Exactly. Maybe someone searched this problem and knows the propely answer.
Is there possibility to activate boiling oil in vanilla version of MTW2?
Exactly. Maybe someone searched this problem and knows the propely answer.
Is there possibility to activate boiling oil in vanilla version of MTW2?
Kingdoms.exe only.
You could try to run my Bare Kingdoms with the medieval2.exe instead of the kingdoms.exe - it contains all those files.
I've tryed. No effect. I think it is a matter of ma huge EDB.![]()
I have checked and medieval2.exe has the feature i guess but i don't how to put it in use anymore.
I did work on it a very long time ago and managed to get it when i was transferring my mod into kingdoms based but i have forgotten how i did it.
And as Gigantus mentioned it has to be the text files from kingdoms. And i remember correctly i had to out the the term gatehouse in the descr_walls.txt manually but other than that i don't know what to say.![]()
I've tryed to do it a long time ago too, but not succesfull in my case.
Anyway you've gived me hopeand maybe i'll try to do it again
![]()
The game doesn't recognise gatehouse from descr_walls. Does it need something else?
I guess you are talking about this error message:
Gatehouse is the part of the building that throws the oil. It appears that it is hardcoded in the exe - I compared the 'gatehouse' entry in both EXEs and there are certainly more entries in the kingdoms exe23:14:41.244 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/descr_walls.txt, at line 228, column 5
Expected }, found gatehouse
So, there is no way to make it?
No byways?
And it screaming something about no_ae_on_ramIt's expecting "radius"
Where no_ae_on_ram can be coded?
Last edited by attyla; October 05, 2010 at 12:58 PM.
Hey Gigantus i haven't slept all night thats why i going to ask a bit crazy question which i think might be possible.
In siege battles when a Ram gets under the gate house Oil is spilled over it but the damage done is not that much.
So is it possible to like increase the damage i mean not completely destroy (burn) it but a considerable damage.
I think it's possible in some descr_engine.txt or desr_walls.txt file or something.
ehhhhh
you are ruthless...
You are killing me...
As you wish. i've started to rebuild my EDB
and it's a huge work...
so, to the work![]()
Silly question:
I'm during translatimg my mod to kingdoms languageI already moved all of my units to kingdoms, but aone of them behaving "a little" weird. It's polish version of NE Bodyguard. I's missiles cavalry using javelins (something like polish nobles). After the moving this unit stopped use javelines. I mean: the icon on controls belt looks correct, but soldiers do not throwing them javelines.
can you look at this? Maybe you can see something i missed:
EDU:
and modeldb:type POL Bodyguard
dictionary POL Bodyguard ; Drużyna ksičżêca
category cavalry
class missile
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Polish_Nobles, 16, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, start_not_skirmishing, power_charge, command, general_unit, general_unit_upgrade
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 15, 3, javelin, 55, 6, thrown, missile_mechanical, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, thrown
stat_sec 5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 0.7
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 8, 18, metal
;stat_armour_ex 5, 7, 0, 0, 8, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1020, 250, 120, 95, 800, 4, 200
armour_ug_levels 2, 3
armour_ug_models POL_Bodyguard, POL_Bodyguard_ug1
ownership poland, slave
era 0 poland
era 1 poland
;unit_info 11, 10, 17
i've already found the bug.13 pol_bodyguard
1 4
57 unit_models/_Units/EN_Lmail_Hmail/pol_bodyguard_lod0.mesh 121
57 unit_models/_Units/EN_Lmail_Hmail/pol_bodyguard_lod1.mesh 900
57 unit_models/_Units/EN_Lmail_Hmail/pol_bodyguard_lod2.mesh 2500
57 unit_models/_Units/EN_Lmail_Hmail/pol_bodyguard_lod3.mesh 6400
2
6 poland
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_poland.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
44 unit_sprites/poland_Polish_Nobles_sprite.spr
5 slave
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_rebels.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
43 unit_sprites/slave_Polish_Nobles_sprite.spr
2
6 poland
59 unit_models/AttachmentSets/Final Slavic_poland_diff.texture
59 unit_models/AttachmentSets/Final Slavic_poland_norm.texture 0
5 slave
58 unit_models/AttachmentSets/Final Slavic_slave_diff.texture
58 unit_models/AttachmentSets/Final Slavic_slave_norm.texture 0
1
5 Horse
15 MTW2_HR_Javelin
13 MTW2_HR_Sword 2
23 MTW2_HR_Javelin_Primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Last edited by Ishan; October 06, 2010 at 11:31 AM. Reason: double post