Hello all, I'm Michigan247 the leader of Morfalas Total War a mod that plans to expand the borders of the Third Age map, and add many new factions and units. However, we still need many team members, such as moddelers, scripters, 2d artists, etc. Work has been started on the map and General Gershon has created several factions units list.
Orocarni:
Spoiler Alert, click show to read:Infantry:
Red Mountain Miners - The Miners of the Orocarni are like the normal peasants, not soldiers but workers only fighting when there lives are in danger. However, there hardiness makes them tougher than normal peasants... (Light armour and pickaxe, not that good in melee)
Orocarni Warriors - The backbone of the Orocarni armies, these dwarves are skilled melee warriors, altough they won't last forever without support (axe and shield, backbone infantry)
Taur Luin Auxiliaries - These human warriors of Taur Luin are reliable mercenaries for the dwarven armies. (spear and shield, light armour good morale, only available after conquering 3 Taur Luin city's)
Blacklock Halberdiers - One of the four dwarven clans in the Red Mountains, the Blacklocks are known for there Halberdiers (halberdiers, good morale, medium armour, spear wall, only available after you builded a special Blacklock building)
Ironfist Swordsmen - Altough most dwarves prefer the axe above the sword, the Ironfist tribe favored this weapon (swordsmen, good morale, medium armour, shield wall, only available after you builded a special Ironfist building)
Stonefoot Pass Guards - The Stonefoot clan were used to guard the passes above the ground over mountains. These days some travelled to the places under the mountain, but on both places they still guard the passes and tunnels (Big shield + spear, good morale, medium armour, very good defence, only available after you builded a special Stonefoot building)
Red Mountain Nobles - The nobles of the Orocarni have the best armour and weapons. Like most dwarves they don't like riding like other nobles, but they are still some of the best Dwarven Infantry. (double-handed axe, heavy armour, good morale)
Orocarni Warguard - These are the best warriors available to an Orocarni warlord. There hard training and years of veterancy made them perfect warriors. These warriors are probably the best infantry in Middle-Earth (Axe + Shield, Heavy armour, Very Good Morale, expensive)
Missile:
Scouts - Light archers who scout ahead of the main army, used for screening (bow, secondary small sword, light armour)
Axethrowers - Light skirmishers trowing axes (throwing axes + small shield, secondary small axe + small shield, light armour)
Taur Luin Skirmishers - Humans from Taur Luin who skirmish (javelin + small shield, secondary small sword + small shield, light armour, good morale, only available after conquering 3 Taur Luin city's)
Stiffbeard Crossbowmen - The Stiffbeards traditionally fight with crossbows. They are a skilled force (crossbow, secondary small sword, Medium Armour, good morale, only available after you builded a special Stiffbeard building
Avari Archers - Elven Archers, very good missile skills and long range. (Longbow, secondary sword, good morale, medium armour, very long range missiles, good missile, reasonable melee, only available in one settlement west of the Red Mountains)
Cavalry:
Pony Cavalry - Most dwarves dont like riding, Some dwarves in the Taur Luin have however, mastered some riding skills. There pony's don't go as fast as horses, but they are usefull to chase routing units. (lance + shield, good morale, medium armour, only available after defeating 5 armies with horses in Taur Luin)
Taur Luin Cavalry - Humans from Taur Luin who reinforce the dwarven armies (lance + shield, good morale, light armour, only available after defeating 5 armies with horses in Taur Luin and conquering 3 settlements in Taur Luin)
Khand:
Spoiler Alert, click show to read:Infantry:
Tribal Levies - Tributary arrangements guarantee that these unhappy tribesmen serve their Khandish overlords. Levies break easily and are not supposed to do anything than hold their ground. They are armed with the most simplest of weapons. (weak infantry, smal shield and a sword)
Nurnian Slave Spearmen - Nurnen was once Khandish, and when Orcs slowly returned and Saurons strength returned the Variag lords took a lot of slaves with them. The hard life in the mines and fields has made these slaves hardened and able to hold of light and maybe medium cavalry, but they arent soldiers and have are only fighting becaused they forced to (light armour, some defensive skills but poor morale)
Variag Axemen - The backbone of the Khandish hosts are steady tribal warriors, wielding a shield and axe (light/medium armour + axe)
Asdriag Warriors - The Adriags were allies of the Variags in the succesion war after the Ioriag Empire fell. (2handed axe, light armour, good morale)
Nikkean Pikemen – The rich coastal city’s of the south are guarded by these professional soldiers. They are known to even hold of heavy cavalry. (Pikemen, good armoured, good morale)
Khagani Immortals – These are the most well-equipped and best-disciplined troops available to the Khagan, they are the imperial guard and will defend there Khagan to till death. (Very well armoured, locked morale, best infantry for Khand but REALLY expensive, more expensive then most heavy cavalry)
Cavalry:
Arsiyah Cavalry - Arsiyah Cavalry forms the regular standing army of Khand. They are primarily mercanaries from various tribes and central Middle-earth city-states located along the Silk Road. They are light to medium cavalry, armed with spears. Most have lamellar armour or maybe haradan mail, but ride unarmoured horses. (lance + shield, secondary axe, light to medium armour)
Haruze Horse Archers - Amongst the Haradrim tribes are accomplished horsemen who roam the desert and savannah alike, conducting unrelenting raids upon their neighbours. The horses of the south are swift and strong. Lords of Khand employ these light horsemen as raiders and skirmishers. (Horse Archers, probably just Haradrim Raiders and rename them)
Khandish Cavalry – The cavalry of Khand tradiotonally come as Horse Archers (Horse archers with a little bit more skill then their Haradrim neighbours, light armour)
Variag Kataphracts - Khandish nobles are superb horsemen. In battle they are heavily protected by full scale or lamellar and similar horse barding. Kataphraktoi cavalry is best used as shock troops. (lances and shields and swords, heavily armoured, the horse heavily armoured, good morale but expensive)
Variag Chariots – The Variag Chariots are fiercome devices, feared by everybody who once fought a Khandish host and could tell that afterwards. They have 2 horses pulling it, a driver and 2 archers. (2 medium armoured horses, good morale, 2 archers 1 driver, scythes on the weels but really expensive and might run amok)
Missile:
Chey Javelinmen – The Chey, a tribe in the far east of Khand, are known for their superb skills with javelins (skirmishers, light armour, shield and secondary sword, poor melee)
Desert Raiders - Desert archers are recruited from the Dune Sea: Naraksi and other Haradrim tribes. They are equipped with small hunting bows, curved daggers and soft quilted armour. They are very fast, escaping enemy screeners and dispersing to the dunes. Best suited in desert warfare. (Archers light armour)
Variag Archers – Variag foot archers use their composite and recurved bows with fearsome precision. They wear the same quilted or lamellar armour than other variag footsoldiers. (just like the Rhunnic ones but rename them from dismounted variags to Variag Archers)
Numenorean Colonies:
Spoiler Alert, click show to read:
Some very good units but only limited (few are pure numenorean). Must rely on enslaved Moredain and integrated Haradrim units.
Infantry:
Slave Company - Enslaved Moredain used as Infantry, poorly trained and will run when they can to be free. (swords or spears don't know yet)
Mountainmen (different name wanted) - The men of the Grey Mountains aren't Numenorean at all, but because the Numenoreans couldn't get good control over this region the often use them to reinforce their armies and control the neighbourhood, since there long relationship with the Haradrim in combat. (axes and stuff, only recruitable in Mountain regions of the westcoast)
Haradrim Tribesmen - The Haradrim tribes were always difided, some of them would have no difficulty to take up arms against their kin if they were well enough paid (spear and shield)
Portguards - numenorean guards with nice armour and halberds (Halberdiers, only recruitable in coastal regions)
Arthanor Pikemen - The majority of the people of Arthanor consists of people who are half Numenorean, half Haradrim. They have are darker than the most Numenoreans but they are armoured in nice armour with strong Numenorean influences (Well armoured pikemen, but only recruitable in Arthanor regions)
Numenorean Colonists - Pure Numenoreans who come to explore and conquer the new lands. (armed with sword and shield)
Amazôn Mariners - Numenoreans from the island of Amazôn (but they are males) who were recruited and trained here to protect the island, fleets and trading posts in the Bay of Ormal and Arthanor. (they will fight like Pelargir Marines, only recruitable on the island of Amazôn and a few coastal regions in the Bay of Ormal)
Missile:
Slave Bowmen - Moredain who were a bit luckier then their Melee Company brothers and were given a bow and arrows to shoot. (archers, not good at all because they lack training and discipline)
Moredain Skirmishers - Same as above with javelins. (skirmishers, not good at all because they lack training and discipline)
Haradrim Archers - Just like the Haradrim tribesmen fighting for gold, not their land. (archers, way better then the Slave Archers but nothing heroic)
Portguard Crossbowmen - Numenorean Portguards with a crossbow (fighting with crossbows, only recruitable in coastal regions)
Cavalry:
Desert Cavalry - haradrim on horses who fight for Numenor (probably using the Southron Lancers but rename them)
Haradrim Mounted Archers - Haradrim archers on horses (probably using the Mounted Archers that Harad uses)
Mounted Numenorean Colonists - Numenorean Colonists seeking for gold, riches and land (with lances and secondary sword)
Knights of Nimir Kadar - Really strong Royal Guards of the capital city in Pharazain, only recruitabke there of pure Numenorean blood (with lances)
In the pink box of this picture is what I used as the base for the mods map.
Spoiler Alert, click show to read:![]()
The team:
Mapper: Michigan247
Ancillaries: Patrician1
Faction Symbols/Sounds: Spartan Warlord
Research: General Gershon, Glorfindel the Tukker
Here's some pictures of the orocarni and mordor.




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