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  1. #1
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    Default Should cavalry charges be changed?

    Been wondering latly to my self after watching some gameplay vids of Kingdom Under Fire II that the cavalry charges in TATW would be pretty sweet if changed somewhat. Currently the cavalry in the mod charge then start attacking the targeted army. While thats fine. I think it would be cooler if the men on horses (or wargs) get altered so if you tell the selected army to attack behind a unit of lets say for example some orcs. Insted of charging and then attacking it plows right though them lifting them up in the air. But if i was to click on the orcs then the caveraly would attack like normal like they do now. This would bring some gameplay deversity to the caveraly. It could be a engine thing though but i doubt it since trolls can already plow right though stacks of infantry when charging. This video should ilustrate my point with the horses. The horse charges start at 1:36 for those wanting to skip to the point. And sorry for those who don't like the music. I orginaly made this video to show off another point in another forum

    So anyone else think it would be cool if the caverly did this in TATW?

    Last edited by Deedlit; October 07, 2010 at 12:35 AM.

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  2. #2
    Baywatch's Avatar Ducenarius
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    Default Re: Should cavalry charges be changed?

    Doing exactly that isn't possible with the M2TW engine I believe but, if you want cavalry with more mass (more brutal cavalry charges) then I recommend giving RC/RR a go after it's made compatible with 2.1.

    Clearly has his priorities straight.

  3. #3
    dannyalex's Avatar Campidoctor
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    Default Re: Should cavalry charges be changed?

    nice charge...but unrealistic
    Most Chivalrous commander 2020-2021

  4. #4
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Should cavalry charges be changed?

    I hope it will never be implemented a charge like this, it seems a dozen of Panzers charged through them, not cavalry. Horses can't hold momentum for that long: the cavalry will break and stomp the first lines, but after a few hit they will slow down and stop. With RC/RR charges are just fine, good hitting power but not overpowered.
    It's only after you have lost everything, that you are free to do anything.

  5. #5
    Baywatch's Avatar Ducenarius
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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Mikail Mengsk View Post
    With RC/RR charges are just fine, good hitting power but not overpowered.
    Yep, in RC/RR the only cavalry unit that can pull off breath taking charges is the Loke-Innas-Rim, seeing as how they are the equivalent of a medieval tank it's quite understandable. Still all cavalry pack much more punch than their vanilla counterparts so, if you want reworked cavalry it's certainly something you should try.

    Clearly has his priorities straight.

  6. #6
    intel's Avatar Protector Domesticus
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    Default Re: Should cavalry charges be changed?

    There was a sub-mod called "realistic cavalry engagement", it should be somwhere there in sub-mods section.


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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Deedlit View Post
    And sorry for those who don't like the music. I orginaly made this video to show off another point in another forum

    Whats the name on the music?

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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Narf View Post
    Whats the name on the music?



    It's called forces. It's taken from the original TV Series from Berserk.
    http://en.wikipedia.org/wiki/Berserk_(manga)

    I'll PM more info to you. As i don't whana derail the thread.

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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Deedlit View Post
    It's called forces. It's taken from the original TV Series from Berserk.
    http://en.wikipedia.org/wiki/Berserk_(manga)

    I'll PM more info to you. As i don't whana derail the thread.
    Thanks

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    Default Re: Should cavalry charges be changed?

    But back on topic. Yes it's unrealistic but it adds a coolfactor to the charges. Any why are we even mentioning it not being realistic when lord of the rings itself is fantasy. So Real life things don't count tbh. Heck they even did it in the Battle for middle earth games. And also in the Movies. Remember when Theoden and the rest where charging out of helmsdeep?

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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Deedlit View Post
    But back on topic. Yes it's unrealistic but it adds a coolfactor to the charges. Any why are we even mentioning it not being realistic when lord of the rings itself is fantasy. So Real life things don't count tbh. Heck they even did it in the Battle for middle earth games. And also in the Movies. Remember when Theoden and the rest where charging out of helmsdeep?
    Or when they aided Minas tirith. They just kept on going and going and going and going.....

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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Narf View Post

    Or when they aided Minas tirith. They just kept on going and going and going and going.....

    Yeah exactly!, so it's perfectly a valid reason why they should in the mod. Or atleast Rohan if you whana make it faction uniqe.

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    Mikail Mengsk's Avatar Primicerius
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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Deedlit View Post
    But back on topic. Yes it's unrealistic but it adds a coolfactor to the charges. Any why are we even mentioning it not being realistic when lord of the rings itself is fantasy. So Real life things don't count tbh. Heck they even did it in the Battle for middle earth games. And also in the Movies. Remember when Theoden and the rest where charging out of helmsdeep?
    Yes i remember thinking "WTF is this ?!?".

    For the 100th time, fantasy DOES NOT MEANS that every physics and common sense's rule is to be ruined or ignored. Then why don't just make Rohan invincible because they are cool? Charging straight through every unit (maybe pikewalls like in the movie) without even slowing down, that will make the game just an eye-candy show with no sense at all. One would just order his cavarly to charge the enemy and "POOF" battle won, heroic victory.

    RC/RR has a good cavalry system, it works without looking ridicolous like the video you posted.

    Wanna "cool" charges? Make a submod to give knights the same mass of a 40-ton tank and good game, but i hope vanilla TATW will stay just as it is now, or at least adopt the RC/RR system.
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  14. #14

    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Mikail Mengsk View Post

    Charging straight through every unit (maybe pikewalls like in the movie) without even slowing down, that will make the game just an eye-candy show with no sense at all. One would just order his cavarly to charge the enemy and "POOF" battle won, heroic victory.

    RC/RR has a good cavalry system, it works without looking ridicolous like the video you posted.
    Yes, but Gandalf led the charge with his light staff and the pikewall was breaking as they hit it. So I don't think it's such a problem there.

    I agree with you, the OP video looked ridiculous, and that game looked terrible. Why should awfulness be ported from a bad game into an excellent game with a superb mod?

  15. #15

    Default Re: Should cavalry charges be changed?

    Yeah, that was more cartoony than realistic and I would be quite upset to see anything even similar implemented! Cavalry charges are powerful enough in vanilla for me and watching twenty horses gallop endlessly over soldiers without slowing or losing momentum (or swinging their swords) is not what this mod needs! Did they even use lances?
    Total War addict since the beginning.

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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by jackenbu2 View Post
    Yeah, that was more cartoony than realistic and I would be quite upset to see anything even similar implemented! Cavalry charges are powerful enough in vanilla for me and watching twenty horses gallop endlessly over soldiers without slowing or losing momentum (or swinging their swords) is not what this mod needs! Did they even use lances?
    It doesn't look cartoony
    http://www.youtube.com/watch?v=D2C32OR8Nu4

    Cartoony? It looks frigging awsome! Heck it was awesome to have a caverly charge in BFME and watching them plow though ranks of infantry. You have to take the laws of of the world aside in fantasy hense i'ts called fantasy.

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  17. #17
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    Default Re: Should cavalry charges be changed?

    No its not, Its called realistic fantasy meaning that the pysics and general outlook in the world are the same as earth unless stated otherwise, and its this kind of cheesy crap that destroys that genere. Besides LOTR is not some fanboy do-wats-cool world, but a increadible piece of litterature, so try to keep it real.

    Besides BFME was the most terrible game and vanilla third age is ten times better.

  18. #18

    Default Re: Should cavalry charges be changed?

    We might as well discard gravity in middle-earth to have some cool effects, like your know, elves jumping 20 meters in the air.

    Now serious. The cav charges in Med2 are a little weak. When horses trample a couple of folks they do not come to a complete halt. Horses, even after a charge, would have to keep moving to avoid blows and trample more people. A well trained warhorse was the nr. 1 weapon of a medieval knight, his lance second, his sword or axe thirth. Horses were also the reason knights dominated the battlefield for a millenia.

    I for one think BFME 1 was a great game, BFME 2 and especially ROTWK were downright horrible. The cav in BFME was also quite good, they lost momentum after trampling a couple of guys, but it was always best to keep them moving. In the movies, the pellennor charge is not that unrealistic. Orcs are small and easy to trample, also, a bunch of rohirrim got taking down in the charge.

    In an ideal game, horses would not come to a complete halt like often happens in Med 2, but hey, it's not bad, and if you don't like it, try a submod like RCRR.

  19. #19
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    Default Re: Should cavalry charges be changed?

    Anyone played mount & Blade? im pretty sure you aswell as ur allies can charge through infantry lines by knocking people down. But like i said rohan did it with ease. Against orcs.
    Last edited by Deedlit; October 07, 2010 at 08:44 AM.

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  20. #20
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    Default Re: Should cavalry charges be changed?

    Quote Originally Posted by Deedlit View Post
    Anyone played mount & Blade? im pretty sure you aswell as ur allies can charge through infantry lines by knocking people down. But like i said rohan did it with ease. Against orcs.

    You can stomp through a line 1 man deep or even 2 men deep but after that you get stopped dead and then you can be in big trouble.

    Damn fine game M & B!

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