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  1. #1
    Julianus Flavius's Avatar Campidoctor
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Thanks Dani In the end I just exterminated and now two legions are converging on Akragas and the full stack of Greeks ensconsioned there. I'm having loads of trouble putting down the rebel alliance though, they keep finding full stacks to throw at me full of silver shield troops
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  2. #2
    Hanti's Avatar Semisalis
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Dani, thanks for this guide. It's very nice.

    I'd like to make a little suggestion about legion's composition for those without money:
    They say that standard legion can have:
    1 General
    8 Republican Cohorts
    4 Triarii
    4 Velite
    2 Equites
    1 Latin Cavalry

    I would replace Triarii with Bruttian Spearmen units (mercenaries from around Rhegion) which are basically the same unit but with half upkeep costs.

    There is also mercenary archer unit around Aleria/Caralis called Corsico-Sardinian Infantry (upkeep 335) with good fighting abilities: melee 12, missile 8, defence 22. I would use them instead two Velite units because of small number of ammunition Velites have.

    About money: garrison duties can perform Greek Slingers (upkeep 150) and Lucani Light Infantry (upkeep 347). Both units can be recruited in southern Italy (Crotona or mercenaries).

    Using mercenaries helps growing population in your cities (will not depopulate them) and after initial high costs, lowers your upkeep.

    Anyway Roman army used allied/auxilia units heavily.

    Hope it helps.

  3. #3
    Julianus Flavius's Avatar Campidoctor
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    I actually find that having variation in legion composition lends itself to better roleplaying And I also maintain allied legions, and use siege weapons. But that's just me
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  4. #4
    chris10's Avatar Primicerius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Julianus Flavius View Post
    I actually find that having variation in legion composition lends itself to better roleplaying And I also maintain allied legions, and use siege weapons. But that's just me
    I agree...

  5. #5

    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Great guide, am still wondering if I made the right choice about economic vs fortified region designations and holding Hispania while foregoing the Balkans...

    For the 'legions', should not each one be half Roman and half Roman Allied? That ws my understanding of the Polybian system. I try to emulate this with:

    1 x General
    1 x Subordinate Commander
    2 x Medium Cavalry
    5 x Roman Cohorts
    2 x Roman Triarii
    5 x Allied Cohorts
    2 x Allied Triarii

    That gives 18 with 2 slots of skirmishers or other ranged weapons. The nice thing is, you can detach the Roman and Allied contingents to operate separately but in support, bolstering one or the other with extra infantry or mercenaries. Each of the 7 infantry formations can form a dual acies that can handle most enemies with support for operations against multiple enemy stacks (as I'm now facing outside Emporiae )

  6. #6
    chris10's Avatar Primicerius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by 5th Lieutenant View Post
    Great guide, am still wondering if I made the right choice about economic vs fortified region designations and holding Hispania while foregoing the Balkans...

    For the 'legions', should not each one be half Roman and half Roman Allied? That ws my understanding of the Polybian system. I try to emulate this with:

    1 x General
    1 x Subordinate Commander
    2 x Medium Cavalry
    5 x Roman Cohorts
    2 x Roman Triarii
    5 x Allied Cohorts
    2 x Allied Triarii

    That gives 18 with 2 slots of skirmishers or other ranged weapons. The nice thing is, you can detach the Roman and Allied contingents to operate separately but in support, bolstering one or the other with extra infantry or mercenaries. Each of the 7 infantry formations can form a dual acies that can handle most enemies with support for operations against multiple enemy stacks (as I'm now facing outside Emporiae )
    Good idea....maybe a bit overpowered with 4 Triarii and I see no skirmishers which where 100% part of the Roman Army...
    2-3 Triarii and at least 3 skirmishers would make it more accurate...
    although once you meet the Reforms this becomes obsolete
    Last edited by chris10; November 16, 2010 at 08:49 AM.

  7. #7

    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by 5th Lieutenant View Post
    Great guide, am still wondering if I made the right choice about economic vs fortified region designations and holding Hispania while foregoing the Balkans...

    For the 'legions', should not each one be half Roman and half Roman Allied? That ws my understanding of the Polybian system. I try to emulate this with:

    1 x General
    1 x Subordinate Commander
    2 x Medium Cavalry
    5 x Roman Cohorts
    2 x Roman Triarii
    5 x Allied Cohorts
    2 x Allied Triarii

    That gives 18 with 2 slots of skirmishers or other ranged weapons. The nice thing is, you can detach the Roman and Allied contingents to operate separately but in support, bolstering one or the other with extra infantry or mercenaries. Each of the 7 infantry formations can form a dual acies that can handle most enemies with support for operations against multiple enemy stacks (as I'm now facing outside Emporiae )
    Hmm. I like the mix of half Roman, half Allied. That makes a lot of sense.

    Do you find that having a subordinate commander actually allows that general to gain traits and skills, or does it simply allow for experience gain? That sounds like a great way to train new governors and generals immediately after recruiting them.

  8. #8
    Julianus Flavius's Avatar Campidoctor
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    What legion composition do you use after the reforms?
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  9. #9
    chris10's Avatar Primicerius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Julianus Flavius View Post
    What legion composition do you use after the reforms?
    For me it depends where and whom the Legion is fighting....
    As for the numbered field Legions the default is obvious:

    1 General
    1 First Cohort
    9 Cohorts

    Rest is depending on area,enemy and whats recruitable in the area closest to where the Legion fights

    1. Against Barbarians:Gaul,German,Belgae,Hispanics etc :

    2 Aux with ability "Bonus fighting Cavalry" for the flanks
    2-3 Barbarian Merc Cavalry
    3-4 Skirmishers (Velites)
    1-2 slots free for whatever suits me in the moment

    2. Against Phalanx and other Factions except Parthia :
    2 Speer (Local Merc Recruitment for protecting Flanks of Archers)
    4 Archers
    2-3 Cavalry

    Battle Formation working against all Factions is as follows:

    1st line: Cohort__Cohort__Cohort__Cohort__Cohort Fire at Will/Guard Position

    2nd line: Cohort__Cohort__ First__Cohort__Cohort Manually Select Fire at will when enemy Infantry reaches 1st line to avoid wasting pilum against skirmishers closing in

    2. 3rd line: Speer_Archer_Archer__Archer_Archer_Speer Fire at will/Guard Position
    or
    1. 3rd line: Auxilia_Skirm_Skirm_Skirm_Skirm_Auxilia Fire at will/Guard Position/ Manually if Elephants or Chariots are present.
    4th line Cavalry_Cavalry___General________ Cavalry Cavalry going to outflank enemy if possible or
    counter enemy Cavalry

    Sometimes I put the Cavalry all on one flank if the Terrain allows it for a strong flank blow.

    Against Parthia: Against Parthia the player has to expect higher losses

    3d line: Skirm_____Archer_____Archer_____Archer_____Skirm Skirm. manually target Elephants, Archers manually target Horsearchers
    4th line: Cavalry_Cavalry____General____Cavalry_Cavalry Cavalry avoiding flank blow into 3rd line then finishing off weakend Horse Archers or other Cavalry then outflanking enemy line for charges into rear of enemy Infantry once it closes into melee with 1st Line.

    As for Cavalry: Generally I dont use Missile Cavalry because its uselss for melee and charges
    Only exception is the African Legion III Augusta which uses the Numidian
    Missile Cavalry cause its the only recruitable in the area.

    Last edited by chris10; November 17, 2010 at 06:15 AM.

  10. #10

    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Julianus Flavius View Post
    What legion composition do you use after the reforms?
    This composition has worked fine against Barbarian/Greek factions/Carthage, not yet tried it in the East though.

    1x Senior General
    1x Junior General
    8x Cohort
    1x 1st Cohort
    2x Heavy Cav
    2x Light Cav (Numidian)
    2x Slingers (Balearic)
    2x Archers (Eyrytanes Toxotai mercs)
    1x Siege Artillery

    Battle formation and tactics:

    Spoiler Alert, click show to read: 
    Cohorts are lined up in a basic line formation. This weakens the middle, but unless your opponent spams elite pikemen down the middle (which has happened one or twice), your line will always hold. Putting units in guard mode is something I still have to experiment with, I find that it tends to cause more casualties, so I usually only have the units in front of the siege artillery on guard mode.



    Stage 1: Engagement

    Clearly, casualties can be much reduced if you're playing on defence, though the only real difference is over who gets to throw sticks at each other first. I engage the enemy infantry first, setting my missile units to attack nearby heavy cav/archers. The advantage of a line formation (especially on huge unit sizes) is that you can achieve a wonderful crossfire. The other advantage is that your opponent will usually send too many stacks down the middle, meaning you can overlap on the flanks. Sending out your cavalry is a good idea once they've committed most of their troops.



    Stage 2: Cavalry Battle

    Once the infantry is engaged (this can take a while if your opponent has two lines, if the army is something like 90% infantry, move once the majority of units are engaged), it's your turn to start causing them problems. The main aim is to use your cavalry to take out their non-infantry units, which shouldn't be a problem unless they have a load of annoying jav cav.



    Stage 3: Annihilation

    Assuming the AI follows normal procedure, the General unit will run headlong into your infantry at some stage. However you should probably use your General units to chase him down, because Roman infantry SUCKS at taking down Heavy Cav. Once he's dead you're left with the easy option of a) Hammer and anvil or b) Anvil and slinger/archer/javcav Doom of Hell (DoH!). I recommend the DoH! option for pikes and phalanxes, as it makes them rout a lot faster than cavalry charges do. For barbarians, killing their general will usually make the lower end units rout, with the better ones following suit once you've 'hammered' or javcav'd them a bit.



    Result (an unrepresentative bridge battle, which I randomly saved):


    (Usually around 200 casualties, mostly infantry)
    WOT ID: E57

  11. #11
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    For cavalry use tarentine, they have a shield so they can absorb some arrows, and are fast so they can lure their units away from you. Using anything heavier is a waste since it takes 5 seconds MAX for Dahae to chew up cavalry
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  12. #12
    chris10's Avatar Primicerius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Lazy O View Post
    For cavalry use tarentine, they have a shield so they can absorb some arrows, and are fast so they can lure their units away from you. Using anything heavier is a waste since it takes 5 seconds MAX for Dahae to chew up cavalry

    Tarentine ??? Missile Cavalry....brrrrrrrrrrr....I dont like runaways.....
    Against Horse Factions without Elephants I simply bring in more Archers.
    5 archers in the 3rd line will clean up any Horsearcher the enemy fields in nothing of time because of their greater range. They dont have to wipe the units out but once the Horse Archer Units are down to 10-15 they hardly cause casualties anymore.
    Enemy Horse Archers will not even get close to my Cavalry as I keep It a fair bit behind my 3rd line to counter (and provoke) an eventual flank raid against my archers but once the enemy Horse Archers switch mode from ranged to melee they wont run away anymore and then my heavier cavalry will finish them off without taking much losses...
    trap..trap..trap...I saw them coming

    but thats just my style...there are so many approaches the player can take...sometimes I try new tactics just to see how different unit compositions perform against certain enemys...
    Last edited by chris10; November 17, 2010 at 05:20 AM.

  13. #13
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Typical Romaoi Barbaroi, that "cowardice" you speak of is a warfare above you peoples understanding, it is a type of warfare that the Parthaoi have perfected, you either adapt or lost.
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  14. #14
    Grouchio's Avatar Vicarius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Patch is released. Please continue!


  15. #15
    chris10's Avatar Primicerius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Grouchio View Post
    Patch is released. Please continue!
    yeah..maybe I could announce Shieldwall for Roman Legions for Roman 0Turn and 1Turn here...
    http://www.twcenter.net/forums/showthread.php?t=405970


    If enough people use it... new tactics will arise and new discussions will come up....
    Last edited by chris10; November 25, 2010 at 05:05 AM.

  16. #16
    Grouchio's Avatar Vicarius
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Please continue this!


  17. #17
    drecie14's Avatar Decanus
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Grouchio View Post
    Please continue this!
    I totally agree with you sir
    This guide helped me a lot
    gave me some strategies
    (i'm not really a beginner but man RS2 is tough)

    I hope you continue this guide dude
    my bad you are a girl(just found out)

  18. #18
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    This guide was made before patch 1.2. Maybe many things changed.

    But she said:
    So please bear with me and as soon as the patch is released, I'll resume this. I promise.
    What should I do after mopped up the rebellion and totally erased Hannibal's presence in Italy?



  19. #19

    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by naq View Post
    This guide was made before patch 1.2. Maybe many things changed.

    But she said:


    What should I do after mopped up the rebellion and totally erased Hannibal's presence in Italy?
    Go West, young man!

  20. #20
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    Default Re: Playing Rome in RSII – A Basic Survival Guide

    Quote Originally Posted by Beetlecat View Post
    Go West, young man!
    Sure. Firstly I must enhance my defense in Iberia and Macedonia. Then building a large fleet and make an invasion of Carthago.
    Last edited by naq; December 06, 2010 at 11:55 PM.



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