The development of Diadochi - Total War has been on halt for nearly 2 years now. The recently released Patch v1.16 addresses some major issues in making the mod playable again, but some things still lack polish.
Can the few members of the ever decreasing community of DTW join up and provide their input on which features of Diadochi - TW should be improved for a v1.2 FINAL Release?
I am really looking forward to closing this chapter of modding history and finalize Diadochi - Total War into a polished mod. Obviously, this will NOT include any new features. Simply enhancing what already is in the mod.
Some obvious enhancements:
Diadochi - TW v1.2 Final To Do list:
- Diadochi - Total War WIKI (RedFox)
- Barbarian unit cards need to be remade (RedFox)
- Any missing unit cards should be fixed (RedFox)
- Some playtesting to identify persisting bugs/crashes (RedFox)
- Faction descriptions written ages ago (Spartan666)
- Change Drill Fields into garrisons; Drill Fields don't work anyways. (Spartan666)
- Rebalance Thrace in the WotD campaign (Spartan666)
- Make Sons of Mars campaign more interesting; add more settlements. (RedFox)
- Units need new sprites. (jakobh94)
- Seleucids only train Pezhetairoi and Argyraspidai even though having an amazing unit roster. (unDa)
- Carthage roster, Heavy Pikemen available earlier from Carthage. (rogergargantua)
- Choose settlement fate crash. (Spartan666)
- Sparta settlement plan bugs / issues. (Spartan666)
- Gallic swordsmen with no body. (Funkyrobbie)
- Check reform advice message.
- Campaign map improvements: enlarge impassable terrain around mountain ranges to avoid steep-slope battles
I'm willing to accept everyone's help on this matter.














