which submod makes battle shorter? i mean, a real change.
please help
which submod makes battle shorter? i mean, a real change.
please help
"With Hate, all things are possible." Malus Darkblade
What difficulty level you are playing on??
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أسد العراق Asad al-Iraq
KOSOVO IS SERBIA!!!
Under the proud patronage of the magnificent Tzar
hard, but casualities are too low, battles just take hours...
"With Hate, all things are possible." Malus Darkblade
A short time after this was released, I thought I saw a submod that spead battles up. Am I right, or was I just inhaling too deeply on my pipe?
its simple: kill the enemy general. and then do a massive rear charge with all your cavalry. always works for me.
I've never had a battle last an hour, but I have had some that felt that way.
For a while, during playtesting, I was using the battle clock. Siege of Carthage, full stack against full stack. Lots of Carthagenians on the wall. I really got into it, didn't turn the double/triple time on. Then I hit a Sacred Band, one of those infantry units, and it took forever to kill. Finally, I've had them beat, routed, and there's just a few men - those that routed - in the center square -
And the time ran out. I lost.
Wow, I was sooo freakin annoyed.
At the OP: Is it the time of the battles or the number of them. I can spend a good twenty to thirty minutes fighting a battle, but rarely an hour, and I know I'm a slow player. On the other hand, when the Averni start attacking, I end up fighting sometimes two or three or more battles a turn - which does usually go over an hour. Try Tone's 15%/15% reduction in leathality and increase in unit costs. It lowers, slightly, the number of battles and how long they take. You can find it in the submods thread.
One thing I noticed during playtesting - the longer battles are easier to win. You have time to fix your mistakes, you don't really have to think that fast. I like my battles a little faster, with a greater sense of urgency.
I hope that helps.
~ Dani ~![]()
Roma Surrectum II Rome Playtester
Please call me Dani ... Yes, it's true ... I'm a girl ...
I give rep to people for being helpful, considerate, or clever. Ergo, you DO NOT have to rep me in return. Your being clever does not entitle me to rep. See?
http://www.twcenter.net/forums/showthread.php?t=389265 - This one has the significant change - 25% more lethality. Hope it helps, mate.![]()
psst... play better. : )
I have 10 minute battles on HH. Not very bad when that's the main point of the game.
approach enemy. Skirmish, retreat them behind your lines. Unleash more missiles from your medium infantry, close with your heavy troops once the enemy closes, all the while rushing behind to take out their cav and missiles that are left, charge in. Whoohoo.
Edit: I'm full of it. ; )
Last edited by C-Rob; October 08, 2010 at 07:04 PM.
Lol, yeah i noticed battles on here are a bit longer. And it seems harder to route units. It took me FOREVER to kill the spartan general. Like seriously, i had at least two praetorian cavalry attacking him and they fought dragging him all over the battle field yet he stayed alive. Eventually he died. But i eventually got over the long battles and just starting zooming in on random units admiring their skins while the battle rages on.![]()
I seriously doubt battles take hours for you, as I play H/H as well. You may want to try an easier difficulty...
I think the balance is right.
In RSI there's hardly any need for flanking tactics, you just make sure you have better infantry and go in front-on and your enemies will rout in less than 5 minutes. That way is fine for Romans or other Successor states who have strong infantry, but for factions which are cavalry based or light-infantry based they are disastrous. Before thy even get time for a flanking manouvre their main battle line is in tatters, which is just not what happened in real life.
I find that Tones submod with 15% lethality does the trick.