Page 1 of 5 12345 LastLast
Results 1 to 20 of 84

Thread: Diadochi - Total War: Future Development, Suggestions & Ideas

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Diadochi - Total War: Future Development, Suggestions & Ideas

    The development of Diadochi - Total War has been on halt for nearly 2 years now. The recently released Patch v1.16 addresses some major issues in making the mod playable again, but some things still lack polish.

    Can the few members of the ever decreasing community of DTW join up and provide their input on which features of Diadochi - TW should be improved for a v1.2 FINAL Release?

    I am really looking forward to closing this chapter of modding history and finalize Diadochi - Total War into a polished mod. Obviously, this will NOT include any new features. Simply enhancing what already is in the mod.

    Some obvious enhancements:

    Diadochi - TW v1.2 Final To Do list:
    - Diadochi - Total War WIKI (RedFox)
    - Barbarian unit cards need to be remade (RedFox)
    - Any missing unit cards should be fixed (RedFox)
    - Some playtesting to identify persisting bugs/crashes (RedFox)

    - Faction descriptions written ages ago (Spartan666)
    - Change Drill Fields into garrisons; Drill Fields don't work anyways. (Spartan666)
    - Rebalance Thrace in the WotD campaign (Spartan666)
    - Make Sons of Mars campaign more interesting; add more settlements. (RedFox)
    - Units need new sprites. (jakobh94)
    - Seleucids only train Pezhetairoi and Argyraspidai even though having an amazing unit roster. (unDa)
    - Carthage roster, Heavy Pikemen available earlier from Carthage. (rogergargantua)
    - Choose settlement fate crash. (Spartan666)
    - Sparta settlement plan bugs / issues. (Spartan666)
    - Gallic swordsmen with no body. (Funkyrobbie)

    - Check reform advice message.
    - Campaign map improvements: enlarge impassable terrain around mountain ranges to avoid steep-slope battles

    I'm willing to accept everyone's help on this matter.
    Last edited by RedFox; December 16, 2010 at 06:24 AM.

  2. #2

    Default Re: Diadochi - Total War: Further Development

    Ok, I think we should finally put into the mod those faction descriptions here we have never included.

    And then, it would be fine to add a new building, we can borrow it from Extended Cultures with their permission. It's a law builidng giving law bonuses representing local garrison units, it would be very useful in some campaigns, like the Seleucid one, in which you have an enormous "distance from capital" penalty. The law bonus should be balanced by a taxable income penalty tough. It would be very easy to feature this, only some text editing and .tga files to add, and it would make a good addition to gameplay.

    Then, in the WotD campaign Thrace always gets crushed by the combined action of Pergamum and Macedon, the latter expanding with no troubles up to the Danube.


  3. #3
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Diadochi - Total War: Further Development

    I added your input into the To-Do list in the first post.

    I think we can safely replace the Drill Fields building with Garrisons, since they dont work anyways. There won't be any need for extra content then.

    Got any other suggestions?

  4. #4
    rogergargantua's Avatar Senator
    Join Date
    Aug 2007
    Location
    Netherlands
    Posts
    1,133

    Default Re: Diadochi - Total War: Further Development

    Sounds good! You think there aren't more population control buildings needed besides just a garrison?

    - Some playtesting to identify persisting bugs/crashes
    Doing Carthage now on Alex.exe, if I find any, I will post in bugs thread.

  5. #5

    Default Re: Diadochi - Total War: Further Development

    Quote Originally Posted by RedFox View Post
    I added your input into the To-Do list in the first post.

    I think we can safely replace the Drill Fields building with Garrisons, since they dont work anyways. There won't be any need for extra content then.

    Got any other suggestions?
    WTF, have I been spending craploads of money to improve the morale of my armies for nothing?!?!?!?!?!?!
    History repeats itself, first as tragedy, second as farce.
    Karl Marx


    I repeat... that all power is a trust; that we are accountable for its exercise; that from the people and for the people all springs, and all must exist.
    Benjamin Disraeli

  6. #6

    Default Re: Diadochi - Total War: Further Development

    Sounds interesting, though I don't think I can help with anything ... Maybe sprites since they seem to be very off.
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  7. #7
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Diadochi - Total War: Further Development

    rogergargantua: Your help is very much appreciated! Thanks for playi-*ah* bughunting

    jakobh94: Since there won't be any new units, I think proper sprites are a great idea. Do you think you could manage that?

  8. #8

    Default Re: Diadochi - Total War: Further Development

    what about mass infantry of seleucids? this still not fixed
    even having amazing uni roster seleucids use only pezhatairoi and argyraspidai...
    ps: sry for my nad eng.

  9. #9
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Diadochi - Total War: Further Development

    unDa: I will add that into the to-do list Thanks for spotting that problem!

  10. #10

    Default Re: Diadochi - Total War: Further Development

    Well seleucids spamming only heavy infantry and forgetting totally about light infantry and cavalry is an issue that, as far as I remember, has always plagued XGM and all the mods related to it, so DTW as well.

    The only clue I have is to change those "balanced napoleon, fortified stalin, religious henry" stuff, but seleucids are already comfortable napoleon and:
    Comfortable = Economic (internal revenue - savings generation)
    Napoleon - biased towards a mix of light and heavy infantry, light cavalry

    source: AI_personalities.txt
    Last edited by Spartan 666; October 09, 2010 at 04:19 AM.


  11. #11

    Default Re: Diadochi - Total War: Further Development

    RedFox: Yes I can fix the sprites.
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  12. #12

    Default Re: Diadochi - Total War: Further Development

    I fixed some little errors in the repo's EDB, which prevented the population growth option to work properly during installation.

    Then, I remembered of this: http://www.twcenter.net/forums/showt...18#post7820418 Can we consider it the typical "choose settlement fate" bug, or is it more related to that old Sparta settlement plan?
    Last edited by Spartan 666; October 09, 2010 at 07:31 AM.


  13. #13

    Default Re: Diadochi - Total War: Further Development

    That can happen to all cities.
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  14. #14

    Default Re: Diadochi - Total War: Further Development

    Yes, but since there had been problems with Sparta's settlement plan a long time ago, I wondered if that crash might have been related to that.


  15. #15

    Default Re: Diadochi - Total War: Further Development

    independent greek cities generals have no info cards. just grey peasant...

  16. #16
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Diadochi - Total War: Further Development

    jakobh94: Great! When can you start working on them?

    Spartan 666: It's probably the generic 'choose settlement fate' crash on BI. There was an article on how to fix this common bug, should check it out. I'll add re-checking Spartan and fixing the 'settlement fate' crash into the to-do list.

    unDa: Yes, added the missing info cards into the to-do list.

  17. #17

    Default Re: Diadochi - Total War: Further Development

    Quote Originally Posted by RedFox View Post
    jakobh94: Great! When can you start working on them.
    Now, well I've actually already started but I guess you have some plan for how they should be made or something so I'll halt my progress a bit, but if you don't have any plan for how they should be made just say so and I'll continue right away.
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  18. #18
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Diadochi - Total War: Further Development

    jakobh94: Since creating sprites itself is already a time-consuming job, I'll rather not make it more complex or time-consuming than it has to be. You can group the sprites (or not group) into folders depending on your own preferences. As long as they work in the end.

    Spartan666: I noticed you're already nailing the most obvious of the bugs. Keep up the good work!
    Last edited by RedFox; October 10, 2010 at 09:37 AM.

  19. #19
    gaunty14's Avatar Vicarius
    Join Date
    Jul 2007
    Location
    UK, somewhere in the middle of England
    Posts
    2,629

    Default Re: Diadochi - Total War: Further Development

    I suppose letting the inde greek build diplomats could be put on the to do list

    as when I was playing as them I had to add one to the campaign and then bribe another diplomat so I never ran out. Not the most vital issue I admit ^-^

    "will help build battle station for food" - or rep

  20. #20

    Default Re: Diadochi - Total War: Further Development

    Well that's odd because they should be able to train them as any other faction. Probably they don't have any region with hidden resource "capitol" at the start of the campaign.
    Last edited by Spartan 666; October 11, 2010 at 04:35 AM.


Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •