Hi everyone,
I've been having a little bit of a think and bit of research about this issue, and have come to a couple of conclusions:
1) The 66BC bug appears to be caused by the game looking for the start of the civil war between the 4 Roman factions in the vanilla game. Is that right?
2) The game does this through checking to see if any of the factions that could trigger the civil war are still alive, using the internal names, as opposed to the modded faction names.
Now, does the BI exe use the same internal names as Rome? I'm thinking that as ExRM 4.0 will not be compatible with vanilla anyway, we don't need to worry about stopping RTW 1.5 users being able to play. If the internal names are different then we can change them over (provided there are the same number of factions in BI, never bothered to check this?), and then there will be no more 66BC bug?
If this doesn't work, then why not situate the 4 Roman factions close together on the campaign map, so that it's likely that one of the factions will prevail over the rest long before 66BC, therefore dramatically reducing the probability of the crash occuring?
A further thought, we could use the internally Roman factions for factions that aren't necessarily ideal for a human to play as? I'm thinking the superfactions here, though that would leave us with one left over. My logic here is that I think 66BC is only an issue if the player is one of the Roman factions, because in vanilla I don't remember there being a civil war between the Romans if you were to play as, for example, Gaul.
Admittedly, this could require quite a bit of work going back through and changing things in the game files to see if it would make any difference. I recommend Carados![]()





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