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Thread: Diplomacy for fops?

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  1. #1

    Default Diplomacy for fops?

    Hi guys,

    Why is diplomacy so useless in RS2? The enemy only agrees with a peace after backstabbing you! And when they are attacked by you with enough troops they just bark at your diplomat and the endless stackspam-war goes on!!!

    Seriously, I am auto-resolving all settlement-defend battles. each three turns the enemy lays siege to my Iberian settlement and not willing accepting peace

    I've had wars for over 300 years!!

  2. #2

    Default Re: Diplomacy for fops?

    Its so rubbish in RS2, because the Creative Assembly hardcoded it into the game and there is nothing.RS can do about it, i guess you never played vanilla rome total war,


  3. #3
    Drowsy's Avatar Senator
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    Default Re: Diplomacy for fops?

    Forced diplomacy and Heroic victories!

  4. #4
    kommandant's Avatar Civis
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Drowsy View Post
    Forced diplomacy and Heroic victories!
    making them protratorate(spelling???) it atleast holds them off for a bit, at least in my campaign it has
    been so

  5. #5
    Taelok's Avatar Senator
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Drowsy View Post
    Forced diplomacy and Heroic victories!
    Do heroic victories have any effect whatsoever?

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  6. #6
    Chris Death's Avatar Campidoctor
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Taelok View Post
    Do heroic victories have any effect whatsoever?
    There are two kinds of effects;

    the visual effect: this can be one or two stars for your general or a trait/ancillary

    the non-visual effect: this can vary from a quick "yeah" or "YEAHHHHH" up to neighbours
    starting to whisper and pointing with their fingers at you when they having a chat outside and you are comming along.

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  7. #7
    Drowsy's Avatar Senator
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Taelok View Post
    Do heroic victories have any effect whatsoever?
    I've restarted my Roman campaign more times then i can count, don't ask why

    In example and with my (limited) experience, whenever i score a heroic victory at or near Dryydachium with a numerical inferior (Roman valor of course outnumbers any army) force the Macedonians will offer terms 4 out of 5 times (only to break them a few turns later but thats besides the point). Clear victories and the like and they will continue to send every single Macedonian to your province until they can lay siege.

  8. #8

    Default Re: Diplomacy for fops?

    After taking Spain from Carthage and getting a couple heroic victories outside of Carthage itself.With my historical side satisfied i tried making Carthage a protectorate with Forced diplomacy, they just attacked again 2 turns later.

  9. #9

    Default Re: Diplomacy for fops?

    Quote Originally Posted by Poniatowski1991 View Post
    Why is diplomacy so useless in RS2?
    Because "Rome: Total Diplomacy" just doesn't have that visceral appeal.

    Like the others have said it's always sucked, maybe it will be fixed in RTW2...

  10. #10
    Spartan198's Avatar Protector Domesticus
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Starship Trooper View Post
    maybe it will be fixed in RTW2...
    I wouldn't count on it...

  11. #11

    Default Re: Diplomacy for fops?

    Quote Originally Posted by Spartan198 View Post
    I wouldn't count on it...
    If they finish there improvements to the graphics and visuals in about 1 month they might bother concentrating on something other than the games appearance, but i wouldnt put money on it.


  12. #12

    Default Re: Diplomacy for fops?

    Quote Originally Posted by General Brittanicus View Post
    If they finish there improvements to the graphics and visuals in about 1 month they might bother concentrating on something other than the games appearance, but i wouldnt put money on it.
    Well you never know. They are developing a whole new system for Shogun because of the intricacies of Japanese alliances/ diplomacy and maybe they could use that as a base for RTW2. We can live in hope!

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  13. #13

    Default Re: Diplomacy for fops?

    Quote Originally Posted by MarcusTullius View Post
    Well you never know. They are developing a whole new system for Shogun because of the intricacies of Japanese alliances/ diplomacy and maybe they could use that as a base for RTW2. We can live in hope!
    Yes they say that there will be a completely new AI system as well, but i will have to see it first to believe that there are any improvements, but if they do make a good job of it i will be very happy that they finally improved some gameplay aspects of total war.


  14. #14
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Diplomacy for fops?

    You do realise that in ancient times, alliances between equals only lasted for the duration of a war, during which they would support each other. There was a lot of backstabbing going on.
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  15. #15
    Brusilov's Avatar Local Moderator
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    Default Re: Diplomacy for fops?

    If the AI keeps laying siege to your settlements what are you doing to prevent that?

    I will set up forts at natural choke points (bridges, valleys etc) which blocks access to my regions. The fort is only ever manned by a single unit and always the cheapest that I can find. What happens is that the AI will then attack the fort rather than attacking a settlement. This does mean that you don't lose as much revenue as you would when your settlement is under siege. You also get waring that the AI is about. I also build watch towers to show what is happening on the outside of my regions but also use watch towers to ensure that there is no area that I control 'in the shadows'.


    I usually have an army in the area that can get to the settlement in a turn or two. I use that army to destroy any attackers rather than rely upon the garrison.

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  16. #16

    Default Re: Diplomacy for fops?

    Quote Originally Posted by Brusilov View Post
    If the AI keeps laying siege to your settlements what are you doing to prevent that?

    I will set up forts at natural choke points (bridges, valleys etc) which blocks access to my regions. The fort is only ever manned by a single unit and always the cheapest that I can find. What happens is that the AI will then attack the fort rather than attacking a settlement. This does mean that you don't lose as much revenue as you would when your settlement is under siege. You also get waring that the AI is about. I also build watch towers to show what is happening on the outside of my regions but also use watch towers to ensure that there is no area that I control 'in the shadows'.


    I usually have an army in the area that can get to the settlement in a turn or two. I use that army to destroy any attackers rather than rely upon the garrison.
    Well and truly spoken!

  17. #17

    Default Re: Diplomacy for fops?

    Quote Originally Posted by Brusilov View Post
    I will set up forts at natural choke points (bridges, valleys etc) which blocks access to my regions. The fort is only ever manned by a single unit and always the cheapest that I can find. What happens is that the AI will then attack the fort rather than attacking a settlement.

    From my own experience, this is to invite attacks.

    The AI checks if you have enough forces to defend your settlements / forts. If you only have 1 cheap unit in the fort the AI decides to attack since it thinks that you don't have enough units to defend your settlements (even though you have several stacks nearby).

    The best way is to have a whole legion sitting in a fort at a choke point. During my campaigns I have never been attacked by the AI when I have a legion sitting in a fort. What happens is that the AI moves a stack close to my border, sees that I have enough troops and pulls back. If I only had 1 cheap unit in the fort, it would have attacked.

    EDIT: In a roleplaying way, you can say that the legion is protecting your borders and at the same time pacifying the newly conquered lands. The Romans had several legions garrisoning newly conquered regions, and protecting the borders.
    Last edited by Centaurion; October 06, 2010 at 07:36 PM.

  18. #18
    Drowsy's Avatar Senator
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Centaurion View Post
    From my own experience, this is to invite attacks.

    The AI checks if you have enough forces to defend your settlements / forts. If you only have 1 cheap unit in the fort the AI decides to attack since it thinks that you don't have enough units to defend your settlements (even though you have several stacks nearby).

    The best way is to have a whole legion sitting in a fort at a choke point. During my campaigns I have never been attacked by the AI when I have a legion sitting in a fort. What happens is that the AI moves a stack close to my border, sees that I have enough troops and pulls back. If I only had 1 cheap unit in the fort, it would have attacked.

    EDIT: In a roleplaying way, you can say that the legion is protecting your borders and at the same time pacifying the newly conquered lands. The Romans had several legions garrisoning newly conquered regions, and protecting the borders.
    This is more or less also the reason i hardly ever ambush (defensively) anymore. No more small times raids, but when they do come, they bring stacks to match or out number you if they are able

  19. #19
    GreatOne's Avatar Ordinarius
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    Default Re: Diplomacy for fops?

    Quote Originally Posted by Centaurion View Post
    From my own experience, this is to invite attacks.

    The AI checks if you have enough forces to defend your settlements / forts. If you only have 1 cheap unit in the fort the AI decides to attack since it thinks that you don't have enough units to defend your settlements (even though you have several stacks nearby).

    The best way is to have a whole legion sitting in a fort at a choke point. During my campaigns I have never been attacked by the AI when I have a legion sitting in a fort. What happens is that the AI moves a stack close to my border, sees that I have enough troops and pulls back. If I only had 1 cheap unit in the fort, it would have attacked.

    EDIT: In a roleplaying way, you can say that the legion is protecting your borders and at the same time pacifying the newly conquered lands. The Romans had several legions garrisoning newly conquered regions, and protecting the borders.

    The way i managed to stop Romans from making me kill myself was building series of forts at the chokepoints west of Segestica which I held, and manning them with single unit.Behind the first line of forts i put quite a bit of armies which deterred them from attacking me until they built up quite some armies, which effectively reduced number of battles by 50%.

    If you put the whole army in the fort you basically condem them to siege which reduces the number of men inside and you may even need to sally forth or intervene in order to save the army from starvation and surrender.


  20. #20

    Default Re: Diplomacy for fops?

    I don't know about you guys, but from my experience, defending forts is really easy. If your fort is under siege, simply sally forth, don't wait for your troops to die out. The advantage to just fielding armies is that if you're attacked by multiple stacks, you can attack the army that sieged you, quickly eliminating it before the reinforcements can aid it. Then you can just return to your fort and laugh at the other armies, which can't touch your walls.

    Fort armies should have lots of peltasts, archers and artillery. That way, you'll force the enemy into attacking you, and the wall defenses will soften them up.

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