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Thread: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

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  1. #1
    W1Z21's Avatar Tiro
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    Icon4 W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    BARONS IS RELEASED!!! and ill be uploading screens of ever 10 turns to show the AI's progress





    (FRoME2.0 ONLY)please note that i spelled campaign wrong so please either rename it correctly or just cut n paste or else it wont work

    did you ever really feel satisfied with TATW's large battles? casue i sure didnt. i also didnt feel like the "uber" units were really uber. its supposed to be a hard game to play and with my submod i've made the game alot hard. so here's a preview of whats comming!

    well the basics are calvery charges are VERY strong, you dont just knock down one or two soliders; you knock down the first line more or less.

    General changes

    all units get an attack bonus but armor remains the same.

    all units are able to be built from the start

    all recruitment buildings can make 9 units per turn

    all factions start with $$$10 million

    all siege units were left the same i may increase the mordor catapult trolls damge since they are in fact trolls

    trolls are UBER

    Mummakil are VERY strong

    all units are able to be recruited every 2 turns

    Isenguard

    berserkers are the strongest isengaurd unit by far and will slay alotta people but have almost no armor

    wargs are now great against light cal/light infantry but die fast against heavy infantry/ heavy cal

    alll uruk-hai have 12 attack but the lesser troops just have a small increase

    the Gaurdsmen are your second best unit but are the most armored

    clansmen can be recruited in all of your settlements

    Eridor

    dunidane rangers can be recruited out of all your cites

    battle ready dunidane are your best solders with the dunidane archers

    all units can be recruited VERY fast but arent as good as most other factions

    dunidane rangers are VERY skilled archers and as such have alot of attack

    Arnor

    all units get a major attack upgrade

    Blue elves

    the best archers in the known world

    faster pool times but each unit still takes 2-3 turns to make

    Green Elves

    also has the best archers in the known world but has more varity and can get ents if an enemy owns Fangorn

    Rohan

    best calvery in the known world

    all units can be recruited out of all settlements

    calvery archers are very strong in melee and archery

    OOMM

    trolls can be made out of all settlements

    Orcs of Gundabad

    trolls can be made out of every settlement

    Dale

    swordmasters are as good as berserkers, but heavily armored

    longbowmen are strong as well

    use the dwarfs to help if you are in trouble, the dwarf infantry is definatly the best in this world

    Dwarfs

    all units get a nice attack increase, armor remains the same

    all units can be recruited at any settlement even the gaurds of Khazadum

    little archers and still no calvery

    Rhun

    strong calvery and light infantry with excellent calvery archers

    strong generals and prolly the best for a newcomer

    Harad

    mummakils are stronger then ever and there archer will slaughter men from a distance while you trample your foes

    mummakils can be recruited from any settlement

    prolly the best late-game faction since you'll have alot of mummakil but im sure mordor is still best

    Mordor

    trolls can be built in any settlement

    for fun, you can have black gates on any citidel

    troops are descent but trolls will make you a strong force

    can build armies the fastest

    use troll catapults as troops if needed (they are stong foot soliders since they are trolls)

    Gondor

    all units can be built in any settlement (please read final note about this, its kinda messed up for certain units)

    Faramir's bodygaurds are your best units with AMAZING attack USE HIM WELL!

    ithillian rangers are your best archer unit (besides foutain gaurds and swans)

    blackfoot archers are also good but alittle weaker than Ithillian rangers



    Final notes/thoughts

    for gondor, dismounted swan knights can be made in any huge city

    fountian gaurds are still only availible in Minas Tirith

    gondor has the roughest time in the beginning since mordor and eventually harad will be trying to kill you

    i recomend using "process_cq" since you already are at a nice disadvantage

    this dosent work atm with any other mod except FRoME 2.0 and barons (will be up soon)

    you may think its lame how come you have alotta money and it will make this game boring and easy.. well trust me it isnt!!! your money will run out fast unless you are careful

    ENT mercs are availible at fangorn but id hurry if i was you!

    i'll be listening to all suggestions that people give and will update then to suit all players

    Install

    just make a backup of your file sand just overide them... and you are done!

    (sorry guys i uploaded wrong foler ;( SORRY!!)
    Last edited by W1Z21; October 07, 2010 at 12:17 PM.
    We all die, its just a matter of how.... and when
    -William Wallace

  2. #2

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Your Dercr_strat is in imperial_capaign not Imperial_campaign. Is this on purpose???

  3. #3

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Prolly a typo, just rename it. I don't think the game will even register the files inside an incorrectly named folder.

  4. #4
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    i just named it like that so people know were to put the files and its a typo my bad lol
    We all die, its just a matter of how.... and when
    -William Wallace

  5. #5

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    ahh i cant get it to work. it ctd on start

    is this compatable with both frome and barons mod version? if i take off barons will it work? if not release the barons version!!!

  6. #6
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Quote Originally Posted by RBFloat05 View Post
    ahh i cant get it to work. it ctd on start

    is this compatable with both frome and barons mod version? if i take off barons will it work? if not release the barons version!!!
    barons is almost done ill try to see why you are getting sa CTD
    We all die, its just a matter of how.... and when
    -William Wallace

  7. #7

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Mine is working fine btw... It's a fresh FROME install. Good job W1Z21.

  8. #8
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Quote Originally Posted by LordN00KE View Post
    Mine is working fine btw... It's a fresh FROME install. Good job W1Z21.
    well i thought that was obvious lol u need a FRESH FRoME 2.0 thats what i coded it for
    We all die, its just a matter of how.... and when
    -William Wallace

  9. #9

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    LOL yea i know but i was just trying to help the guy who got the CTD...

  10. #10

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    nice, I know how much time you've put in this, so +rep but it's very unproffesional to have Swan Knights, and Guards of Kazhad Dûm recruitable in each city.

  11. #11
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Quote Originally Posted by SoldiersofGondor View Post
    nice, I know how much time you've put in this, so +rep but it's very unproffesional to have Swan Knights, and Guards of Kazhad Dûm recruitable in each city.
    well you dont have to put each script in so u can mix and match them for your own fun. and thanks for the rep im also making a version of this for baron's mod too
    We all die, its just a matter of how.... and when
    -William Wallace

  12. #12

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Quote Originally Posted by W1Z21 View Post
    well you dont have to put each script in so u can mix and match them for your own fun. and thanks for the rep im also making a version of this for baron's mod too
    yeahh hurry up with that version

    i cant cant waint

  13. #13

    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Im on Turn 40 now playing as Gondor... Mordor have been sending an ungodly amount of orcs... Now they're sending trolls which is awesome

  14. #14
    W1Z21's Avatar Tiro
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    Default Re: W1Z21's massive combat submod (RELEASE)(FRoME 2.0 version)

    Quote Originally Posted by LordN00KE View Post
    Im on Turn 40 now playing as Gondor... Mordor have been sending an ungodly amount of orcs... Now they're sending trolls which is awesome
    its total war isnt it?

    also due to work i must delay my barons release SORRY GUYS/GALS expect it out within 2 days... again im sorry!
    We all die, its just a matter of how.... and when
    -William Wallace

  15. #15

    Default Re: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    Hey float... Why not you try to play this mod's FROME version???? It's a lot of fun

  16. #16

    Default Re: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    i've got to ask, Is this submod dead????

  17. #17
    Bellus88's Avatar Ducenarius
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    Default Re: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    WTF! Start with 10 million $? Isn't that a bit to much. Thats retarted.

  18. #18

    Default Re: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    When I download it The file is named "attachment.php". Is this normal?

  19. #19

    Default Re: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    everytime i click the campaign, then start, it goes back to the menu..

  20. #20
    sanderman2's Avatar Centenarius
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    Default Re: W1Z21's massive combat submod (RELEASE)(BARONS)(FRoME 2.0 version)

    do you know that gondor and mordor does not work good with this.
    gondor spawns units and mordor to.
    gondor puts them all at osgiliath and erech
    and mordor have them all in a row at minas morgul

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