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  1. #1
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
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    Milan, Italy
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    484

    Default Strat Map

    SV, don't you think Agart's city/castle strat models are just too big for Chivalry's map size ?

    There are places where armies just don't fit (try Malta's invasion, for instance). Agart models are fine, but vanilla ones are not that bad and, unless Chiv 4 has a bigger map, I would keep vanilla.

    Your views ?

    Related subject: on the EE map I fixed all the coastal artifacts I saw (I mean the things within the red circle in the attached picture) - they are spread just everywhere, but particularly in Peloponnese and Egean Sea. The attached TGA also makes small islands a bit bigger, to accommodate settlements and possible invading armies (I have recently experienced AI naval invasions ARE a reality here ...), besides
    making coasts a bit smoother.

    If you plan to reuse 3.3 maps for 4.0, then (part of) this work might be of help.

  2. #2

    Default Re: Strat Map

    Thanks, I am planning on enlarging the islands. Naxos and Corfu are needing the most attention, as they are hard to invade sometimes. I am also going to add Djerba (with a ston fort), off the coast of Tunisia.

    A new map would be too much work, but all those beautiful BC units are tempting me to extend the map to the east.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

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