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Thread: Time waiting over Gameplay

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  1. #1

    Default Time waiting over Gameplay

    Hi what is your amount of time it takes to load up a turn.

    State it in this forum please:
    Year:Round 1145 Time: 30-45 seconds
    "Honor and Glory There is no good and evil only how you perceive it."

  2. #2

    Default Re: Time waiting over Gameplay

    Quote Originally Posted by Mr1Jack View Post
    Hi what is your amount of time it takes to load up a turn.

    State it in this forum please:
    Year:Round 1145 Time: 30-45 seconds
    Updated suggestion

    Year/Round:
    Submods active:
    Time till next turn:
    cpu / processor :

    Without the submods, you'd be comparing apples with oranges - and oranges with eggs.
    And without the cpu there is no real way to set the number into relation. A 1,2 ghz quadcore doesn't perform well with Medieval 2, the game uses 1 core only.

    Some links on the issue:
    A comparison of 6.1 vs RR/RC 09/10
    SLOW end of turns 6.3
    excellent mod spoiled
    and my quote from the other topic.
    Quote Originally Posted by bane_tw View Post
    Its the scripts. The more you add... vanilla was as fast as it was because the CPU has nothing to compute between turns. I suggest a search of the main forum on it and using FTT if you aren't already

  3. #3

    Default Re: Time waiting over Gameplay

    Quote Originally Posted by bane_tw View Post
    Updated suggestion

    Year/Round:
    Submods active:
    Time till next turn:
    cpu / processor :

    Without the submods, you'd be comparing apples with oranges - and oranges with eggs.
    And without the cpu there is no real way to set the number into relation. A 1,2 ghz quadcore doesn't perform well with Medieval 2, the game uses 1 core only.

    Some links on the issue:
    A comparison of 6.1 vs RR/RC 09/10
    SLOW end of turns 6.3
    excellent mod spoiled
    and my quote from the other topic.
    Yea i agree with your statement but i just wanted simple info i do not care how powerful your pc is or what sub mod you use i just want to know your time.

    Haha
    "Honor and Glory There is no good and evil only how you perceive it."

  4. #4

    Default Re: Time waiting over Gameplay

    Quote Originally Posted by Mr1Jack View Post
    Haha
    Submods/campaignoptions, one major example here beeing BGR, influence the turntime by 100% or more.

  5. #5

    Default Re: Time waiting over Gameplay

    Okay go ahead and delete this as i have got my answer that i was looking by your links also my bad for crossing the boarders.
    "Honor and Glory There is no good and evil only how you perceive it."

  6. #6

    Default Re: Time waiting over Gameplay

    Don't delete this. We need a thread like this..
    My turn time is 1 minute, and 25 seconds..
    Specs
    SS 6.3, Early campaign, LLP, savage AI.
    Intel Core 2 CPU 2.4 Ghz, 2 GB Ram, Vista.

    Other turn influences.
    Only one princess animation acting as diplomat during the turn time, and none of my units had to move.
    Turn 183, year 1283
    19 living factions, 8 dead factions out of 27 total factions. Doesn't include the Rebels turn which would add one faction turn time.
    Last edited by Neptune7; October 06, 2010 at 01:10 PM.

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