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Thread: Buggy roads at setlement entrances

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  1. #1

    Default Buggy roads at setlement entrances

    When I play sieges, I have this bug:
    Last edited by Megas Antiviros <3 Gaesatae :p; October 10, 2010 at 04:51 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  2. #2

    Default Re: Buggy roads at setlement entrances

    Once i saw a similar problem.

    The city center and all the units in were "darkened". If they exit from the center the shadow goes away..
    This road seems to have the same shadow problem
    << Sole che sorgi libero e giocondo
    svl colle nostro i tvoi cavalli doma;
    tv non vedrai nessvna cosa al mondo
    maggior di Roma. >>

  3. #3

    Default Re: Buggy roads at setlement entrances

    Same here (both your problems) and in some cities my units just run around (when I command them to go...there....they run EVERYHWERE before going there:S)
    QVOD IN OMNI VITA FACIMVS IN AETERNVM RESONAT

  4. #4

    Default Re: Buggy roads at setlement entrances

    I think it is a texture problem (I mean the roads, not the shadows)

    edit: it is a texture problem: (pic1)

    edit2: ...and I fixed it: (pic2)
    Last edited by Megas Antiviros <3 Gaesatae :p; October 10, 2010 at 09:46 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  5. #5

    Icon8 Re: Buggy roads at setlement entrances

    Somehow I don't know why...but I feel like that while developing this Mod the path-finding mechanism is distorted/disrupted,many of my units just spread-out(like in CnC) .....Feels weird and sometimes very frustrating....Especially when I hold a bridge the triarii are easily holding the end...When i call my Cohorts from the near-by area they will first enter the heat of the battle (where they will lose almost 30-40(out of 202)...Sucks) and also sometimes when I order a retreat the units will march towards the enemy....
    Marcus Claudius Aurelius

  6. #6
    dvk901's Avatar Consummatum est
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    Default Re: Buggy roads at setlement entrances

    Quote Originally Posted by A6n6t6i2O6o6p6s2 View Post
    I think it is a texture problem (I mean the roads, not the shadows)

    edit: it is a texture problem: (pic1)

    edit2: ...and I fixed it: (pic2)
    How did you fix it?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  7. #7

    Default Re: Buggy roads at setlement entrances

    by replacing the road textures in the models_building -> textures with the road textures in models_landscape -> tiles -> textures...
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

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