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Hey everyone. Since TATW is released the time that it need for the enemy turns after i
ended mine has increased quite a lot. I wanted to ask how long your turns take and way
more important if anyone knows how to reduce/speed up the enemy turns time like it was
in TATW 1.4.1.
Here is what i get:
Turn 10 | 01:18 |
Turn 12 | 01:30 |
Turn 13 | 01:31 |
Turn 14 | 01:29 |
Turn 17 | 01:24 |
Turn 20 | 01:06 |
Turn 21 | 01:03 |
Turn 22 | 01:36 |
Turn 23 | 01:46 |
Turn 24 | 01:35 |
Turn 26 | 01:27 |
Turn 27 | 01:54 |
Turn 28 | 01:52 |
Turn 29 | 02:26 |
Turn 30 | 01:52 |
Turn 31 | 01:27 |
Turn 32 | 01:23 |
Turn 35 | 02:18 |
Turn 37 | 02:04 |
Turn 40 | 02:11 |
I will update that list every ten turns. (BTW - this happens when running a vanilla version of TATW)
So what is the reason for so different durations? And why is it so much slower than
in 1.4.1 where turns didn't take longer than a minute. Especially in the first 50 turns
of a 1.4.1 campaign the enemy turns took about 25 to 40 seconds.
Are those turn times depending on the strat campaign map graphic settings?
I already tried YassirX's script but this didn't change anything.
My system:
AMD Phenom Quad Core 2,1 GHz | GeForce GTX 460 | 4 GB RAM |
A lot of disc space and a very clean and new system.
It would be great if someone of you could post some durations of their enemy turns
with turn numbers and their system specs.
I hope that we figure out how to reduce the turn times, like some guys did for SS 6.3.
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