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Thread: Realistic rate of fire.

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  1. #1

    Default Realistic rate of fire.

    I'v been messing around with the rate of fire for crossbows and archers. I went into the descr_projectile txt file and changed the fire delay for flaming missiles to 40. I then went into the export_descr_unit txt and changed the missile type for crossbowman to arrow. When I tested on the game and had crossbowman shooting fire missiles and archers shooting extinguished missiles, I finally got a realistic rate of fire, with the crossbowman shooting a shot every 40-50 seconds or so and the archers shooting with no delay at all. There's a couple more things to tweak, but now I have the problem of getting the AI to understand this.



    Now comes my question. How do I get the AI to use fire arrows on crossbow type troops by default?

  2. #2
    W1Z21's Avatar Tiro
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    Sep 2010
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    Michigan
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    Default Re: Realistic rate of fire.

    isnt it it the EDP file?
    We all die, its just a matter of how.... and when
    -William Wallace

  3. #3

    Default Re: Realistic rate of fire.

    Where is that file?

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