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Thread: [RS 2.1a] Seleucid Unit Expansion Version 2

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  1. #1
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Reinstalled and it works now, no more save game problems. I need to try out your change Grouchio, because I can recruit generals, but they are just that, only generals and not governors.

  2. #2
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Looks like I have another round of emergency updating to do soon.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  3. #3
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I think I found the real reason why the Agema/Hetairoi BGs are causing so much problems. I was busy changing the attributes of the generals when I decided to go and look at the Seleucid general in a clean EDU. To my surprise I found that they also had the wedge attribute, perplexed I went and checked my Agema again. That when I realized that the Command attribute was still in. The command attribute is used by some elite units have that raises the morale of the other units around them, it pretty much act like the general_unit command except you don't get rally and it isn't considered a general. Ironically this problem is true only to the basic Agema/Hetairoi general add-on. I was really careful not to screw up Tone's mods.

    I sorry for all unnecessary aggravation I've caused.

    Edit: I've updated the downloads again hopefully the BG options works now. I left the wedge formation in just in case but if anyone gets the same problems as Grouchio and Everto let me know ASAP.
    Last edited by NightEye; December 12, 2010 at 12:08 AM.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  4. #4
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    I think I found the real reason why the Agema/Hetairoi BGs are causing so much problems. I was busy changing the attributes of the generals when I decided to go and look at the Seleucid general in a clean EDU. To my surprise I found that they also had the wedge attribute, perplexed I went and checked my Agema again. That when I realized that the Command attribute was still in. The command attribute is used by some elite units have that raises the morale of the other units around them, it pretty much act like the general_unit command except you don't get rally and it isn't considered a general. Ironically this problem is true only to the basic Agema/Hetairoi general add-on. I was really careful not to screw up Tone's mods.

    I sorry for all unnecessary aggravation I've caused.

    Edit: I've updated the downloads again hopefully the BG options works now. I left the wedge formation in just in case but if anyone gets the same problems as Grouchio and Everto let me know ASAP.
    DOWNLOADING NOW...

    Edit- Works like a charm, Gotta love this mod
    Last edited by Everto; December 12, 2010 at 08:27 PM.

  5. #5
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    The Agema are almost indestructible. Which makes my job of killing off crappy nobles even harder...


  6. #6
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    How 'bout building byremes then send them off on a cruise of the Ptolemic coastline or maybe deal with pirates?
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  7. #7
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    How 'bout building byremes then send them off on a cruise of the Ptolemic coastline or maybe deal with pirates?
    Lol, or just recruit your Agema Bodyguards and send them against full stacks of Rebels...so they shall die epically
    ...or kill everyone in your way the old fashioned way
    Last edited by Everto; December 13, 2010 at 12:50 PM.

  8. #8
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    does the kill_character cheat still work?


  9. #9
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    So my campaign is under way, the Agema Bodygaurds have paved their way to Alexandria with Antiochus, and all of lower Egypt has fallen under the rule of Seleucia.

    It's incredible how powerful I feel with these bodygaurds, knowing that if I have an army at my back, I'll steamroll over nearly any army.

    The only battle that I didn't feel so invincible during was when I took a full stack and attacked Palmyra with two BG's and a full army of phalanxes, heavy infantry and mercenaries. I lost 110 of the 121 men in my support BG's against two Palmyran Cataphracts and a -load of horse archers, along with 51 percent of my army....needless to say i exterminated those SOB's

    The thorokitai shields are really a nice touch, and I'm glad to have the marines because they're extremely effective at backing up my flanx when I need that extra unit , overall, this mod has made my army selection far more diverse and effective.

    Thanks again sir!

  10. #10
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Grouchio In my experience, it sometimes.

    @Everto Glad you like them Ah Palmyra, there's reason why I hold off conquering that place.
    Last edited by NightEye; December 15, 2010 at 03:23 AM.
    War... War never changes
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    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  11. #11
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    [B]
    @Everto Glad you like them Ah Palmyra, there's reason why I hold off conquering that place.
    It was honestly a harder battle than that at Raphia, I was likewise a little shocked to find Cataphract Elephants and a ridiculous amount of heavy phalanxes and cavalry, it was the perfect force...almost , i wish that the enemy deployed armies equally as powerful from time to time...make fighting a true challenge with extremely elite troops to make up for their ineptitude

  12. #12
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    So any news on your new unit concept sir?

  13. #13
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    It's on hold until I'm done with my midterm exams. Still kinda up in there air though, I'm still for a unit I can replace and I'm still doing research for some good descriptions.
    War... War never changes
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    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  14. #14
    AspisPhalanx90's Avatar Senator
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    Rep sir for the 2.1a update. I tweaked it a little myself to change it over to 1-turn but it works and the agema are lovely.
    Flavius Julius Constantinus, adopted Patrician, 30

  15. #15
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    As much as I hate making another separate preference patch (Makes testing very time consuming), I'm think I'll two separate EDBs, one that allows the Elite Phalanghites recruitable in any region and one that uses Pro Gloria et Patria's AOR set-up with some tweaks.

    Thanks for sharing man

    Oh, yeah, as for the unit model I may go Cretan.
    Last edited by NightEye; January 15, 2011 at 11:53 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  16. #16
    Pro Gloria et Patria's Avatar Foederatus
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    Thx NightEye wouldn´t have expected that i could help.

    I think about making some little changes too. like limiting the areas for the elites so that Hypaspistai and Thorakitai Argyraspides are only available in the Hellenic Capitals.

    If there is interest then i could upload my edb.

    About the model: the cretans are not my favourit i prefer the cataphract elephants model too, but this is only my opinion and its your work here so do as you wish.

    If i can be of help than don´t hesitate to ask.Would be happy to help.

    Other question could you give me a short advice or link for making or changing models i´m very interested in that.
    Last edited by Pro Gloria et Patria; January 16, 2011 at 08:32 AM.

  17. #17
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    @ Pro Glorie et Patria
    Thanks for sharing fine sir
    I'll really put this to good use, and it allows me to create the variety that I really want to create in recruitment. I don't know if I'll limit the Hypasistai to just Greek Capitals, but I know I'll limit them to much more important cities. Either way, thank you sir, i really appreciate it

    Quote Originally Posted by Pro Gloria et Patria View Post
    About the model: the cretans are not my favourit i prefer the cataphract elephants model too, but this is only my opinion and its your work here so do as you wish.
    Agreed, I really like the Elephant Archers, but it is your work NightEye, so I understand. Its just that the Elephants models are already out there, and making them a foot unit wouldn't be hard and would't need new skins...just sayin

    Either way, Really happy to see all this innovation being created with the Seleucid's

    EDIT- It took me a second, but I noticed that Duras Europus is not on this map, reason being that this map represents the regions that exist when playing as the Barbarian Factions of Northern Europe, which include a settlement on the Irish Isle and take away Duras Europus. In the Seleucid Campaign, Duras Europus exists but the Irish town does not.. do you know which Region it is in? I'm guessing it is in Area 11 seeing as it is somewhere to the east of Palmyra and West of babylon. Thnx!
    Last edited by Everto; January 16, 2011 at 03:43 PM.

  18. #18
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    Cataphracts and Agema-Colors of Royalty

    So over the past week or so I've found more material to help my cause concerning the possible tunic changes of the Seleucid Cataphract and Agema. Hopefully sir Night Eye, you will see some merit in the material presented, and may wish to create possible changes to the design of the capes and tunics...My argument is that a combination of Purple (color of royalty) and Gold into the tunics of the Agema and the Hellenic Cataphracts would really help to bring out the full majestic aura of these elite horsemen.

    I start with illustrations of Seleucid Cavalrymen...the one on the right a Companion, the one on the left a "Heavy Cavalrymen/Cataphract"

    Spoiler Alert, click show to read: 


    You can clearly see how well the Purple and Gold work with the Heitorai/Companion cavalier in his overall dress and style. I find that the tunic held by the Heavily Armored Cavalier on the right most precisely underlines the point concerning how well slight golden details, such as shown, on a background of purple would be far superior in design for the Hellenic Cataphract Cape than the current, imho, bland green cape. Since the Agema design that you have can't have a cape, I find that the primary issue for the Agema Cataphract is simply the tunic over the legs and the trim, whilst the Cataphract should have not only Purple and Gold Trimming below the belt, but also a vibrant purple cape with Golden Trim.

    Furthermore, the dyes used to create these purple fabrics originated from the area of coastal Syria, and were shipped from the Ports of Laodikea and Antioch for hundreds of years. It would be almost a clear choice for the Seleucid Elite Cavalry to be adorned in purple fabrics.

    A clear example of how much more prestigious an Elite Seleucid Unit looks in Purple can be seen here, when comparing the Thorokitai Agrysgapides and the Agema.
    Spoiler Alert, click show to read: 


    I find that the overall appearance of the Thorokitai Agrysgapides is exentuated by the purple tunics, whilst the Agema's appearance remains a little bland in comparrison. I'd say that the Blanket Underneath the Saddle of the Companion shows how a purple and golden blanket would really help bring out the 'Elite' nature of the unit simply in its most basic aesthetic appeal.

    Designs for Cataphract Cape
    I find that the design of the tunic in the above image fits very well with the current idea of what the Cape should represent, But it could be more representetive of the early RTR Agema Tunic that I showed earlier, meaning a purple background with a design of sorts...

    Spoiler Alert, click show to read: 


    Here are a few designs that could be taken into consideration for the Cape, the idea would be a Purple Tunic with a golden design...
    Persian Lion Design
    Spoiler Alert, click show to read: 


    Seleucid Symbol in Gold
    Spoiler Alert, click show to read: 



    The Design on the Side of the Helmet
    Spoiler Alert, click show to read: 




    I honestly would favor the Cataphract as my General's Bodyguard if the cape was Purple with Golden Trim, it simply makes the unit look so much more regal and elite than the current cape. I think that the Agema should be far more rare than the Cataphract, seeing as they were an elite group made up mainly of Medians.
    So that's my current proposal, if I find any more info, I'll be sure to present it
    Last edited by Everto; January 20, 2011 at 12:41 PM.

  19. #19
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    Determined aren't ya?

    Well, you'll glad to here that the Agema have now a new texture. Though I'm going to take a step further and brush up my meager modeling skills.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  20. #20
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.1a] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    Determined aren't ya?

    Well, you'll glad to here that the Agema have now a new texture. Though I'm going to take a step further and brush up my meager modeling skills.
    Determined? You have no idea

    I can't wait to see what you've done with the Agema sir NightEye, the fact in itself that you made them is beyond awesome on it own

    ...and to continue my quest for the perfect Seleucid Cataphract, here is an image of an Antiochean Seleucid Cataphract in battle with the Romans... another Example of how awesome Gold and Purple Look together
    Spoiler Alert, click show to read: 


    I'm not saying that Gold is the way to go with the Armor, but I do think it looks pretty cool as a face plate and perhaps on the Arms. (Also the Breast Plate as a single piece instead of being made up of scales, as shown, would be interesting to try out?)

    Here are the Cataphracts as of now...

    Spoiler Alert, click show to read: 


    A few things that would immediately tweak it up as far as I can see....the orange ploom on the Horse's head can be made purple, the two feathers on the side of the head could likewise be dyed purple. Obviously I think the Cape and the tunic under the armour should be purple...wih Golden Embroidered Details. The saddle can have more of a Golden trim. And if a single piece breastplate replaced the scale's, a small detail such as the head of Seleucus or a God's image could be embroidered in the center...a silver breastplate with a cool design...I think it'd look stellar

    As our great Model here shows, A single breastplate for a Seleucid Cataphract is not unhistorical, and he seems to approves of the Purple Cape with Gold as well lol
    Spoiler Alert, click show to read: 
    Last edited by Everto; January 22, 2011 at 02:51 PM.

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