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Thread: [RELEASE] THIRD AGE AMF2.0! Patch 2.1 in production, new and images from page 23, New factions simbol at page 28!!!!!!!!

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  1. #1

    Default [RELEASE] THIRD AGE AMF2.0! Patch 2.1 in production, new and images from page 23, New factions simbol at page 28!!!!!!!!



    THIRD AGE AMF 2.0

    This italian mod (sorry but not translated yet) aims to add some variety to the already awesome TATW 2.1

    Technical Details
    FEATURES

    -7 NEW FACTIONS!


    1. Anduin Vale
    2. Elves of Lothlòrien
    3. Realm of Khand
    4. Realm of Black Númenóreans
    5. Dunland Vale
    6. Fiefs of Gondor
    7. Elves of Lindon


    - Over 40 new ancillary! (With the collaboration of Patrician)

    - Over 60 completely new units! (Unpublished and with the cooperation of the other mod of the center)

    - 50 new regions!

    - The unification of Khand! To unlock all of the heavy units of Khand and some buildings will need to reunify Khand reaching certain goals

    - The elvish gathering! (the jihad from vanilla) The elves of Imladris, Lothlòrien, Mirkwood and the elves of lindon will be able to unite under the same elvish flag to attack the territory of the enemy

    - New scripts! There will be a script where with new events which will talk about an invasion from Mordor against the free races of Middle-Earth!

    - 20 new unique buildings! Here between the "Palace of the white domes of Khand" and the "White Tree of Gondor"

    AND MORE!!



    KNOW BUGS


    Spoiler Alert, click show to read: 




    1. Maybe the voices of the soldiers could have disappeared
    2. Some ortografic error
    3. In the ancillary "King of Anuin" there isn't the name of the ancillary
    4. The name of the archers of northern Khand and Khand were not replaced
    5. We've noticed that on the operative system XP it creates some kinda of problem, this is not 100% sure because we haven't find other testers
    6. There will be frequent crashes, save often



    Please be patient because there are work in progress to find how to fix them



    INSTALLATION
    [LEFT]
    - Download the 7zip package
    - Extract all into the Third Age folder (usually medieval2/mods/third_age)
    - If prompted "Overwrite all"

    IMPORTANT
    Make a back-up! When you've installed make sure the mod works, if yes if you want you can delete it

    DELETE THE FILE MAP.RMV CONTAINED IN THIRD_AGE\DATA\WORLD\MAPS\BASE

    CREDITS
    Spoiler Alert, click show to read: 

    FACTIONS
    Re Sirio

    MAP
    Re Sirio

    UNITS
    Thanks to the team of Vale of Anduin Faction for the units and the flags of Anduin

    Thanks to the team of New Units for Gondor V1.10 for TA 1.4 for some Gondor and BlackNúmenóreans units

    Thanks to the team of Forgotten Realms Of Middle-Earth(FRoME) for the units and the simbols of Dunland, Lòrien and Mirkwood
    SCRIPTS
    Re Sirio
    Marcigaglio

    MATERIALS
    Zames e Allemaal (V 1.0)
    Thanks to the team of Samedi di Gameplay Baron Migliorare Raccolta Submods per TATW 2.1 for some submod
    Thanks to the team of AUI for the new menù

    TESTERS
    Zames e Allemaal (V 1.0)
    Odenathus
    Mappo
    SKYKRIM
    Darcblade
    EFREM soldato di ventura
    O MIKENAIOS
    Iolào

    And thanks to all those who helped me!

    And thank you to everyone who will use this mod! Hoping that you will enjoy this as much as I enjoyed creating it!


    And finally..what where you waiting for..
    [U][B]
    DOWNLOAD
    Parte 1
    Parte 2
    Bug Fix

    And in the end..

    SCREENSHOTS
    sorry for the background of PC
    Click here























    Last edited by ReSirio; June 17, 2011 at 05:04 AM.
    Member of translation team of Third Age in Italian
    Leader of the AMF Mod

  2. #2

    Default Re: Third Age Mappa & Fazioni Released

    is this in italian.?? (i had certainly lost most of my italian after all these years passed without practice)

    But great idea to merge VOA and Frome... and what about numenorian kingdom and khand.? and why not including blue moutain dwarf.?? in a near futur.?
    Last edited by Matthias the great; October 12, 2010 at 01:51 PM.

  3. #3

    Default Re: Third Age Mappa & Fazioni Released

    You hit the mark in the next patch will implement:
    - Dwarves of Ered-Luin
    - Elves of Lindon
    - Realms of Gondor (Dol Amroth, Erech, Lamedon, one faction will anyway)

    More unique buildings for faction

    Script to announce an imminent invasion of Mordor to free the three races

    The Gathering Elvish, the jhiad vanilla, almost elves will launch their "crusades" against the territories of evil, and can only use the Elves of Imladris, the Elves of Lindon, Elves of Lorien and the Elves of Mirkwood

    And, if you want English, I could translate my mod in English
    Last edited by ReSirio; October 12, 2010 at 02:41 PM.
    Member of translation team of Third Age in Italian
    Leader of the AMF Mod

  4. #4

    Default Re: Third Age Mappa & Fazioni Released

    Ok ... that sound good.!

    in fact i can "understand" what i read on your forum.... my italian is not completly over.

    I am downloading it.
    Last edited by Matthias the great; October 12, 2010 at 03:07 PM.

  5. #5

    Default Re: Third Age Mappa & Fazioni Released

    Tomorrow I am writing an English translation of what is written on the Italian forum
    Member of translation team of Third Age in Italian
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  6. #6
    Hero of the West's Avatar Artifex
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    Default Re: Third Age Mappa & Fazioni Released

    cool looking forward to read more about it

  7. #7

    Default Re: Third Age Mappa & Fazioni Released

    I translated using Google translator, unfortunately, feel sorry for my English!

    The mod adds:
    - 40 new regions (including the above)
    Factions
    - Anduin Valley
    - Elves of Lothlorien
    - Kingdom of Khand
    - Realm of Numenoriani Blacks
    - 20 new ancillary
    - More than 40 new units (in collaboration with other mods Center)
    - And many other small news

    INSTALLATION
    Download the package 7Zip inside your third age, usually medieval2/mods/third_age and overwrite everything.

    IMPORTANT
    Make a backup copy of it to be safe, once installed and making sure that the mod works if you want to remove it.

    LINK
    http://www.megaupload.com/?d=GUNJRC3I

    FAQ
    Unfortunately, you'll notice some "bugs":
    -They could be gone the voices of soldiers
    -Some misspelling
    -In 'ancillary of the "King of Anduin" there is no name dell'ancillare
    -I have replaced the name of Arce and that of the Khand Khand North
    -We have noticed that on XP operating systems creates problems, this is not 100% sure because we did not find other meters apart Allemaal that had XP, however, warning that those who have this operating system could crash all the battles

    I am working to try to resolve them, be patient

    PATCH
    As soon as I finish work on the files of AUC I will work to create a patch to fix (I hope) the errors and implement:

    1) more unique buildings (just zames able to find information, especially for the new factions)
    2) The Gathering Elvish (the jhiad vanilla), in practice the Elves of Imladris, the Elves of Lothlorien, the Elves of Mirkwood and the Elves of Lindon (O_o) will unite under one banner to attack the elven lands of evil
    3) I'm working on a script which will include some events that speak of an invasion from Mordor to the three free races of Middle-earth
    4) The faction of the fiefs of Gondor
    5) The Dwarves of Ered-Luin
    6) The Elves of Lindon

    I still have to work on the script as the invasions Housekeeper explained to me how to make them

    CREDITS

    FACTIONS
    Re Sirius

    MAP
    Re Sirius

    UNIT
    We thank the team at the Vale of Anduin Faction for the units and flags of Anduin

    We thank the team of New Units for Gondor V1.10 for TA 1.4 for the unity of Blacks and some Numenoriani for Gondor

    We thank the team of the Forgotten Realms Of Middle-Earth (from) for units and symbols Dunland, Lorien and Mirkwood

    SCRIPT
    Re Sirius

    MATERIALS
    Zames and Allemaal

    TESTER
    Zames and Allemaal

    A heartfelt thanks to Housekeeper, Boboav, $ $ and Elendil johnwhile for their excellent tutorials, for their advice and he never lost his patience because of the barrage of questions to which I have submitted two months is part ^ ^

    And thanks to those who will use this mod that I hope you enjoy it as I enjoyed creating it!


    HAVE FUN!


    For the English translation, unfortunately I can not take the time to other commitments, if you begin when will release the patch, but in the meantime if anyone wants to translate the grant all permissions
    Last edited by ReSirio; May 20, 2011 at 02:37 PM.
    Member of translation team of Third Age in Italian
    Leader of the AMF Mod

  8. #8
    Beorn's Avatar Praepositus
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    Default Re: Third Age Mappa & Fazioni Released

    That's a nice work, to what I can judge without having played it ; A minor suggestion: How about changing the Thread's title to "Vale of Anduin+FRoME version 1.0" or "Additional Factions mod v1.0"? It'll gather more attention

  9. #9
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    Default Re: Third Age Mappa & Fazioni Released

    Quote Originally Posted by Beorn View Post
    That's a nice work, to what I can judge without having played it ; A minor suggestion: How about changing the Thread's title to "Vale of Anduin+FRoME version 1.0" or "Additional Factions mod v1.0"? It'll gather more attention
    but since the game is in italian you should mention that in the title aswell..

  10. #10

    Default Re: Third Age Mappa & Fazioni Released

    Administrators do not know so do not know how to change the title, if you inform them you know well
    Member of translation team of Third Age in Italian
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  11. #11

    Default Re: Third Age Mappa & Fazioni Released

    However of FROME and VoA have only the units, the rest are left from 0!
    Member of translation team of Third Age in Italian
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  12. #12
    Hero of the West's Avatar Artifex
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    Default Re: Third Age Mappa & Fazioni Released

    click on edit in the first post.. then go advanced.. then you can also change the title

  13. #13

    Default Re: Third Age Mappa & Fazioni Released

    Thank you! I do not know why the Italian forum works differently
    However, I started working on the patch and I started to create the system of invasions, this is a screen
    Member of translation team of Third Age in Italian
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  14. #14
    Makrell's Avatar The first of all fish
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    Default Re: Additional italian Map and Factions mod v1.0

    This looks great, even though DAC does much of the same But that is english so idk. Look forwazrd to try english version

  15. #15

    Default Re: Additional italian Map and Factions mod v1.0

    It is similar to the DAC but not the same, first I have done the work alone while they have a nice team ^ ^ and anyway I did not take anything from them, I asked permission for their symbols, but have denied them to me so I had to make do.
    Anyway, many elements, such as the Gathering Elvish or the invasion of Mordor I do not believe are present, ditto the Khand and the Kingdom of Blacks Numenorians
    Member of translation team of Third Age in Italian
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  16. #16
    Makrell's Avatar The first of all fish
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    Default Re: Additional italian Map and Factions mod v1.0

    Quote Originally Posted by ReSirio View Post
    It is similar to the DAC but not the same, first I have done the work alone while they have a nice team ^ ^ and anyway I did not take anything from them, I asked permission for their symbols, but have denied them to me so I had to make do.
    Anyway, many elements, such as the Gathering Elvish or the invasion of Mordor I do not believe are present, ditto the Khand and the Kingdom of Blacks Numenorians
    A good counter to the invasions is present in dac also Khand. The gathering elvish i think but im not quite sure. The black numenoreans are also present in the Umbar faction.

  17. #17

    Default Re: Additional italian Map and Factions mod v1.0

    ti rispondo in italiano
    inanzitutto grazie ^^
    Si, è simile a DAC ma non uguale, in primis io il lavoro l'ho fatto da solo mentre loro hanno un bel team ^^ e comunque non ho preso assolutamente nulla da loro, gli avevo chiesto i permessi per i loro simboli, ma me li hanno negati cosi ho dovuto arrangiarmi.
    E comunque molti elementi, come l'Adunata Elfica o le invasioni di Mordor non credo siano presenti, idem il Khand e il Regno dei Numenoriani Neri
    Member of translation team of Third Age in Italian
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  18. #18

    Default Re: Additional italian Map and Factions mod v1.0

    The Gathering Elvish is not there, I checked, there are invasions of Khand, but not the faction itself, and also for umabr them the faction is a mixture of Harada and numenorians, mine is only a faction of numenoriani blacks, with lots of areas created just for them
    Member of translation team of Third Age in Italian
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  19. #19
    Makrell's Avatar The first of all fish
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    Icon7 Re: Additional italian Map and Factions mod v1.0

    Quote Originally Posted by ReSirio View Post
    The Gathering Elvish is not there, I checked, there are invasions of Khand, but not the faction itself, and also for umabr them the faction is a mixture of Harada and numenorians, mine is only a faction of numenoriani blacks, with lots of areas created just for them
    The invading army is Khand and are native to Khand, namely the variag tribe which is the tribe in Khand. The gathering elvish in your form probably isn't, but we have loads of script to give it the most lore based kind. And your mod is more of a gameplay mod than a lore mod it seems. But nevertheless this looks great and good luck
    Last edited by Makrell; October 13, 2010 at 01:49 PM.

  20. #20

    Default Re: Additional italian Map and Factions mod v1.0

    be obvious, I liken it to DAC, they have a team of experts and then as I understand it was not needed even more DAC 3.99 third age but had become a mod in itself! But overall I am happy with my job ^ ^
    Member of translation team of Third Age in Italian
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