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Thread: Can I change how easy it is to assasinate certain characters

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  1. #1

    Default Can I change how easy it is to assasinate certain characters

    I would like to make popes more easily killable with assassins. Historically this happened a lot.

  2. #2

    Default Re: Can I change how easy it is to assasinate certain characters

    Pope is just like another character so there is no real way to do it.
    You can increase the success rate for all of them though.

    It's better to give him traits that increases the chances of assassination.

  3. #3
    Civis
    Join Date
    Apr 2010
    Location
    France
    Posts
    130

    Default Re: Can I change how easy it is to assasinate certain characters

    maybe with the trait i_am_pope in export_descr_character_traits.txt

    Trait IAmPope
    Characters family
    Hidden

    Level Character_Is_Pope
    Description Character_Is_Pope_desc
    EffectsDescription Character_Is_Pope_effects_desc
    Threshold 1

    ; Effect Level 1
    under the effect level 1,
    put :

    Effect PersonalSecurity -3
    or -4, or -5, choose and save, then Rome will be a sandbox for your assassins !

  4. #4

    Default Re: Can I change how easy it is to assasinate certain characters

    Yes thats one way to get rid of the

  5. #5
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Can I change how easy it is to assasinate certain characters

    Or alternatively,

    You can open up descr_campaign_db.xml, and change these values:

    Code:
          <assassinate_base_chance float="33"/>
          <assassinate_attack_modifier float="0.8"/>
          <assassinate_defence_modifier float="0.8"/>
          <assassinate_public_modifier float="0.25"/>
          <assassinate_personal_modifier float="0.25"/>
          <assassinate_counter_spy_modifier float="1.0"/>
          <assassinate_agent_modifier float="1.24"/>
          <assassinate_own_region_modifier float="0.75"/>
          <assassinate_assassinate_attr_modifier float="0.18"/>
          <assassinate_chance_min int="5"/>
          <assassinate_chance_max int="95"/>


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