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Thread: Polish Guard in 6.3

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  1. #1
    Everto's Avatar Campidoctor
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    Default Polish Guard in 6.3

    When 6.1 came out, I played it religiously, Loved that game, and loved playing as my father country, POLAND. I have come to find that in 6.3, the diversity in units is somewhat improved, but that certain things simply are not to my liking, and my biggest peave is the Polish Guard Skins.

    The Polish Guard have a picture of a fully plated Knight of the Gothic Style, Which makes perfect sense once they have their full armor upgrade. In 6.1, after an upgrade, the Polish Guard changed from Medieval to more Gothic looking, Which I LOVED about them.
    In 6.3, they retain the SAME PICTURE! BUT NOT EVEN AFTER UPGRADING TO GOLD DO THEY CHANGE APPEARANCE!!!! That means that the files were altered to make them less armoured than they were, its like taking one step forward and two steps back.

    I can understand the Polish Noble loosing their Javelins, (even though that kills a huge amount of diversity and gameplay options for the Polish Player because now they have Polish Sergeants and Nobles side by side, both simple melee cavalry. In all honesty, make the sergeants throw javelins since theyre weaker and so the early nobles aren't to OP, but don't take away diversity factors that make the gameplay so much better)

    The addition of the gendarmes into the Polish Ranks is interesting, and makes sense, but the Polish Guard should not, SHOULD NOT, lack heavy Gothic Armour ater three armor upgrades. If someone knows how to alter this, please show me how, or point me in the right direction, I'd be hugely greatful.

    There are plenty of amazing changes in 6.3, but there are some things, like the fact that the Teutonic Knights have Novgorod Symbols on the campaign map and the Kwarezm Empire is apparently the Crusader States... I was very confused when I saw the Lithuanians with the Tuetonic Cross as well.

    So if anyone could tell me how to change this, i beg of your assistance. And I would seriously advise that the Polish guard, overall, remain with the armor upgrade as in 6.1, it just looks better for peets sake.

  2. #2

    Default Re: Polish Guard in 6.3

    I had the same thoughts when playing Poland in 6.2.
    How to fix it ? Pretty easy. Open the export_descr_unit.txt file, search for the "Polish_Guard" entry and replace :
    Code:
    armour_ug_models Polish_Guard, Polish_Guard, Polish_Guard_ug1, Polish_Guard_ug1
    by
    Code:
    armour_ug_models Polish_Guard_ug1, NE_Late_Bodyguard_ug1, NE_Late_Bodyguard_ug1, NE_Late_Bodyguard_ug1
    Teutonic Crusades Sub-mod for SS6.3
    Many graphical enhancements to Teutonic Order and Lithuania factions

  3. #3
    Everto's Avatar Campidoctor
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    Default Re: Polish Guard in 6.3

    Quote Originally Posted by Shoryn View Post
    I had the same thoughts when playing Poland in 6.2.
    How to fix it ? Pretty easy. Open the export_descr_unit.txt file, search for the "Polish_Guard" entry and replace :
    Code:
    armour_ug_models Polish_Guard, Polish_Guard, Polish_Guard_ug1, Polish_Guard_ug1
    by
    Code:
    armour_ug_models Polish_Guard_ug1, NE_Late_Bodyguard_ug1, NE_Late_Bodyguard_ug1, NE_Late_Bodyguard_ug1
    thank you good sir + rep

  4. #4

    Default Re: Polish Guard in 6.3

    Quote Originally Posted by Shoryn View Post
    I had the same thoughts when playing Poland in 6.2.
    How to fix it ? Pretty easy. Open the export_descr_unit.txt file, search for the "Polish_Guard" entry and replace :
    Code:
    armour_ug_models Polish_Guard, Polish_Guard, Polish_Guard_ug1, Polish_Guard_ug1
    by
    Code:
    armour_ug_models Polish_Guard_ug1, NE_Late_Bodyguard_ug1, NE_Late_Bodyguard_ug1, NE_Late_Bodyguard_ug1
    Thanks Shoryn. Did this as well. +Rep!

  5. #5
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Polish Guard in 6.3

    Everto,

    The problem with the faction symbols is fixable, by going to 6.3 Bugs in Stickies and downloading fix.

    6.3 includes redesigned units for the Poles by MADTAO and Rusichi Mod Units, which include Novgorod, Kievan Rus and Mongols, so they are all going to be different to 6.1





    'Proud to be patronised by cedric37(My Father and My Guardian)

  6. #6
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    Default Re: Polish Guard in 6.3

    Quote Originally Posted by Navajo Joe View Post
    Everto,

    The problem with the faction symbols is fixable, by going to 6.3 Bugs in Stickies and downloading fix.

    6.3 includes redesigned units for the Poles by MADTAO and Rusichi Mod Units, which include Novgorod, Kievan Rus and Mongols, so they are all going to be different to 6.1
    Thanks for the tip on the Bug, hugely appreciated. + rep

    And I understand that the Unit Models for the Polish Faction, and every faction, will be different, and quite honestly, I believe that the new Unit Rosters are quite good. For instance I feel that the fact that Poland has Late Pikemen as well as Demi-Lancers and Gendarmes is very fitting, because they did indeed have these units by 1530 or whenever this game is going to end. That was the Era of the Polish rise to greatest Power and prestige, and I feel that this addition of these units (and Pistoliers as well) is a fantastic move.

    I simply wanted to have the old and more vibrant look for my Polish Guard, which simply was twenty times better looking with that exquisite Gothic Armour. The issue has been solved, thanks to Shoryn , but one thing still puzzles me, so before they close this, I would like to know if I can take away the shields from the Polish Guard once they upgrade. I know that they are using the default late era general's bodygaurd armour, but is there anyway that I can simply get rid of the shields? any feedback would be great.

    Thanks!
    Last edited by Everto; October 05, 2010 at 12:20 PM.

  7. #7

    Default Re: Polish Guard in 6.3

    Quote Originally Posted by Everto View Post
    There are plenty of amazing changes in 6.3, but there are some things, like the fact that the Teutonic Knights have Novgorod Symbols on the campaign map and the Kwarezm Empire is apparently the Crusader States... I was very confused when I saw the Lithuanians with the Tuetonic Cross as well.
    Install the fixes and report bugs / check for solutions in the release topic or Bug Reports for 6.3
    Known bugfixes can be found in Bug Reports for 6.3
    and are available as a packaged
    7-zip file
    Fixes 2_5.7z for manual application.
    The files should be moved / extracted into the root folder where you installed SS6.3.
    Normally this would be Medieval II Total War\mods\ (not Medieval II Total War\mods\SS6.3)
    Then start the game with ss_setup.exe once and (re)select your (old) campaign options.

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