Results 1 to 13 of 13

Thread: Quick basic questions not covered in the guide

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon6 Quick basic questions not covered in the guide

    Hello again all!

    SO just a couple of quick questions about the technicalities of SS..

    1) Let's assume I have a unit of spearment that was just built in a castle with no armorer (ie leather tanner etc..) If I move that unit to a castle that does have one, does the unit receive the bonus armor? if so how long (ie does he have to wait for a turn or so)

    2) Although you cannot execute/ransom rebels, does the general gain anything after killing a rebel army? (except experience)

    3) Does the auto-management work properly for taxes? ie will a general automatically adjust his taxes if set to?

    4) If I leave a large army in a remote garrison will they eventually revolt with no general? also will they supply themselves or will I have to move them to a town eventually (I guess I would have to cycle armies so they don't get undisciplined trait?)

    5) Do units that have free upkeep in cities still cost anything for the general?

    6) Is it possibly to manually pardon a general? (I didn't quite understand the guide) Or do you have to wait until the king does

    7) The resupply train slows my army down too much how big should a supporting army be to carry the resupply train without being too burdenned.

    8) Can you discover the americas in this mod?

    Thanks for your time guys, I love this game and this mod has simply corrected everything that was ever wrong with vanila.

    ch33rs!
    Last edited by Pr0ph3t; October 04, 2010 at 03:35 AM. Reason: Added resupply train question

  2. #2
    For England Men's Avatar Miles
    Join Date
    Aug 2010
    Location
    Norwich, England
    Posts
    362

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by Pr0ph3t View Post
    Hello again all!

    SO just a couple of quick questions about the technicalities of SS..

    1) Let's assume I have a unit of spearment that was just built in a castle with no armorer (ie leather tanner etc..) If I move that unit to a castle that does have one, does the unit receive the bonus armor? if so how long (ie does he have to wait for a turn or so)

    2) Although you cannot execute/ransom rebels, does the general gain anything after killing a rebel army? (except experience)

    3) Does the auto-management work properly for taxes? ie will a general automatically adjust his taxes if set to?

    4) If I leave a large army in a remote garrison will they eventually revolt with no general? also will they supply themselves or will I have to move them to a town eventually (I guess I would have to cycle armies so they don't get undisciplined trait?)

    5) Do units that have free upkeep in cities still cost anything for the general?

    6) Is it possibly to manually pardon a general? (I didn't quite understand the guide) Or do you have to wait until the king does

    7) The resupply train slows my army down too much how big should a supporting army be to carry the resupply train without being too burdenned.

    8) Can you discover the americas in this mod?

    Thanks for your time guys, I love this game and this mod has simply corrected everything that was ever wrong with vanila.

    ch33rs!
    here are some answers for you mate;

    1. ye you have to select the unit for retraining once int the castle or city with facilities to upgrade, this takes one turn.

    2. If you choose to continue and then hunt them down and kill or capture loads your general will get dread sometimes, also you can execute during battle remember by clicking the cage with man behind it in GUI.

    3. yes he will make it as high as he can without dropping public order or growth too much although if you want to increase growth , dread , chivalry , income and all other factors then the AI isn't as intelligent as you for getting the balance right.

    4. By remote garrison do you mean fort or town? with or without governor and most importantly do you use BGR?

    5. If they are out of the town they cost per turn as normal the free garrison is only when they are garrisoned by the end of a turn indicated by the blue shading on the unit card.

    6. not sure what you mean by this I think you use BGR and I don't so maybe someone who does can answer that better.

    7. Same as above. If these features are causing you issues try without BGR.

    8. In a word nope they used the additional provinces to make the current map bigger and better.

    Hope that helps

  3. #3
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by Pr0ph3t View Post
    Hello again all!

    SO just a couple of quick questions about the technicalities of SS..

    2) Although you cannot execute/ransom rebels, does the general gain anything after killing a rebel army? (except experience)

    4) If I leave a large army in a remote garrison will they eventually revolt with no general? also will they supply themselves or will I have to move them to a town eventually (I guess I would have to cycle armies so they don't get undisciplined trait?)

    5) Do units that have free upkeep in cities still cost anything for the general?

    6) Is it possibly to manually pardon a general? (I didn't quite understand the guide) Or do you have to wait until the king does

    7) The resupply train slows my army down too much how big should a supporting army be to carry the resupply train without being too burdenned.
    Here are the BGR related answers to the above questions.

    2) No.

    4) By remore garrison do you mean a fort? I've never seen an army with or without a general that has revolted in a fort, without being bribed. Without a general they are easier to bribe.
    They wont pick up a trait without a general, but without a general they are pretty much stuck in a fort as if they go out without anyone to command them they are likely to run off.
    BGR makes it very risky to use large uncommanded (not led by a noble) armies in the field.

    5) Free upkeep units have the same costs to a general as non-free upkeep units.

    6) Yes, subject the conditions in the guide. I'm not sure what I can add that the guide does not already mention under the section "Pardoning Offenders".

    7) It's just based on logic: a larger army can carry more than a small army so a larger army can move faster with the same amount of supplies than a smaller one.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  4. #4

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by Pr0ph3t View Post
    2) Although you cannot execute/ransom rebels, does the general gain anything after killing a rebel army? (except experience)
    Through modding you can get the option to release and exterminate etc when u capture rebels.

  5. #5

    Default Re: Quick basic questions not covered in the guide

    Have you seriously been able to execute prisoners during battle since Vanilla M2:TW? I always thought that option was missing and was kinda pissed. I feel stupid now.

  6. #6

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by barcamartin View Post
    Have you seriously been able to execute prisoners during battle since Vanilla M2:TW? I always thought that option was missing and was kinda pissed. I feel stupid now.
    No we don't have that option anymore. I was saying about rebels when the battle is over on the campaign map.

  7. #7

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by Probably English Dude
    If you choose to continue and then hunt them down and kill or capture loads your general will get dread sometimes, also you can execute during battle remember by clicking the cage with man behind it in GUI.
    I was referrring to this! oO

  8. #8

    Default Re: Quick basic questions not covered in the guide

    hehe thanks for all the responses..

    so yes first of all I'm using SS 6.3 therefore RR + BG is already integrated -- Which I like. I much prefer this realism and scheduling and planning of armies it brings a whole new strategic layer to the game.
    I just wish there was more speeches before the fights I wonder why they had to remove them..


    --BYG--
    4) By remore garrison do you mean a fort? I've never seen an army with or without a general that has revolted in a fort, without being bribed. Without a general they are easier to bribe.
    They wont pick up a trait without a general, but without a general they are pretty much stuck in a fort as if they go out without anyone to command them they are likely to run off.
    BGR makes it very risky to use large uncommanded (not led by a noble) armies in the field.

    Ok so as long as I keep them in a garrison they should be alright if they're led out by a general. I also noticed they don't seem to revolt when in a fort.. I need that because I have nowhere to station some of my bigger armies and I don't want them foraging.


    6) Yes, subject the conditions in the guide. I'm not sure what I can add that the guide does not already mention under the section "Pardoning Offenders".

    Well what I don't understand is that, I can click on the guy's question mark to pardon him right? but if that's the case why don't I just do that all the time will it cause revolts and make the king lose authority?

    7) It's just based on logic: a larger army can carry more than a small army so a larger army can move faster with the same amount of supplies than a smaller one.

    I understand that, but let's assume you have a full sized army we'll call it ARMY A. and then you have your support army behind it, we'll call that ARMY B. That army will have to be a certain size to move along at a decent rate behind the leading army. Not to mention enough of a size not to consume all the supplies they're meant to provide lol..

    I think the supply train is an awesome addition but I don't quite fully understand it..



    --FOR ENGLAND MEN--

    1. ye you have to select the unit for retraining once int the castle or city with facilities to upgrade, this takes one turn.

    doh! no wonder some of them have been paper thin.. ugh looks like a massive retrain operation. this is gonna cost a fortune. My main armies are properly equipped though so its not too too bad.

    2. If you choose to continue and then hunt them down and kill or capture loads your general will get dread sometimes, also you can execute during battle remember by clicking the cage with man behind it in GUI.

    :O Are you kidding I've been playing this game for like 3 years and I never noticed that ha.


    3. yes he will make it as high as he can without dropping public order or growth too much although if you want to increase growth , dread , chivalry , income and all other factors then the AI isn't as intelligent as you for getting the balance right.

    good to know

    4. By remote garrison do you mean fort or town? with or without governor and most importantly do you use BGR?

    I mean a fort. and yes I use BGR (SS 6.3) The thing is when a big army moves in and needs to resupply the town garrison itself needs to be moved to a fort so I don't have them just sitting there and foraging.


    5. If they are out of the town they cost per turn as normal the free garrison is only when they are garrisoned by the end of a turn indicated by the blue shading on the unit card.

    no I get that, I was just wondering if the general had to pay for their upkeep in the town..

    6. not sure what you mean by this I think you use BGR and I don't so maybe someone who does can answer that better.

    yes that was a BGR question

    8. In a word nope they used the additional provinces to make the current map bigger and better.

    kinda aww and yay at the same time. Although I really like the idea of invading the americas, conquering the aggressive far east is also pretty cool. and the game itself is hard coded to 512 tiles I'm assuming? so going hex would probably get some ppl in trouble?


    All in all pretty neat. I'm obsessed with TW. its a shame more ppl aren't into it just because its hard. ppl are wusses lol

    Also, as far as modding goes, has anyone ever thought of making the spy do more stuff to armies except spy? like maybe a certain percentage 1 random unit will flee at the start of battle or something?

  9. #9
    Miles
    Join Date
    May 2009
    Location
    Paris
    Posts
    368

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by Pr0ph3t View Post
    9) Haters gonna hate?
    Yup.

  10. #10

    Default Re: Quick basic questions not covered in the guide

    Hi,

    I have a question on my own too (using BGR):

    A. Sometimes without special reasons my Generals cause tremendous public disorder. If I remove them from the city/castle, public order is restored instantly. This happend last time on a large scale shortly after my king died and the successor become the king. What can I do to prevent that or at least I need to understand the reason behind it. Following this usually the loyalty and the stats of these Generals drop rapidly. Sometimes some getting banished without me doing anything (= General was just sitting in the castle).

    B. It seems that the enemy forces have very powerful Generals all the time (like 9-10 stars). On the other hand it is increadible hard to nourish my own Generals to get more than 3 stars. I don't know if this is bad luck, but they always get afflicted or gain some other traits or lose loyalty. Although new to Stainless Steel and BGR, I'm no noob to the Total War serie. So it is not about me losing combat all the time (although it is incredibile tough to win against this ods without outnumbering your foe). How can I improve prevent my Gernals from losing stats so rapidly?
    I.E. At the moment I play with England and are in my ~60 turns and never had a single War Conciller (only Jr. War Conciller with the 4 Recruitment restriction) and I have never seen the professional Training staff.

    C. Since my empire tends to expand to fast, usually only WCs and my King can recruit better units. But usually if I really want to recruit better troops I need to wait like 12 turn until some are available. Is there a way to speed that up? And do the recruiting general has to be in the Castle before he wants to recruit professional troops?


    Thanks for this great mod to the already great game! I appreciate your hard work a lot =)

  11. #11
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Quick basic questions not covered in the guide

    Quote Originally Posted by Nightwing View Post
    Hi,

    I have a question on my own too (using BGR):

    A. Sometimes without special reasons my Generals cause tremendous public disorder. If I remove them from the city/castle, public order is restored instantly. This happend last time on a large scale shortly after my king died and the successor become the king. What can I do to prevent that or at least I need to understand the reason behind it. Following this usually the loyalty and the stats of these Generals drop rapidly. Sometimes some getting banished without me doing anything (= General was just sitting in the castle).
    Are you certain that none of your generals broke any of the leader's orders, causing general unrest against or among other generals? Orders are listed in the King's traits. Read about them here

    B. It seems that the enemy forces have very powerful Generals all the time (like 9-10 stars). On the other hand it is increadible hard to nourish my own Generals to get more than 3 stars. I don't know if this is bad luck, but they always get afflicted or gain some other traits or lose loyalty. Although new to Stainless Steel and BGR, I'm no noob to the Total War serie. So it is not about me losing combat all the time (although it is incredibile tough to win against this ods without outnumbering your foe). How can I improve prevent my Gernals from losing stats so rapidly?
    I.E. At the moment I play with England and are in my ~60 turns and never had a single War Conciller (only Jr. War Conciller with the 4 Recruitment restriction) and I have never seen the professional Training staff.
    The last person that said that had installed another mod which had overwritten the BGR ancillaries.
    You wont get as many stars as the AI in BGR because you learn with your brain and the ai does not have one, so it gets more stars.

    C. Since my empire tends to expand to fast, usually only WCs and my King can recruit better units. But usually if I really want to recruit better troops I need to wait like 12 turn until some are available. Is there a way to speed that up? And do the recruiting general has to be in the Castle before he wants to recruit professional troops?


    Thanks for this great mod to the already great game! I appreciate your hard work a lot =)
    Recruitment replenishment times are not governed by BGR, but by either vanilla setting or in your case RR mod. There is a mod in the mods section that speeds up recruitment.
    Last edited by Byg; October 08, 2010 at 01:38 PM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •