Thanks for the replies, but don't carried away making judgements on the type of player I am. I certainly would rather play a mod truer to history than "packs of dogs" vanilla and appreciate all the research that goes in to mods like this.
Back to my questions....the point I was making was that with 13 combat units already available for recruitment at the start, it just doesn't seem I have many new units to look forward to/discovering (I can't remember if there is an 18 slot limit to the number of different units that can be recruited (or if it scrolls down if there are more), but Dacia starts with 16 of these slots filled as you can see in the screenshot.
Now I see there is quite a bit of variety in at least the costs of the units ranging from 200 to 2400 denarii (some mercenaries 3800) with upkeeps from 100 to 750.
As far as the long range of the agents...I was just asking...its actually a good thing they can move further than armies...after some experimenting, I now see how the game handles the extended movement range of agents and what must be the hardcoded limitations on showing the available movement range.
I am hoping the campaign doesn't turn out to be like some campaigns I have seen in the past....where you end up making/saving ridiculously high amounts of money/units so that it just becomes a grind.
Because I think the last time I played RTW was on a 4:3 monitor, I have noticed what turns out to be a very disappointing thing about the RTW graphics engine and how it handles 4:3 and 16:10 screens. I have posted about it
here in the technical forum but feel free to answer it here. Basically I want to know if any of you guys have found the way RTW resizes its screens to suit 4:3 and 16:10 resolutions/screens to be somewhat "strange" to an extent I would call amateurish and incomplete.