Artillery in MP has not been showered with a lot of love... IIUC, it has been banned since as long as RTW.
I have been arguing that it should be allowed ever since ETW, for the additional tactical depth I felt it provided...
sadly, the many people abusing it by spamming and/or camping don't much help my point, man (ouch).
To me, artillery is a tool; it has its uses, but if you don't use it correctly, you may find yourself with your hand nailed against the wall.
Here's my guide to what artillery can and can't do, and how to handle it both behind and in front of its business end.
I started writing this as a response to Point_Man's thread, but then it got longer and longer, so I thought it deserved one of its own.
I hope I gave you some insight as to why I consider artillery an enrichment of the tactical arsenal...
and maybe even make one or two of you drop that no art rules
EDIT:
I added a replay from a battle on Grassy Flatlands.
It's a against a total noob so don't expect too much from the battle itself, but a lot of the things I mentioned can be found there,
like the formation I use to initially guard, targeting cav with art, cav rushing against art, supporting with cannister shot, changing back to autotarget (not so obvious)...







