Question 1:
How will custom battles be handled? I understand that having modfoldered campaigns allows for more than 21 factions because each modfolder can have one faction substituted for another without affecting the whole game, but I don't know of any way to mod the .exes to enable more than the max number of factions without cracking the .exes.
Question 2:
Is there a list of decided-on swap factions? I've read a number of threads and what I've been able to gather is as such.
China (though I've been looking but haven't yet found any previews for a Chinese faction)
Bosporan Kingdom
Syracuse
Athens
Crete
Rhodes
2 additional, unrevealed (as far as I've seen) Gallic factions
What's the situation here?




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