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  1. #1
    Heathen Storm's Avatar Where's my axe?
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    Default Is this possible?

    Okay so I'm making a mod called Heiğinn Veğr: Total War, and I was thinking about something. Would it be possible to make a script that increases the chances of a trait happening?
    Like, say I built a pagan temple in a province. Could it increase the chance that a family member will get a trait that says "Pagan"?
    Or the inverse with a Christian Church?

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  2. #2

    Default Re: Is this possible?

    Yes that's possible, u create another trigger for it with greater chances and u attach a new condition in that trigger that is if that settlement has that building type the character gets it with greater chances.

  3. #3
    Squid's Avatar Opifex
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    Default Re: Is this possible?

    Just to point out you don't need a script for this, it can done quite easily in EDCT with regular triggers.
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  4. #4
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Is this possible?

    Quote Originally Posted by Ishan View Post
    Yes that's possible, u create another trigger for it with greater chances and u attach a new condition in that trigger that is if that settlement has that building type the character gets it with greater chances.
    Quote Originally Posted by Sqυιd View Post
    Just to point out you don't need a script for this, it can done quite easily in EDCT with regular triggers.

    Cool, thanks guys +Rep for both of you.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  5. #5

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