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Thread: [RS 2.1a] Seleucid Unit Expansion Version 2

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  1. #1
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Well, I re-uploaded the main file yet again. Hopefully this time everything will work. But as an extra precaution go to Play_Seleucid\data\world\maps\base and delete a file called map.rwm
    If this doesn't work I'm just gonna have to ask a more experienced modder to help me out.
    And no, I don't believe you have to re-instiall RSII if the only sub-mod you're using is mine, just make sure it's version 2.0, remember I haven't updated yet.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  2. #2
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    SEXY....IT WORKS

    You have made this Mod 10,000 times more incredible sir, cheers to that

    My General shall now go to battle with Agema at his side
    May the Enemies of Seleucia fear the almighty power of her legions, the Thorokitai and Marines have arrived!

    BRING THE DESERT RABLE THAT DARE CALL THEMSELVES THE HEIRS OF ALEXANDER!!!!

    (If i could, I would rep you again...but I have to spread the love, damn hippy bull- )
    Last edited by Everto; December 09, 2010 at 02:25 AM.

  3. #3
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Well that's a lot off my chest. Hopefully you can really enjoy my submod now.
    Woot finally.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  4. #4
    Pro Gloria et Patria's Avatar Foederatus
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I get your point

    Just update if you want to, dont get hurry cause of me.

    I NEEEEEED these wonderful units to play



    Okay i couldn´t wait so i tried the new zip with 2.1 and fought 2 battles its working so far.
    Thank you very much now i can play after the NightEye army reforms.

    I just recognised that the original thorakitai have an elephant on shields showing in user interface, i like the image with the Elephant even more do you know or could you make those elephant shields.
    Last edited by Pro Gloria et Patria; December 09, 2010 at 04:06 AM.

  5. #5
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @NightEye
    Cheers to you too sir


    @Pro Gloria et Patria
    Really? You like the old shields better? I can't believe this
    The blue shield and it's design looks so much more distinguished

  6. #6
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    It works...Except that my general doesn't have a rally ability, and I suspect that only new agema units come out instead of general's bodyguards.
    again, I am using the basic EDU expansion


  7. #7
    Pro Gloria et Patria's Avatar Foederatus
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Everto: Well its just my opinion. But i wrote that i like the shields with the elephant more.

    Since there is no elephant on there shields in battle i cant really compare them but i think i would prefer them.

  8. #8
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Pro gloria et Patria I was intending to make the elephant shield from the Unit Card but the Seleucid emblem (not sure what it's actual name is) catches my eye more.

    @Grouchio Lol didn't realized that, must be because I never bother with rally, I'll put it back in on the next major update. As of now all you have to do is go to Play_Seleucid\data look for the export_descr_unit.txt, find the seleucid generals guard cavalry entry go to its formation section and takeout wedge. It's a personal preference I forgot to take out sorry.
    Last edited by NightEye; December 10, 2010 at 08:54 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  9. #9
    Pro Gloria et Patria's Avatar Foederatus
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Don´t get me wrong i really like the blue shields its only that i don´t know the elephants one but thats no important thing.

    Do you know were to recruit the seleucid katoikoi phalangites i can´t even recruit them in the elite barracks?

  10. #10
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Katoikois are recruited in the mid tier barracks then get removed once the Elite Barracks is built.

    Also for the next unit to be added, I'm thinking of either a Thracian Elite/Hypaspist/Greek Marine hybrid or Galatian Chosen Swordsmen/Champions essentially a fancy beefed up version of the Galatian Teutosages AOR unit
    Last edited by NightEye; December 10, 2010 at 09:16 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  11. #11
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    Also for the next unit to be added, I'm thinking of either a Thracian Elite/Hypaspist/Greek Marine hybrid or Galatian Chosen Swordsmen/Champions essentially a fancy beefed up version of the Galatian Teutosages AOR unit
    Um...Thracian-Elite-Hypaspist-Greek-Marine-Hybrid sounds the way to go, and personally, I love the name, probably should keep it

    (Are you sure you don't wana do one unit, JUST ONE, that would be an elite archer recruitable in only Antioch or Seleucia? PWEASE )

  12. #12
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I cannot recruit new generals out of cities that have either the Agema or Hetarioi bodyguard enabled. Can you fix this?


  13. #13
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Grouchio I went and check the mods and they seem to recruit fine... Did you delete map.rwm that sometimes cause wonky recruitment problem when you change something in units and don't delete it.

    @Everto That's actually a common problem in RSII, I never personally got so you best go check out the technical section. As for the adding units, okay I might be able to put in few more but I'll have to look for units that aren't shared
    Last edited by NightEye; December 11, 2010 at 12:42 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  14. #14
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    @Everto That's actually a common problem in RSII, I never personally got so you best go check out the technical section.
    Dammit , could someone put up a savefile with the Seleucid Campaign and this mod? as in Agema Generals? There is no Technical Solution as of the moment apparently, and IM DYING to play this mod lol. I'd trully appreciate it, thnx gents

  15. #15
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Sure, just the basic version w/o Tone's mod right? Though I have a couple of questions, are not able to save as soon as you start a campaign or you can initial can save but sometime later you can't? You do know you have to exit RSII completely before loading a save to avoid problems?
    Last edited by NightEye; December 11, 2010 at 10:01 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  16. #16
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    Sure, just the basic version w/o Tone's mod right? Though I have a couple of questions, are not able to save as soon as you start a campaign or you can initial can save but sometime later you can't? You do know you have to exit RSII completely before loading a save to avoid problems?
    Yes, basic version, w/o Tone's mod. I am not able to save the moment I start any new campaign, apparently its some issue with the script self engaging and turning of the save and load possibilities, and no one has found a clear way to get around it as of yet, except of getting a save game that already works.

  17. #17
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Odd development...I can't save? or load? um...confused?

  18. #18
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Yes, I deleted map.rwm


  19. #19
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Grouchio The hell... I'm completely stumped to why you can't recruit generals right now then. I never touched anything of the Seleucid Bodyguard except its EDU entry and even the unit labels haven't been touched...
    Last edited by NightEye; December 11, 2010 at 12:45 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  20. #20
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Actually it works now! In the EDU, I tweaked the generals bodyguard so that wedge was removed and General_Unit was added. And Voila!


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