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Thread: [RS 2.1a] Seleucid Unit Expansion Version 2

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  1. #1
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Grouchio *Groan* why do I keep forgetting that part... The appropriate disclaimer has been added.

    @ironstatue Unfortunately I don't have much knowledge in regards to map editing, so I can't move any of the settlements.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  2. #2
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Strange... I don't seem to be getting new generals when I have the Hetarioi bodyguard.


  3. #3
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Which version?
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  4. #4
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    what do you mean?


  5. #5
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    The basic Hetairoi bodyguard EDU patch or one of the ones merged with one of Tone's submods? And I already checked them all, they all seem to work fine.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  6. #6
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    the basic EDU patch?


  7. #7
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Also, is this compatible with the 2.1 patch?


  8. #8
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Sorry been a bit busy, when I say basic EDU patch I meant the one that's not merge with any of Tone's EDU mods

    As for 2.1 compatibility, not sure as I haven't downloaded it yet.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  9. #9
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    MY PRAYERS HAVE BEEN ANSWERED! SOMEONE WAS LISTENING TO MY PLEAS! SELEUCIA! THE GOD'S HAVE ANSWERED YOUR CALL!!!

    thank u sir


    This work looks stunning sir, I shall download either today or tomorrow.
    I do have a few questions though, firstly, will there be any more units? It seems you plan on one more, in which case I would love to see the Elephant Archer Models replace the regular Archer models, they look more badass simply.

    Secondly, I can make the heitaroi or the agema my general's bodygaurd? Agema ftw forsure!

    The new shields and the marines look awesome btw, can't wait to carve up the ptolemies with those badboyz!
    Dude, + rep, this is amazing work, and i'm glad that someone out there wanted to see Agema on the battlefield as much as I did!

    Btw.... how much ammunition do the agema have? Are they low, or relatively well supplied in arrows?
    Last edited by Everto; December 05, 2010 at 11:58 AM.

  10. #10
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I'm kinda busy as of late, though yeah I'm planning to actually add one more unit, though I was thinking of doing one based on Thracian Elites. I originally intended to replace the archer texture but decided not to because they're supposed to be a cheap unit.

    Yes, I included options in my mod for you to choose which unit will become the general's guard.

    The Agema have 15 arrows per man, I intended them to be a shoot first then charge unit but sometimes they tend to use up their ammo first then charge.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  11. #11
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Can the Katatikoi shields be remodeled so they look grey?
    Can you make an advanced family tree of the Seleucid like they did in EB?
    Why are the fertile lands around Babylon and Seleucia so hilly?


  12. #12
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Grouchio
    Aren't the Katatikoi supposed to be the gold shields?
    Sorry, I never modded that part of the game before. I'll might once I get some practice doing it.
    Again, I never modding that part of the game. But I guess it's more an artistic touch if anything.

    @Everto
    Hmm... I'll give it once over when get back home tonight.
    Last edited by NightEye; December 05, 2010 at 11:16 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  13. #13
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Actually Night Eye, why don't you put up a download that gives the completely "modded" DATA folder, as in the one that you have that works... For instance, you already have given the "clean" DATA backup file, and instead of having people cut and paste the altered files into the DATA folder, why not just give a download link that gives a FULLY mod-ed DATA folder, so that it should just be a matter of replacing one DATA folder with another...
    since your file works, why not just give that file?

    -And one more thing...
    I understand that you don't want to change the appearance of the Seleucid Archers... but is it possible to simply make a very easy model swap? For instance, could you briefly describe how I could swap out the regular Archer models for the Elephant Archer Models?
    Last edited by Everto; December 06, 2010 at 02:34 PM.

  14. #14
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Ok, so I've tried to implement this mod 4 times, I've cut and paste all my documents into the appropriate folders, as far as I can tell. I can play the campaign map, but the game crashes when i try to play with the new units on a battlefield while its loading.

    If anyone's modded folder works, could you please upload the whle thing for our enjoyment? All im asking is that someone, who has made it work, give us there whole "DATA" folder, so that we can implement it and play this fantastic mod.

    These units are seriously the only thing that held me back from playing this mod as of recently, and I'd really appreciate the help of those who've gotten it to work... thnx

  15. #15
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I rechecked my files and I honestly I don't understand why that texture error shows up with some people when all the needed elements are already in place...
    Everto, which version of my mod are using, the basic one or the ones merged with Tone's Stack mods? And are you using Windows 7 or Vista by any chance? And which RTW exe are you using?
    Last edited by NightEye; December 08, 2010 at 01:02 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  16. #16
    Pro Gloria et Patria's Avatar Foederatus
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I also tried this mod, but had the same error as everto, and the thorakitai shields were the old ones.

    I have to mention that i´m using 2.1 .So could this be the problem

    I want to start a seleucid campaign but not without this mod so hopefully you can make it work.

    But anyway thx for your effort so far Night eye

  17. #17
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Yes, my mod isn't 2.1 compatible as of the moment, I haven't yet patched my game yet because I'm pretty preoccupied atm. That could the problem though I'm really looking for the root of the problem for some people.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  18. #18
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Ya those shield look stellar, and I'm saddened that for some reason they aren't appearing

    At least the Agema work for me, they're gangsta thugs

  19. #19
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Pro Gloria et Patria Well I'm waiting for the after battle CTDs to be resolved before bothering

    @Everto
    The shields and Agema BGs don't work but the regular Agema and marines works eh? Well, at there's some improvement... Glad you like them and I'm really sorry for the frustration my mod has probably caused.

    Edit: Just to clarify, your CTD with my Agema BGs is when you start a new campaign or when go into battle? And the good news is what's left to fix will probably not involve reinstalling RSII again.
    Last edited by NightEye; December 08, 2010 at 11:11 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  20. #20
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    @Everto The shields and Agema BGs don't work but the regular Agema and marines works eh? Well, at there's some improvement... Glad you like them and I'm really sorry for the frustration my mod has probably caused.

    Haha, no its fine Im thrilled that this mod brings more variety to the Seleucid Ranks, I seriously think that all the changes that you have made should be implemented into the mod, hands down.

    Hopefully you can fix the shield issue, but till then, I shall enjoy the agema and marines!

    Quote Originally Posted by NightEye View Post
    Edit: Just to clarify, your CTD with my Agema BGs is when you start a new campaign or when go into battle? And the good news is what's left to fix will probably not involve reinstalling RSII again.
    The CTD with the Agema BG's occurs when I try to load up the battle, and then halfway through it just dies

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