What New Factions Should Be Included in Medieval III:Total War?

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  1. #1
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    Default What New Factions Should Be Included in Medieval III:Total War?

    given how excellent M2:TW is, and how much Empires sucked, i have my hopes up for the next M3:TW
    unfortunately given how rich the medieval period was, CA couldnt put all the political entities existing in europea at the time, so what new factions should be included, y' reckon?

    i definitely think

    1) bulgarian empire
    2) serbian kingdom
    3) armenian kingdoms

    and some other factions which some modders have so kindly added on their own
    like the kievan rus'

    it'd also be a great idea to expand the map to include political entities in central and eastern asia as well

  2. #2
    cenkiss's Avatar Domesticus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Aragon

  3. #3

    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    mongols and timurids as playable.

    the largest kingdom in the era not playable is a joke... i know it can be modded, but yeah, so can any other faction someone says.

  4. #4

    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Flanders and Burgundy.

  5. #5

    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by Ishan View Post
    Flanders and Burgundy.
    these (are in my mod already) Florentia Le D`uchie D`Aquittane`
    the Sultanate of Tunisia, Caliphate of Tangiers, Casa de Navarre` all are in my mod! plus the duchy of Cornwall, the commonwealth of Ireland and the hre is broken into Haus von Saxony (western imperial) Haus Von Bohemia (Eastern imperial)

  6. #6
    Jiub's Avatar Praepositus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    If such a game will ever come out (being realistic here), there probably won't be any rebels at all. If you look at Empire and Napoleon and Shogun2, that's the direction they're going in right now. Excepting some rogue armies or navies of course.


  7. #7
    shikaka's Avatar Domesticus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    - Al-Andalus
    - Kingdom of Georgia
    - Lithuanian tribes
    - Cuman confederacy
    - Armenia
    - split Rus to Kiev/Novgorod
    /Suzdal
    - Wallachia
    - Aragon
    - Ireland
    - Norway
    - split HRE into: Mainz, Trier, Cologne, Saxony, Bohemia, Brandenburg, Palatinate and introduce a pope election-like system to decide emperor
    - Bulgaria


    Bolded what would be the most important for me.

  8. #8
    RollingWave's Avatar Praepositus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    The Stainless steel roster is a good start..... it really depends but if we assume that there's a much higher cap on faction limit while still being roughly the same area and time frame then I can think of.... (in early .. either 1080 or 1100)

    Iberian area
    Aragon
    Castilla & Leon
    Navarre
    Portugal
    Almoravid (moors)

    France & British isles
    Kingdom of France
    Kingdom of England
    Kingdom of Ireland
    Kingdom of Scotland
    Kingdom of Wales
    Kingdom of Arles (Burgundy, tough though, since their kings were often the HRE emperor)

    North Africa
    Almoravids
    Almohads (will spawn out later as an emerging faction)
    Zirid dynasty (early tunisian dynasty, although they were screwed by 1080 enough that rebel representing them wouldn't be that wrong)
    Hasfanid dynasty(later period tunisian dynasty)
    Fatimid caliph
    Ayyubid (event spawn)
    Mamluk dynasty (event and later era)

    Central and Northern Europe
    Holy Roman empire, probably with more civil war elements built into it.
    Kingdom of Denmark
    Kingdom of Sweden
    Kingdom of Norway
    County of Flanders

    Italian area
    Republic of Venice
    Republic of Genoa
    Republic of Pisa
    Republic of Florence
    Repbulic of Milan
    Holy Roman empire
    Papal State
    Kingdom of Siciliy
    Byzantium empire (depend on the starting date)

    Eastern Europe
    Kingdom of Poland
    Kingdom of Hungary
    Lithuanian tribes
    Lativian tribes
    Livonian order (emergent)
    Teutonic order (emergent)
    Estonian tribes
    Holy roman empire
    Kingdom of Bulgaria
    Kingdom of Wallachia (maybe as an emergent faction later on though could be counted as part of Bulgaria anyway)
    Kingdom of Serbia
    Kingdom of Croatia
    Repbulic of Novogrod
    Kievian Rus

    Mid east and central asia
    Fatimid caliph
    Abbasid Caliph
    Crusader states
    Great Seljuq
    Seljuq sultanate of Rum
    Ottoman turks (event and late period)
    Zengid dynasty
    Shahdom of Kwarezm
    Kingdom of Georgia
    Kingdom of Armenia
    Cuman Khanate
    Mongolian Khanate (emergent, probably split into Ilkhante and golden horde later)
    Timurid
    Last edited by RollingWave; October 13, 2010 at 03:05 AM.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

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    shikaka's Avatar Domesticus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by RollingWave View Post
    Iberian area
    Aragon
    Castilla & Leon
    Navarre
    Portugal
    Almoravid (moors)

    Almoravids were not in Iberia in 1080. There were independent taifas, who later invited the Almoravids after the fall of Toledo.

  10. #10
    RollingWave's Avatar Praepositus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by shikaka View Post
    Almoravids were not in Iberia in 1080. There were independent taifas, who later invited the Almoravids after the fall of Toledo.
    that is correct, though it depend on the exact starting date of course (the SS mod for example starts in 1100, which makes things a lot easier on places like Iberia and the Crusader states), and the first invitation of the almoravid already happened in 1086, though outright absorbtion of the taifa happened in the comming decade.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  11. #11
    Fireright's Avatar Campidoctor
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Aragon made the cut in Med1VI and should've been in M2.

    Maybe some stuff in Scand/Baltic areas and and an extra Islamic faction.

    A real shocker to find no Aragon in Med2.

  12. #12
    shikaka's Avatar Domesticus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by Fireright View Post
    Aragon made the cut in Med1VI and should've been in M2.

    On the plus side, Portugal is in, while it only became a kingdom in 1139.


    Maybe some stuff in Scand/Baltic areas and and an extra Islamic faction.
    I think the best would be to have additional orthodox/islamic/pagan nations:
    - Al-Andalus (representing the weak taifas before the fall of Toledo)
    - Kingdom of Georgia
    - Lithuanian tribes
    - Cuman confederacy
    - Armenia
    - split Rus to Kiev/Novgorod

    that is +1 islam, +2 pagan, +3 orthodox

  13. #13
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by RollingWave View Post
    The Stainless steel roster is a good start..... it really depends but if we assume that there's a much higher cap on faction limit while still being roughly the same area and time frame then I can think of.... (in early .. either 1080 or 1100)

    Iberian area
    Aragon
    Castilla & Leon
    Navarre
    Portugal
    Almoravid (moors)

    France & British isles
    Kingdom of France
    Kingdom of England
    Kingdom of Ireland
    Kingdom of Scotland
    Kingdom of Wales
    Kingdom of Arles (Burgundy, tough though, since their kings were often the HRE emperor)

    North Africa
    Almoravids
    Almohads (will spawn out later as an emerging faction)
    Zirid dynasty (early tunisian dynasty, although they were screwed by 1080 enough that rebel representing them wouldn't be that wrong)
    Hasfanid dynasty(later period tunisian dynasty)
    Fatimid caliph
    Ayyubid (event spawn)
    Mamluk dynasty (event and later era)

    Central and Northern Europe
    Holy Roman empire, probably with more civil war elements built into it.
    Kingdom of Denmark
    Kingdom of Sweden
    Kingdom of Norway
    County of Flanders

    Italian area
    Republic of Venice
    Republic of Genoa
    Republic of Pisa
    Republic of Florence
    Repbulic of Milan
    Holy Roman empire
    Papal State
    Kingdom of Siciliy
    Byzantium empire (depend on the starting date)

    Eastern Europe
    Kingdom of Poland
    Kingdom of Hungary
    Lithuanian tribes
    Lativian tribes
    Livonian order (emergent)
    Teutonic order (emergent)
    Estonian tribes
    Holy roman empire
    Kingdom of Bulgaria
    Kingdom of Wallachia (maybe as an emergent faction later on though could be counted as part of Bulgaria anyway)
    Kingdom of Serbia
    Kingdom of Croatia
    Repbulic of Novogrod
    Kievian Rus

    Mid east and central asia
    Fatimid caliph
    Abbasid Caliph
    Crusader states
    Great Seljuq
    Seljuq sultanate of Rum
    Ottoman turks (event and late period)
    Zengid dynasty
    Shahdom of Kwarezm
    Kingdom of Georgia
    Kingdom of Armenia
    Cuman Khanate
    Mongolian Khanate (emergent, probably split into Ilkhante and golden horde later)
    Timurid
    this
    i just cannot wait to make vassals of all of them

  14. #14
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by RollingWave View Post
    The Stainless steel roster is a good start..... it really depends but if we assume that there's a much higher cap on faction limit while still being roughly the same area and time frame then I can think of.... (in early .. either 1080 or 1100)

    Iberian area
    Aragon
    Castilla & Leon
    Navarre
    Portugal
    Almoravid (moors)

    France & British isles
    Kingdom of France
    Kingdom of England
    Kingdom of Ireland
    Kingdom of Scotland
    Kingdom of Wales
    Kingdom of Arles (Burgundy, tough though, since their kings were often the HRE emperor)

    North Africa
    Almoravids
    Almohads (will spawn out later as an emerging faction)
    Zirid dynasty (early tunisian dynasty, although they were screwed by 1080 enough that rebel representing them wouldn't be that wrong)
    Hasfanid dynasty(later period tunisian dynasty)
    Fatimid caliph
    Ayyubid (event spawn)
    Mamluk dynasty (event and later era)

    Central and Northern Europe
    Holy Roman empire, probably with more civil war elements built into it.
    Kingdom of Denmark
    Kingdom of Sweden
    Kingdom of Norway
    County of Flanders

    Italian area
    Republic of Venice
    Republic of Genoa
    Republic of Pisa
    Republic of Florence
    Repbulic of Milan
    Holy Roman empire
    Papal State
    Kingdom of Siciliy
    Byzantium empire (depend on the starting date)

    Eastern Europe
    Kingdom of Poland
    Kingdom of Hungary
    Lithuanian tribes
    Lativian tribes
    Livonian order (emergent)
    Teutonic order (emergent)
    Estonian tribes
    Holy roman empire
    Kingdom of Bulgaria
    Kingdom of Wallachia (maybe as an emergent faction later on though could be counted as part of Bulgaria anyway)
    Kingdom of Serbia
    Kingdom of Croatia
    Repbulic of Novogrod
    Kievian Rus

    Mid east and central asia
    Fatimid caliph
    Abbasid Caliph
    Crusader states
    Great Seljuq
    Seljuq sultanate of Rum
    Ottoman turks (event and late period)
    Zengid dynasty
    Shahdom of Kwarezm
    Kingdom of Georgia
    Kingdom of Armenia
    Cuman Khanate
    Mongolian Khanate (emergent, probably split into Ilkhante and golden horde later)
    Timurid
    Forgot about all of the americas i say this list and for the americas they will have maya tarscans talaxcans apache aztecs etc.
    Last edited by Pericles of Athens; November 28, 2010 at 11:01 AM.


  15. #15
    Darkan's Avatar Senator
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    Quote Originally Posted by RollingWave View Post
    Kingdom of Wallachia (maybe as an emergent faction later on though could be counted as part of Bulgaria anyway)
    Incorrect
    ___________________________________
    Sorry for the double post (though I am referring to two different things) but with so many ideas, vassals, new kings and kingdoms, declaration of independecne and whatnot, I have the slight feeling you are no longer talking about the TW series but about other games. Maybe a great game would be something of a mix between M2TW and EU3? Just a thought.
    Last edited by Darkan; November 22, 2010 at 12:31 PM. Reason: double post (thx Ishan)
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  16. #16

    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by Exarch View Post
    unfortunately given how rich the medieval period was, CA couldnt put all the political entities existing in europea at the time, so what new factions should be included, y' reckon?
    First of all after ETW and NTW there won´t be rebells anymore. So we will see 50+ factions. But still only 12 or so playable.

    But when you ask about a few I would say add the missing ones from the first MTW:
    1.) Aragon
    2.) Swiss (starting only in late era - but emergent in early and high)
    3.) Burgundy (emergent)

    And a personal wish would be a pagan faction - more religions, more fun:
    4.) Lithuania

    @Fireright - I think Portugal was choosen because of the age of exploration and the american provinces. As this wasn´t featured in MTW there was no need for them in the older game. But still a shame that they missed Aragon and created no new provinces in M2:TW, so Portugal started with Navarre ...
    Last edited by Xerrop; October 13, 2010 at 07:10 AM.

  17. #17
    ChivalrousKiller's Avatar Domesticus
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    A few? No...

    Here's my list (some will have to be emerging):
    Crown of Aragon
    Kingdom of Norway
    Kingdom of Sweden
    Kingdom of Ireland
    Wales
    Repubblica Fiorentina
    Flanders
    Swiss Confederacy
    Novgorod (in addition to Kievan Rus)
    Lithuania
    Teutonic Order
    Kingdom of Jerusalem (and the other Crusader states)
    Armenian Cilicia
    Serenissima Repubblica di Genova
    Bulgarian Empire
    Principality of Serbia
    Kingdom of Georgia
    Incas
    Apachean Tribes

  18. #18

    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by ChivalrousKiller View Post
    A few? No...

    Here's my list (some will have to be emerging):
    Crown of Aragon
    Kingdom of Norway
    Kingdom of Sweden
    Kingdom of Ireland
    Wales
    Repubblica Fiorentina
    Flanders
    Swiss Confederacy
    Novgorod (in addition to Kievan Rus)
    Lithuania
    Teutonic Order
    Kingdom of Jerusalem (and the other Crusader states)
    Armenian Cilicia
    Serenissima Repubblica di Genova
    Bulgarian Empire
    Principality of Serbia
    Kingdom of Georgia
    Incas
    Apachean Tribes
    This is a perfect list right here

  19. #19
    Fireright's Avatar Campidoctor
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    The suggestions to lob in a pagan faction or two are a good idea Adds a bit of variety to the religious side of the game.

    Land bridges should also be booted as much as poss from the campaign map.

    Islamic factions should be given full love and attention, rosters as the Catholic factions, and an extra Islam faction lobbed in.

    Mongols & Timmies should be toned down as they pee me off. Ideally boot one of them out totally.

  20. #20
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    Default Re: What New Factions Should Be Included in Medieval III:Total War?

    Quote Originally Posted by Fireright View Post
    The suggestions to lob in a pagan faction or two are a good idea Adds a bit of variety to the religious side of the game.

    Land bridges should also be booted as much as poss from the campaign map.

    Islamic factions should be given full love and attention, rosters as the Catholic factions, and an extra Islam faction lobbed in.

    Mongols & Timmies should be toned down as they pee me off. Ideally boot one of them out totally.
    If one of them shall be taken out it must be the Timurids

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