Yep, already (sort of) mentioned. Welcome to the forums BTW... enjoy your stay!
http://www.twcenter.net/forums/showt...01#post8323601
I'm not sure if there's a max limit.
My LLP mod is working fine with 99, and BGR works with 100.
I'm almost certain the descr_campaign_db.xml changes are save-game compatible.
I'm not sure if it'll remove already existing devastation, though, but it should prevent new devastation from being created.
Splendid![]()
Just what I need. Yeah, since I am very early on in my campaign, there is no devastation yet. Instead, there is some mysterious bug that prevents it. But I will certainly mod it to make sure it does not happen. And the age too.
Shoot, is it possible to give more than one rep?![]()
Absolutely splendid!
, I just realised that by doing that, I also make the AI characters nearly immortal.
Oh well, they will not have time to die a peaceful death with my blitzing... I mean, when God gives you Germans (HRE), you make lemona...err, blitzkrieg.
Still waiting for Novgorod to develop defence in depth.![]()
Eh?
Anyhow, I found it odd that three kings died after I implemented my modding of the aging script. Does that mean I failed - I thought the change was supposed to affect everyone in the campaign?
This is what I did:
I do not see anything wrong hereCode:<max_age uint="499"/> <max_age_for_marriage_for_male uint="100"/> <max_age_for_marriage_for_female uint="59"/> <max_age_before_death uint="600"/>![]()
It means that Istivan, the greatest hungarian general of all time, is now Immortal and will never die of old age, forcing you to kill him in battle yourself, or risk him taking over all of the eastern and central world in early period....
Look up his 100+ page appreciation thread...
Did you remember to modify the old age value?
What else is there to do but what I already showed?
EDIT: Good Lord, I am functionally retarded...Yeah, I see what you mean. I totally forgot to change the 'old_age uint' value, which is the most important one too (who wants their character to die at 55, which is the earliest one can die in vanilla?).
Last edited by Aemilius Paulus; October 14, 2010 at 04:07 PM.
Hi, I'm new here
I install ur 2TY mod but devastation don't go, how many ears normally i have to wait???
Last edited by Tears of Destiny; October 24, 2010 at 10:25 PM.
No, 2TP doesn't remove devastation. It does, however, remove the aging script which is what's causing devastation to never go away.
I have no idea how long it takes, I've never really paid much attention to devastation. As long as it's slowly decreasing with no enemy presence in your lands, you know it's working correctly.
The comments and responses on here are all a bit confused. So, what file do i open to change the aging to 1 year every 2 turns? What do i change? Is doing this save compatible or do i have to start yet again? Thanks!
I keep playing and starting new game after making some changes, to find nother thing i have to change and starting all over again![]()
data\world\maps\campaign\imperial_campaign\descr_strat.txt
change it to 0.5start_date 1100 summer
end_date 1560 winter
timescale 1.00
Then if you want proper aging, open data\world\maps\campaign\imperial_campaign\campaign_script.txt
delete this
you need to start a new game, and if you run setup again you'll have to redo these changes.;=================== AGEING SCRIPT ======================
declare_counter season
declare_counter turn
set_counter turn 0
monitor_event FactionTurnEnd FactionType slave
console_command season winter
set_counter turn 1
end_monitor
monitor_event PreFactionTurnStart I_CompareCounter turn = 1
inc_counter season 1
if I_CompareCounter season = 1
console_command season summer
end_if
if I_CompareCounter season = 2
console_command season winter
set_counter season 0
end_if
set_counter turn 0
end_monitor
edit: remember it will take twice as long for events to happen.
Newt you always seem to be there helping me with my questions before anyone else. +rep! What is also a bonus is the way in which you do it, which i like, the pure answer, no fuss, straight to hte point. Your like my gaurdian angel. Thanks.
EDIT: I always make sure that timescale is set to 0.5 before starting a campaign.
If you don't want to wait twice as long for events to happen, edit this:
data\world\maps\campaign\imperial_campaign\descr_events.txt
and divide the numbers after 'date' by 2
It wont be historically accurate year wise, but I just ignore that when I do this.
I am using 6.4 and 1TPY
Cani i have devastation without bugs?