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Thread: [RS 2.1a] Seleucid Unit Expansion Version 2

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  1. #1
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    UPDATE IS HERE. PLEASE REFER TO FIRST POST.
    The new Agema, now with draco bearer
    Spoiler Alert, click show to read: 





    New look for the cavalry officer
    Spoiler Alert, click show to read: 





    Seleucid Auxilia Toxotai - available everywhere

    Spoiler Alert, click show to read: 



    Judean Hekatontamachoi - recruitable in Jerusalem

    Spoiler Alert, click show to read: 



    Galatian Champions - recruitable in Central Asia Minor
    Spoiler Alert, click show to read: 




    Hetairoi Kataphractoi - recruitable in major Greek cities in the east.
    Spoiler Alert, click show to read: 



    Note on the Hetairoi Kataphractoi: I don't have a screenshot for it as I forgot to get one. If any of you get to field them, please do me favor and post a screenie. Thanks.

    Additional stuff in Update:
    - Phrygian cavalry available in Phrygia
    - Lithobolos available in certain greek centers of learning
    - An alternative AOR EDB that gives the pezhetairoi and argyraspides new AORs.
    Last edited by NightEye; January 30, 2011 at 07:13 PM.
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    [RS 2.1a] Seleucid Unit Expansion V2

  2. #2
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Last minute addition:
    Made Judean Hekatontamachoi and Galatian champions recruitable as mercenaries

    Edit: Added a special thanks section to first post
    Last edited by NightEye; January 30, 2011 at 10:45 AM.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  3. #3
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Edit: patch removed
    Last edited by NightEye; February 18, 2011 at 11:04 AM.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  4. #4
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    MAJOR UPDATE PLEASE REFER TO FIRST POST.
    New shield for the Thureophoroi
    Spoiler Alert, click show to read: 





    New cape for the Hypaspists
    Spoiler Alert, click show to read: 




    Additional stuff in Update:
    - Fixes the AOR to compensate for the larger roster.
    - Fixed a major screw up to the Judean Hekatonmachoi
    Last edited by NightEye; February 18, 2011 at 09:45 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  5. #5

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    You've got two different cheek guards there by the looks of things


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  6. #6
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Yeah haven't finished working on it at the time, I'm thinking of redoing again all together.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  7. #7
    MDT's Avatar Decanus
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Those Marines are great, hope you'll make a version compatible with tone's [RS 2.0] Fewer stacks, slightly shorter battles - BETAmod.

  8. #8

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Those units do look pretty nice, especially the marines. What did you remove to put them in?

  9. #9
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Do you have to start a new campaign before making the switches on a general's bodyguard? That may seem to be the case with my game.


  10. #10
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @MDT I'll try once I find some free time.

    @Revan the Great So far I only had to replace one unit for the Agema, the Cimbri Elite Skirmishers. The Epibatai is actually a shared unit with the Ptolemies.

    @Sir Naked Emperor After checking it myself, yes you have to. Real sorry about that, big fat oversight for me there.
    Last edited by NightEye; October 19, 2010 at 04:22 PM.
    War... War never changes
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    [RS 2.1a] Seleucid Unit Expansion V2

  11. #11

    Default Re: [RS 2.1a] Seleucid Unit Expansion Version 2

    Does this work with one-turn games, and what folder would I put in the one-turn data folder?

  12. #12
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.1a] Seleucid Unit Expansion Version 2

    @Everto In the next update

    @tls5669 You can't, the EDBs are specially made for 0-turn and you'll break a lot of stuff for every other faction except the Seleucids if you put this in 1-Turn.
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    [RS 2.1a] Seleucid Unit Expansion V2

  13. #13

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    A CTD occured when I was going to battle against Ptolemy at Raphia. I edited the file to insert the Agema in the army, but it CTD'd at the time it was loading.

    It said they could not find the texture files.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  14. #14
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I went tried putting them in myself and it loaded just fine.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  15. #15
    Everto's Avatar Campidoctor
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by kingman1337 View Post
    A CTD occured when I was going to battle against Ptolemy at Raphia. I edited the file to insert the Agema in the army, but it CTD'd at the time it was loading.

    It said they could not find the texture files.
    I got the identical problem, I copied your "Agema" general file, deleted my old one, and tried to play Raphia. Something's not aligning, because we both followed the instructions. You should seriously recheck it, because you may have an extra file that we don't have or something, and I reallly want the Agema as my General's.

    Edit- Actually, i tried to play just with the Agema and the Marines, and it gave me an error as well, so i must have installed it wrong... I understand that I should "COPY AND PASTE", which I did do, file by file, replacing the old one's with new one's. I went in folder by folder and replaced the files with your files, perhaps there is an underlying problem in what I'm doing?

    For instance, I can play the campaign, I can build and move and there are no CTD's. I can also produce Agema, Marines and Thorokitai NP, there photos show up, as well as the descriptions...
    BUT, i can't play the battle with those units...its very sad...please help
    Last edited by Everto; December 06, 2010 at 01:20 AM.

  16. #16

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Strange...
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  17. #17
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Did the game crash when you go into battle in with the Agema before this? The only reason you'd get a texture problem is not putting the submod in problem place, which is the Play_Seleucid folder.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  18. #18

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    Did the game crash when you go into battle in with the Agema before this? The only reason you'd get a texture problem is not putting the submod in problem place, which is the Play_Seleucid folder.
    I put it in the Seleucid folder when first installing. I'll test it again when I re-install it.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  19. #19
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    ...And you probably need to begin a new campaign before using the agema, etc.


  20. #20

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Thanks for mod.

    What I've noticed in RS2 also is that Seleucia and Babylon are misplaced on the world map. Perhaps we could rationalize this as representing the recruiting ground, military bases, countryside of Seleucia/Babylon, but otherwise they are not where they are supposed to be.

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