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  1. #1

    Default Fake percent chance ?

    Hello everyone my first post here. (I'm lurking since forever)

    So, I have this spy, yes ? He has 80 % chance to successfully get into enemy city/fort. Everytime I try to do it he dies. 20+ save/load and he's still dying.
    Another case. My merchant has 62% chance to 'rape' foreign merchant. He fails everytime. Another 20+ save/loads and he's still failing.
    My question is. Are those things callculated at the beginning of each turn, so save/loads don't change anything. Or foreign cities/castles/towns/forts/merchants have some hidden bonus.

    btw; You may ask why do I skip RNG element of the game. The answer is, I hate RNG.

    edit; playing gracul's, no byg's. hard/hard.
    Last edited by Botoks; October 04, 2010 at 08:52 AM.

  2. #2
    Meneth's Avatar I mod, therefore I am
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    Default Re: Fake percent chance ?

    Re-loading makes no difference most of the time.
    Try with another spy, or wait another turn.
    Also, if you want 100% chance all the time, you can change the values in descr_campaign_db.xml.
    This will, however, also apply to the AI, so they'll always succeed too.

  3. #3

    Default Re: Fake percent chance ?

    Quote Originally Posted by Botoks View Post
    My question is. Are those things callculated at the beginning of each turn, so save/loads don't change anything. Or foreign cities/castles/towns/forts/merchants have some hidden bonus.
    Welcome to the SS forums.

    The percentage is calculate by the latter part u mentioned and they don't get changed by saving or reloading the same turn.
    But the chances are after re-loading u might get it right. It's pretty much random but there was a very old thing i used to do if i had a problem in a merchant acquisition etc, I would so some random things in the campaign map like changing tax rates, Putting new buildings in construction, assassinating rebel etc to randomize the out come of the thing i'm trying to do and then save it and try acquisition again the AI merchant.
    So try this maybe it helps.

  4. #4

    Default Re: Fake percent chance ?

    I heard that saving saves the random seed. According to some of my own reloading (mainly because you can't change the weather when sallying) it seems reloading and doing something over and over doesn't affect the result. IE: 4 times in a row I get the "stupidly thick fog".

    If you just move a priest or some men about, it changes the seed or something. I tend to just grab a diplomat and have him walk a square or two, this seems to change the random results. (I don't use Spies much though, I usually move them next to an army, which gives me enough information, never actually "use" their spy ability. Assassins mainly to clear diplomats/merchants, but really useful in getting faction leader to 10 Dread).
    Last edited by Alavaria; October 04, 2010 at 09:15 AM.

  5. #5

    Default Re: Fake percent chance ?

    Quote Originally Posted by Alavaria View Post
    I heard that saving saves the random seed. According to some of my own reloading (mainly because you can't change the weather when sallying) it seems reloading and doing something over and over doesn't affect the result. IE: 4 times in a row I get the "stupidly thick fog"..
    I can confirm that. Saving the game before an action and reloading leads to the same outcome. Move another unit after reloding the save (before moving the unit you wanted to move) and the result will be different.

    And this is due to the gameengine, you will find that in all m2tw variations/mods.

  6. #6

    Default Re: Fake percent chance ?

    Quote Originally Posted by bane_tw View Post
    I can confirm that. Saving the game before an action and reloading leads to the same outcome. Move another unit after reloding the save (before moving the unit you wanted to move) and the result will be different.

    And this is due to the gameengine, you will find that in all m2tw variations/mods.
    Oh thank the gods i thought i was the only crazy one who had such an assumption.

  7. #7

    Default Re: Fake percent chance ?

    Quote Originally Posted by Alavaria View Post
    4 times in a row I get the "stupidly thick fog".
    There is nothing more annoying to me in this game than fighting a battle when I can't see what's going on. (Besides crash to desktops of course).. I hate fog, snow storms, trees. Sure it looks nice and all that, but it interferes with playing the game. It makes me want to blow my top...

  8. #8
    Amaranth's Avatar Ordinarius
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    Default Re: Fake percent chance ?

    I disagree. I always save game before attempting important missions with agents, auto-resolve battles etc.

    And I can confirm that re-loading effects the outcome depending on the situation. I had battles resolved to my favor after reloading, agents succeed after failing a previous attempt to infiltrate/assassinate and also diplomatic offers accepted though being rejected before reloading. Then again, if it makes a difference, I'm using SS version 6.2 . Though sometimes it does seem to repeat the same result, that I do not why.

    About your mission.. It maybe because of the game difficulty, but when reloading fails I do this with agents: Let's say Spy infiltration chance is %45 but he fails each attempt after reloading, I make him spy on a nearby enemy army/agent/ship whatever is closest. Then reset character via console command (character_reset "Agent Name Here") and repeat the mission, it usually changes the result even when that extra mission doesn't raise his skills (if it does however, even better).
    Next Heir Ancillary (NHA) Sub-Mod for Stainless Steel & Third Age Total War




  9. #9

    Default Re: Fake percent chance ?

    Quote Originally Posted by Amaranth View Post
    I disagree. I always save game before attempting important missions with agents, auto-resolve battles etc.

    And I can confirm that re-loading effects the outcome depending on the situation. I had battles resolved to my favor after reloading, agents succeed after failing a previous attempt to infiltrate/assassinate and also diplomatic offers accepted though being rejected before reloading. Then again, if it makes a difference, I'm using SS version 6.2 . Though sometimes it does seem to repeat the same result, that I do not why.
    I'm not convinced that your aren't doing something to change the random seed after reload, especially in combination with your other statement
    About your mission.. It maybe because of the game difficulty, but when reloading fails I do this with agents: Let's say Spy infiltration chance is %45 but he fails each attempt after reloading, I make him spy on a nearby enemy army/agent/ship whatever is closest. Then reset character via console command (character_reset "Agent Name Here") and repeat the mission, it usually changes the result even when that extra mission doesn't raise his skills (if it does however, even better).
    This is pretty much the same as it will force the game to use a new random seed.
    Another example: Save before hitting end turn. Then hit end turn and check the traits updates you get. Reload. Pretty certain that you get the same traits updates when you hit end turn again unless you move one of your characters before hitting end turn. I guess its down to ... testing.

  10. #10
    Amaranth's Avatar Ordinarius
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    Default Re: Fake percent chance ?

    Quote Originally Posted by bane_tw View Post
    I'm not convinced that your aren't doing something to change the random seed after reload, especially in combination with your other statement
    This is pretty much the same as it will force the game to use a new random seed.
    Another example: Save before hitting end turn. Then hit end turn and check the traits updates you get. Reload. Pretty certain that you get the same traits updates when you hit end turn again unless you move one of your characters before hitting end turn. I guess its down to ... testing.
    I always quick save before ending turns. And if I don't like something at the begining of the turn (FL dies too soon, plague strikes and affects important characters, a faction destroys itself for no reason, FH gets yet another daughter instead of a son etc etc) and when I reload and end turn again results are different. It's just how it is, I'm just telling this from my experience. But you're right about my other statement, I do change random seed when I do that, but for other parts, I can't say the same thing, I'm pretty much sure I'm not doing anything other than hitting quick load.
    Next Heir Ancillary (NHA) Sub-Mod for Stainless Steel & Third Age Total War




  11. #11

    Default Re: Fake percent chance ?

    You can still character_reset, which does infact erase the seed.

  12. #12
    caralampio's Avatar Magnificus
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    Default Re: Fake percent chance ?

    If you save a game, then do exactly the same thing as before, it is a fact that the same "die roll" will occur every time, meaning that you get the same result. However, you can do something else to "use up" that die roll, for instance make a diplomat do something elsewhere. Your next attempt with the spy in question will then have a new random chance of success.

    That much said, the % chance that shows for agents seems to be the basic chance, representing factors that you know of. However, there are other factors that you don't know of, or that pertain to the target, which may lower this %. I've had a bunch of priests attack a heretic 20+ times unsuccessfully even though their individual chances were 30% or more. The chances of all of them failing, statistically, were less than 1 in 1000. So there has to be something else involved.

  13. #13

    Default Re: Fake percent chance ?

    what about the chance of a spy opening the gate? can that be altered within the same turn by reloading/lifting siege+resiege/moving other characters around before sieging/or moving other characters around before sending in the spy?

  14. #14

    Default Re: Fake percent chance ?

    by reloading, most likely no, but by doing something different from your first try you basically "reroll" your chances, or just put in 2 more decent spies and get 120% chance to open the gates highest i ever got was 14x% from 3 full sub spies ^^

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