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Thread: [RS 2.1a] Seleucid Unit Expansion Version 2

  1. #21
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @MDT I'll try once I find some free time.

    @Revan the Great So far I only had to replace one unit for the Agema, the Cimbri Elite Skirmishers. The Epibatai is actually a shared unit with the Ptolemies.

    @Sir Naked Emperor After checking it myself, yes you have to. Real sorry about that, big fat oversight for me there.
    Last edited by NightEye; October 19, 2010 at 04:22 PM.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  2. #22

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    A CTD occured when I was going to battle against Ptolemy at Raphia. I edited the file to insert the Agema in the army, but it CTD'd at the time it was loading.

    It said they could not find the texture files.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  3. #23
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I went tried putting them in myself and it loaded just fine.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  4. #24

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Strange...
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  5. #25
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Did the game crash when you go into battle in with the Agema before this? The only reason you'd get a texture problem is not putting the submod in problem place, which is the Play_Seleucid folder.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  6. #26
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    NEW ADD-ON AVAILABLE PLEASE CHECK FIRST POST

    I found some time to edit and test Tone's Alternative Stack and Battle length mods to be compatible with my mod.
    Last edited by NightEye; October 27, 2010 at 02:20 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  7. #27

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    Did the game crash when you go into battle in with the Agema before this? The only reason you'd get a texture problem is not putting the submod in problem place, which is the Play_Seleucid folder.
    I put it in the Seleucid folder when first installing. I'll test it again when I re-install it.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  8. #28
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    ADDITIONAL NEW ADD-ON AVAILABLE PLEASE CHECK FIRST POST

    I've made EDU sets that merge Tone's mods and my Seleucid bodyguard preference patches.

    *Looks at growing downloads section* Lord help me when Dvk releases that patch...
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  9. #29
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    ...And you probably need to begin a new campaign before using the agema, etc.


  10. #30

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Thanks for mod.

    What I've noticed in RS2 also is that Seleucia and Babylon are misplaced on the world map. Perhaps we could rationalize this as representing the recruiting ground, military bases, countryside of Seleucia/Babylon, but otherwise they are not where they are supposed to be.

  11. #31
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @Grouchio *Groan* why do I keep forgetting that part... The appropriate disclaimer has been added.

    @ironstatue Unfortunately I don't have much knowledge in regards to map editing, so I can't move any of the settlements.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  12. #32
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Strange... I don't seem to be getting new generals when I have the Hetarioi bodyguard.


  13. #33
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Which version?
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  14. #34
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    what do you mean?


  15. #35
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    The basic Hetairoi bodyguard EDU patch or one of the ones merged with one of Tone's submods? And I already checked them all, they all seem to work fine.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  16. #36
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    the basic EDU patch?


  17. #37
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Also, is this compatible with the 2.1 patch?


  18. #38
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Sorry been a bit busy, when I say basic EDU patch I meant the one that's not merge with any of Tone's EDU mods

    As for 2.1 compatibility, not sure as I haven't downloaded it yet.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  19. #39
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    MY PRAYERS HAVE BEEN ANSWERED! SOMEONE WAS LISTENING TO MY PLEAS! SELEUCIA! THE GOD'S HAVE ANSWERED YOUR CALL!!!

    thank u sir


    This work looks stunning sir, I shall download either today or tomorrow.
    I do have a few questions though, firstly, will there be any more units? It seems you plan on one more, in which case I would love to see the Elephant Archer Models replace the regular Archer models, they look more badass simply.

    Secondly, I can make the heitaroi or the agema my general's bodygaurd? Agema ftw forsure!

    The new shields and the marines look awesome btw, can't wait to carve up the ptolemies with those badboyz!
    Dude, + rep, this is amazing work, and i'm glad that someone out there wanted to see Agema on the battlefield as much as I did!

    Btw.... how much ammunition do the agema have? Are they low, or relatively well supplied in arrows?
    Last edited by Everto; December 05, 2010 at 11:58 AM.

  20. #40
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I'm kinda busy as of late, though yeah I'm planning to actually add one more unit, though I was thinking of doing one based on Thracian Elites. I originally intended to replace the archer texture but decided not to because they're supposed to be a cheap unit.

    Yes, I included options in my mod for you to choose which unit will become the general's guard.

    The Agema have 15 arrows per man, I intended them to be a shoot first then charge unit but sometimes they tend to use up their ammo first then charge.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

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